// Use this for initialization void Start() { if (wam_game_state == null) { wam_game_state = this; } }
// Use this for initialization void Start() { if (game_controller == null) { game_controller = this; } //get moles mole_controllers = GameObject.FindObjectsOfType <WAM_Mole_Controller>(); if (WAM_Game_State_Controller.wam_game_state != null && WAM_Difficulty_Controller.difficulty_controller != null && mole_controllers.Length > 0) { difficulty_controller = WAM_Difficulty_Controller.difficulty_controller; game_state = WAM_Game_State_Controller.wam_game_state; StartCoroutine(Activate_Moles()); //start moles rising and falling } else { Debug.Log("WAM: Game state not found or no mole controllers found."); } }