Пример #1
0
        public static async Task <LoaderRequest> Load(string rURL)
        {
            LoaderRequest rRequest    = new LoaderRequest(rURL);
            string        rVersionURL = rRequest.Url;

            WWWAssist.LoaderRequest rWWWVersionRequest = await WWWAssist.LoadFile(rVersionURL);

            if (rWWWVersionRequest.Bytes == null || rWWWVersionRequest.Bytes.Length == 0)
            {
                return(null);
            }

            ABVersion rVersion = new ABVersion();

            using (var ms = new MemoryStream(rWWWVersionRequest.Bytes))
            {
                using (var br = new BinaryReader(ms))
                {
                    rVersion.Deserialize(br);
                }
            }
            rRequest.Version = rVersion;

            return(rRequest);
        }
Пример #2
0
        public IEnumerator Initialize()
        {
            GameLoading.Instance.StartLoading(1.0f, "游戏初始化阶段,开始检查资源更新...");

            // 加载Streaming空间下的版本MD5码
            var rStreamingMD5Request = WWWAssist.LoadFile(ABPlatform.Instance.GetStreamingUrl_CurPlatform(ABVersion.ABVersion_File_MD5));

            yield return(rStreamingMD5Request);

            mStreamingMD5 = rStreamingMD5Request.Text;
            Debug.Log("--- Streaming MD5: " + mStreamingMD5);

            if (!ABPlatform.Instance.IsDevelopeMode())
            {
                // 加载Persitent空间下的版本MD5码
                var rPersistentMD5Request = WWWAssist.LoadFile(ABPlatform.Instance.GetPersistentUrl_CurPlatform(ABVersion.ABVersion_File_MD5));
                yield return(rPersistentMD5Request);

                mPersistentMD5 = rPersistentMD5Request.Text;
                Debug.Log("--- Persistent MD5: " + mPersistentMD5);

                // 加载服务器上的版本MD5码
                var rServerMD5Request = WebRequestAssist.DownloadFile(ABPlatform.Instance.GetServerUrl_CurPlatform(ABVersion.ABVersion_File_MD5));
                yield return(rServerMD5Request);

                mServerMD5 = rServerMD5Request.Text;
                Debug.Log("--- Server MD5: " + mServerMD5);

                // 加载Persisntent空间的版本信息文件
                var rPersistentVersionRequest = ABVersion.Load(ABPlatform.Instance.GetPersistentUrl_CurPlatform(ABVersion.ABVersion_File_Bin));
                yield return(rPersistentVersionRequest);

                mPersistentVersion = rPersistentVersionRequest.Version;

                if (!string.IsNullOrEmpty(mServerMD5) && !mServerMD5.Equals(mPersistentMD5))
                {
                    GameLoading.Instance.Hide();

                    // 开始下载
                    yield return(this.UpdateResource_Sync());
                }
            }

            GameLoading.Instance.StartLoading(0.2f, "游戏初始化阶段,开始加载资源...");

            // 加载Streaming空间的版本信息文件
            var rStreamingVersionRequest = ABVersion.Load(ABPlatform.Instance.GetStreamingUrl_CurPlatform(ABVersion.ABVersion_File_Bin));

            yield return(rStreamingVersionRequest);

            mStreamingVersion = rStreamingVersionRequest.Version;

            // 生成最终用于资源加载的版本信息
            this.GenerateCombineVersion();

            GameLoading.Instance.Hide();
        }
Пример #3
0
        private static IEnumerator Load_Async(LoaderRequest rRequest)
        {
            string rVersionURL = rRequest.Url;

            WWWAssist.LoaderRequest rWWWVersionRequest = WWWAssist.LoadFile(rVersionURL);
            yield return(rWWWVersionRequest);

            if (rWWWVersionRequest.Bytes == null || rWWWVersionRequest.Bytes.Length == 0)
            {
                yield break;
            }

            ABVersion rVersion = new ABVersion();

            using (var ms = new MemoryStream(rWWWVersionRequest.Bytes))
            {
                using (var br = new BinaryReader(ms))
                {
                    rVersion.Deserialize(br);
                }
            }
            rRequest.Version = rVersion;
        }