Пример #1
0
 public void ToggleNationFlagsOnMap(bool useFlags)
 {
     foreach (GameCountry country in GameCountry.GetStartingGameCountries())
     {
         if (!DoesCountryExist(country.Name))
         {
             continue;
         }
         var newCountryIndex = _map.GetCountryIndex(_map.GetCountry(country.Name));
         _map.ToggleCountryMainRegionSurface(newCountryIndex, useFlags, _flagProvider.getFlag(country.Flag));
     }
 }
Пример #2
0
 void MakeClick(float x, float y)
 {
     if (enableClearFogOnClick)
     {
         // Smoothly clear fog at position
         map.FogOfWarIncrement(x, y, -0.25f, 0.075f);
     }
     else if (enableClearFogCountryOnClick)
     {
         // Get country index at position
         Vector2 position     = new Vector2(x, y);
         int     countryIndex = map.GetCountryIndex(position);
         if (countryIndex >= 0)
         {
             // Get fog alpha at position and toggle its state
             float alpha = map.FogOfWarGet(x, y);
             if (alpha > 0)
             {
                 // Fog is visible, clear it on entire country
                 map.FogOfWarSetCountry(countryIndex, 0);
             }
             else
             {
                 // Fog is clear, show it on entire country
                 map.FogOfWarSetCountry(countryIndex, 1);
             }
         }
     }
 }
Пример #3
0
    void Start()
    {
        map = WMSK.instance;

        // Adjacent countries are not selectable

        foreach (string country in peripheralCountries)
        {
            int sourcePeripheralCountryIndex = map.GetCountryIndex(country);

            if (sourcePeripheralCountryIndex < 0)
            {
                Debug.Log("Countries not found " + country);
            }

            map.countries[sourcePeripheralCountryIndex].allowProvincesHighlight = false;
            map.countries[sourcePeripheralCountryIndex].allowHighlight          = false;
        }

        // We want only to show names if they are Spanish provinces
        map.OnCountryEnter += Map_OnCountryEnter;

        // We init the game info from JSON file
        ProvincesSettings         provincesSettings = JSONProvinceSettings.getInstance();
        Action <ProvinceSettings> action            = new Action <ProvinceSettings>(initProvince);

        Array.ForEach <ProvinceSettings>(provincesSettings.provinces, action);

        map.ToggleProvinceSurface(map.GetProvinceIndex("Spain", "Las Palmas"), true, new Color(231f / 255f, 182f / 255f, 207f / 255f));
        map.ToggleProvinceSurface(map.GetProvinceIndex("Spain", "Murcia"), true, new Color(97f / 255f, 85f / 255f, 80f / 255f));
        map.ToggleProvinceSurface(map.GetProvinceIndex("Spain", "País Vasco"), true, new Color(215f / 255f, 196f / 255f, 157f / 255f));
        map.ToggleProvinceSurface(map.GetProvinceIndex("Spain", "Valencia"), true, new Color(164f / 255f, 231f / 255f, 223f / 255f));
    }
Пример #4
0
        /// <summary>
        /// Locates coastal points for a sample country and add custom sprites over that line
        /// </summary>
        void FindCoast()
        {
            int            franceIndex = map.GetCountryIndex("France");
            List <Vector2> points      = map.GetCountryCoastalPoints(franceIndex);

            points.ForEach((point) => AddRandomSpriteAtPosition(point));
            if (points.Count > 0)
            {
                map.FlyToLocation(points[0], 2, 0.2f);
            }
        }
Пример #5
0
 private void Map_OnCountryEnter(int countryIndex, int regionIndex)
 {
     if (countryIndex == map.GetCountryIndex("Spain"))
     {
         map.showProvinceNames = true;
     }
     else
     {
         map.showProvinceNames = false;
     }
 }
Пример #6
0
        void ChangeCountryOwnerShip(float x, float y)
        {
            int     countryIndex = map.GetCountryIndex(new Vector2(x, y));
            Country country      = map.countries[countryIndex];

            if (country.attrib["player"] == 1)
            {
                country.attrib["player"] = 2;
            }
            else
            {
                country.attrib["player"] = 1;
            }
            PaintCountries();
        }
Пример #7
0
        void FlyToCountry(string countryName)
        {
            int countryIndex = map.GetCountryIndex(countryName);

            FlyToCountry(countryIndex);
        }