void OnDisable()
 {
     if (_current == this)
     {
         _current = null;
     }
 }
Пример #2
0
    private static void OnImagePickedCallback(WSANative.OnImagePickedResult result)
    {
        WSANative.ImagePicker.OnImagePicked -= OnImagePickedCallback;

        WSAThreadHelper.QueueOnMainThread(() => {
            WSAImagePickedResult res = new WSAImagePickedResult(result);
            OnImagePickedAction(res);
        });
    }
 static void Initialize()
 {
     if (!initialized)
     {
         initialized = true;
         var g = new GameObject("WSAThreadHelper");
         _current = g.AddComponent <WSAThreadHelper>();
     }
 }
    private void ImagePickedCallback(WSAImagePickedResult result)
    {
        WSAMultimediaManager.OnImagePickedAction -= ImagePickedCallback;

        if (result.Code == WSANative.ImagePickedResult.Success)
        {
            WSAThreadHelper.QueueOnMainThread(() => {
                Debug.Log("ImagePickedCallback " + result.Code + " " + result.Error + " " + result.Image);
                SampleImage.sprite = Sprite.Create(result.Image, new Rect(0.0f, 0.0f, result.Image.width, result.Image.height), new Vector2(0.5f, 0.5f));
            });
        }
        else
        {
            Debug.Log("ImagePickedCallback " + result.Code + " " + result.Error);
        }
    }
 void Awake()
 {
     _current    = this;
     initialized = true;
 }