public Walker(Location start, Location end, ObservableCollection<SpecialArea> specialAreas, WalkSender sender) { _start = start; _end = end; _walkSender = sender; _specialAreas = specialAreas; }
public SpecialArea(string name, int left, int top, int right, int down, WalkSender consideration, Location baseLocation) { this._name = name; this._dimensionLeft = left; this._dimensionDown = down; this._dimensionRight = right; this._dimensionTop = top; this._consideration = consideration; this._locations = Location.GetLocationsDimension(baseLocation,DimensionLeft, DimensionTop, DimensionRight, DimensionDown); this._initialLocation = Player.Location; }
public Walker(Location start, Location end, WalkSender sender) { _start = start; _end = end; _walkSender = sender; }
public SpecialArea(string name, Collection<Location> locations, WalkSender consideration) { this._name = name; this._consideration = consideration; this._locations = locations; this._initialLocation = Player.Location; }