Пример #1
0
        public void Review(MsgInformationEx MsgDTO)
        {
            var record = MongoService <PicReviewRecord> .Get(p => p.Status == PicReviewStatus.Waiting).OrderBy(p => p.CreateTime).FirstOrDefault();

            if (record == null)
            {
                MsgSender.PushMsg(MsgDTO, "暂无待审核的图片!");
                return;
            }

            var msg = $"{CodeApi.Code_Image_Relational($"{CachePath}{record.PicName}")}\r\n";

            msg += $"来自 {GroupSettingSvc[record.GroupNum].Name} 的 {record.QQNum}\r\n";
            msg += $"用途:{record.Usage}\r\n";
            msg += "是否通过?";
            var option = WaiterSvc.WaitForOptions(MsgDTO.FromGroup, MsgDTO.FromQQ, msg, new[] { "通过", "不通过", "取消" }, MsgDTO.BindAi);

            if (option < 0 || option == 2)
            {
                MsgSender.PushMsg(MsgDTO, "操作取消!");
                return;
            }

            record.Status     = option == 0 ? PicReviewStatus.Passed : PicReviewStatus.Refused;
            record.ReviewTime = DateTime.Now;
            record.Update();

            ReviewCallBack[record.Usage](record);

            msg = record.Status == PicReviewStatus.Passed
                ? $"恭喜你,你在{record.CreateTime:yyyy-MM-dd HH:mm:ss}提交的用于{record.Usage}的图片审核通过!"
                : $"很遗憾,你在{record.CreateTime:yyyy-MM-dd HH:mm:ss}提交的用于{record.Usage}的图片未能审核通过!";
            MsgSender.PushMsg(record.GroupNum, record.QQNum, msg, GroupSettingSvc[record.GroupNum].BindAi);

            var picTempFile = new FileInfo($"{CachePath}{record.PicName}");

            picTempFile.Delete();

            var count = MongoService <PicReviewRecord> .Count(p => p.Status == PicReviewStatus.Waiting);

            MsgSender.PushMsg(MsgDTO, $"审核完毕!还有{count}张待审核的图片!");
        }
Пример #2
0
        public bool SwitchWorldLine(MsgInformationEx MsgDTO, object[] param)
        {
            var option = WaiterSvc.WaitForOptions(MsgDTO.FromGroup, MsgDTO.FromQQ, "请选择需要切换的世界线:",
                                                  CrossWorldAiSvc.AllWorlds.Select(w => w.Name).ToArray(), MsgDTO.BindAi);

            if (option < 0)
            {
                MsgSender.PushMsg(MsgDTO, "操作取消!");
                return(false);
            }

            var worldLine = CrossWorldAiSvc.AllWorlds[option];
            var group     = GroupSettingSvc[MsgDTO.FromGroup];

            group.WorldLine = worldLine.Name;
            group.Update();

            MsgSender.PushMsg(MsgDTO, "世界线切换成功!");
            return(true);
        }
Пример #3
0
        public bool FunctionBonus(MsgInformationEx MsgDTO, object[] param)
        {
            var command = param[0] as string;
            var qqNum   = (long)param[1];
            var count   = (int)(long)param[2];

            var enters = CrossWorldAiSvc[MsgDTO.FromGroup].AllAvailableGroupCommands.Where(p => p.Command == command).ToList();

            if (enters.IsNullOrEmpty())
            {
                MsgSender.PushMsg(MsgDTO, "未找到该功能!", true);
                return(false);
            }

            var enter = enters.First();

            if (enters.Count > 1)
            {
                var options  = enters.Select(p => $"{p.Command} {p.SyntaxHint}").ToArray();
                var response = WaiterSvc.WaitForOptions(MsgDTO.FromGroup, MsgDTO.FromQQ, "请选择需要奖励的功能:", options, MsgDTO.BindAi);
                if (response < 0)
                {
                    MsgSender.PushMsg(MsgDTO, "操作取消!");
                    return(false);
                }

                enter = enters[response];
            }

            var dailyLimit = DailyLimitRecord.Get(qqNum, enter.ID);

            dailyLimit.Decache(count);
            dailyLimit.Update();

            MsgSender.PushMsg(MsgDTO, "奖励已生效!");
            return(true);
        }
Пример #4
0
        public bool OpenFinalTreasure(MsgInformationEx MsgDTO, object[] param)
        {
            var record = SegmentRecord.Get(MsgDTO.FromQQ);

            if (!record.CanOpenFinalTreasure)
            {
                MsgSender.PushMsg(MsgDTO, "很遗憾,你还不能开启终极宝藏,继续努力吧!(开启过所有其他宝藏才能开启终极宝藏!)", true);
                return(false);
            }

            var options     = new[] { "获取500金币", "随机获取商店售卖的一件商品*5", "宠物获取50点经验值", "捞瓶子机会*5(仅当日有效)" };
            var selectedIdx = WaiterSvc.WaitForOptions(MsgDTO.FromGroup, MsgDTO.FromQQ, "请选择你要开启的宝藏:", options, MsgDTO.BindAi);

            if (selectedIdx < 0)
            {
                MsgSender.PushMsg(MsgDTO, "你已经放弃了思考!");
                return(false);
            }

            switch (selectedIdx)
            {
            case 0:
            {
                var osPerson = OSPerson.GetPerson(MsgDTO.FromQQ);
                osPerson.Golds += 500;
                osPerson.Update();

                MsgSender.PushMsg(MsgDTO, $"恭喜你获得了 {500.CurencyFormat()}!");
                break;
            }

            case 1:
            {
                var items    = TransHelper.GetDailySellItems();
                var randItem = items.RandElement();

                MsgSender.PushMsg(MsgDTO, $"恭喜你获得了 {randItem.Name}*5!");

                var collo = ItemCollectionRecord.Get(MsgDTO.FromQQ);
                var msg   = collo.ItemIncome(randItem.Name, 5);
                if (!string.IsNullOrEmpty(msg))
                {
                    MsgSender.PushMsg(MsgDTO, msg);
                }
                break;
            }

            case 2:
            {
                var pet = PetRecord.Get(MsgDTO.FromQQ);
                var msg = pet.ExtGain(MsgDTO, 50);
                MsgSender.PushMsg(MsgDTO, msg);
                break;
            }

            case 3:
            {
                var dailyLimit = DailyLimitRecord.Get(MsgDTO.FromQQ, "DriftBottleAI_FishingBottle");
                dailyLimit.Decache(5);
                dailyLimit.Update();

                MsgSender.PushMsg(MsgDTO, "恭喜你获取 捞瓶子机会*5(仅当日有效) !");
                break;
            }
            }

            record.FinalTreasureCount++;
            record.Update();

            return(true);
        }
Пример #5
0
        public bool UpdateElement(MsgInformationEx MsgDTO, object[] param)
        {
            var archaeologist = Archaeologist.Get(MsgDTO.FromQQ);

            if (archaeologist.IsDead)
            {
                MsgSender.PushMsg(MsgDTO, $"你当前处在死亡惩罚时间中,无法进行该操作!复活时间:{archaeologist.RebornTime:yyyy-MM-dd HH:mm:ss}");
                return(false);
            }

            var asset = ArchAsset.Get(MsgDTO.FromQQ);

            var flameEles     = asset.FlameEssence;
            var iceEles       = asset.IceEssence;
            var lightningEles = asset.LightningEssence;

            var flameNeed    = archaeologist.Flame * 10;
            var iceNeed      = archaeologist.Ice * 10;
            var lighningNeed = archaeologist.Lightning * 10;

            var options = new[]
            {
                $"{Emoji.火焰}:({flameEles}/{flameNeed})",
                $"{Emoji.雪花}:({iceEles}/{iceNeed})",
                $"{Emoji.闪电}:({lightningEles}/{lighningNeed})",
                "取消"
            };
            var option = WaiterSvc.WaitForOptions(MsgDTO.FromGroup, MsgDTO.FromQQ, "请选择你要晋升的元素之力!", options, MsgDTO.BindAi);

            if (option < 0 || option == 3)
            {
                MsgSender.PushMsg(MsgDTO, "操作取消!");
                return(false);
            }

            switch (option)
            {
            case 0 when flameEles < flameNeed:
                MsgSender.PushMsg(MsgDTO, "火焰精魄不足,无法晋升!");
                return(false);

            case 0:
                asset.FlameEssence -= flameNeed;
                archaeologist.Flame++;
                break;

            case 1 when iceEles < iceNeed:
                MsgSender.PushMsg(MsgDTO, "寒冰精魄不足,无法晋升!");
                return(false);

            case 1:
                asset.IceEssence -= iceNeed;
                archaeologist.Ice++;
                break;

            case 2 when lightningEles < lighningNeed:
                MsgSender.PushMsg(MsgDTO, "雷电精魄不足,无法晋升!");
                return(false);

            case 2:
                asset.LightningEssence -= lighningNeed;
                archaeologist.Lightning++;
                break;
            }

            asset.Update();
            archaeologist.Update();

            MsgSender.PushMsg(MsgDTO, "晋升成功!");
            return(true);
        }