public void Set( uint Index, float arIncidence, WAKU arWakuLevel )
 {
     if( Index >= Pattern.Length ){
         Debug.Log( "Out of Index" );
         return;
     }
     Pattern[Index] = new WakuPattern();
     Pattern[Index].Set( arIncidence, arWakuLevel );
 }
 public void Set( float arIncidence, WAKU arWakuLevel )
 {
     Incidence = arIncidence;
     WakuLevel = arWakuLevel;
 }