Пример #1
0
    public static void AddGorenganToWajan(Gorengan gorengan)
    {
        bool        isAvailable = false;
        CookingItem item        = GameManagement.CookingItems.Find(x => x.UsageTool == Usage.cooking);

        foreach (Transform obj in GameManagement.ToolObjectParent.transform)
        {
            ToolAction tool_a = obj.GetComponent <ToolAction>();
            if (item.Level >= tool_a.UnlockLevel && tool_a.UsageFor == Usage.cooking)
            {
                Wajan tool = tool_a.tool as Wajan;
                Debug.Log("wajan level : " + item.Level + ", requirement : " + tool_a.UnlockLevel + ", status empty : " + tool.Status());
                if (tool != null && tool.Status() == FryingStatus.empty)
                {
                    GameManagement.Player.ReduceMoney(gorengan.Cost);
                    tool.Use(gorengan);
                    isAvailable = true;
                    break;
                }
            }
        }

        if (!isAvailable)
        {
            GameManagement.WarningText = "Wajan is Full";
        }
    }
Пример #2
0
    public void SelectRecipe()
    {
        //Debug.Log(EventSystem.current.currentSelectedGameObject.name);

        Gorengan gorengan = GameManagement.Gorengans.Find(x => x.ids == buttonAction);
        Player   player   = GameManagement.Player;

        if (gorengan != null && player.Money > gorengan.Cost)
        {
            Wajan.AddGorenganToWajan(gorengan);
            //GameManagement.Player.ReduceMoney(gorengan.Cost); --moved to wajan.cs supaya kalau wajannya penuh, duit ga kurang.
        }
        else if (gorengan != null && player.Money < gorengan.Cost)
        {
            GameManagement.WarningText = "Don't Have enough money to cook";
        }
    }