public void Set( uint Index, float arIncidence, WAKU arWakuLevel ) { if( Index >= Pattern.Length ){ Debug.Log( "Out of Index" ); return; } Pattern[Index] = new WakuPattern(); Pattern[Index].Set( arIncidence, arWakuLevel ); }
public void Set( float arIncidence, WAKU arWakuLevel ) { Incidence = arIncidence; WakuLevel = arWakuLevel; }