public static void main(string[] args) { // read a point from a WKT string (using the default point factory) var g1 = new WKTReader().Read("LINESTRING (0 0, 10 10, 20 20)"); Console.WriteLine("Geometry 1: " + g1); // create a point by specifying the coordinates directly var coordinates = new [] { new Coordinate(0, 0), new Coordinate(10, 10), new Coordinate(20, 20) }; // use the default factory, which gives full double-precision Geometry g2 = new GeometryFactory().CreateLineString(coordinates); Console.WriteLine("Geometry 2: " + g2); // compute the intersection of the two geometries var g3 = g1.Intersection(g2); Console.WriteLine("G1 intersection G2: " + g3); // create a point var point = new GeometryFactory().CreatePoint(new Coordinate(1, 1)); Console.WriteLine("Point Geometry: " + point); // compute whether point is on g1 Console.WriteLine("Point within g1: " + g1.Contains(point)); }
public static void main(string[] args) { // read a point from a WKT string (using the default point factory) IGeometry g1 = new WKTReader().Read("LINESTRING (0 0, 10 10, 20 20)"); Console.WriteLine("Geometry 1: " + g1); // create a point by specifying the coordinates directly ICoordinate[] coordinates = new ICoordinate[] { new Coordinate(0, 0), new Coordinate(10, 10), new Coordinate(20, 20) }; // use the default factory, which gives full double-precision IGeometry g2 = new GeometryFactory().CreateLineString(coordinates); Console.WriteLine("Geometry 2: " + g2); // compute the intersection of the two geometries IGeometry g3 = g1.Intersection(g2); Console.WriteLine("G1 intersection G2: " + g3); }