Пример #1
0
    // Initializes the Vungle SDK. Pass in your Android and iOS app ID's from the Vungle web portal.
    public static void init(string androidAppId, string iosAppId, string winAppId = "")
    {
#if (!VUNGLE_AD_OFF)
#if UNITY_EDITOR
        return;
#endif
#if UNITY_IPHONE
        VungleBinding.startWithAppId(iosAppId, PLUGIN_VERSION);
#elif UNITY_ANDROID
        VungleAndroid.init(androidAppId, PLUGIN_VERSION);
#elif UNITY_WSA_10_0 || UNITY_WINRT_8_1 || UNITY_METRO
        VungleWin.init(winAppId, PLUGIN_VERSION);
        VungleSceneLoom.Initialize();
#endif
#endif
    }
Пример #2
0
    // Initializes the Vungle SDK. Pass in your Android and iOS app ID's from the Vungle web portal.
    public static void init(string appId, string[] placements, bool initHeaderBiddingDelegate)
    {
#if (!VUNGLE_AD_OFF)
#if UNITY_EDITOR
        return;
#endif
#if UNITY_IPHONE
        VungleBinding.startWithAppId(appId, PLUGIN_VERSION, initHeaderBiddingDelegate);
#elif UNITY_ANDROID
        VungleAndroid.init(appId, placements, PLUGIN_VERSION);
#elif UNITY_WSA_10_0 || UNITY_WINRT_8_1 || UNITY_METRO
        VungleWin.init(appId, PLUGIN_VERSION, placements);
        VungleSceneLoom.Initialize();
#endif
#endif
    }
    // Starts up the SDK with the given appId
    private void Initialize(string appId)
    {
        VungleSDKConfig config = new VungleSDKConfig();

        if (Vungle.minimumDiskSpaceForInitialization.HasValue)
        {
            config.SetMinimumDiskSpaceForInit(Vungle.minimumDiskSpaceForInitialization.Value);
        }
        if (Vungle.minimumDiskSpaceForAd.HasValue)
        {
            config.SetMinimumDiskSpaceForAd(Vungle.minimumDiskSpaceForAd.Value);
        }
        if (Vungle.enableHardwareIdPrivacy.HasValue)
        {
            config.SetDisableAshwidTracking(Vungle.enableHardwareIdPrivacy.Value);
        }
        config.SetPluginName("unity");
        config.SetPluginVersion(Vungle.PluginVersion);
        config.SetApiEndpoint(new Uri(endpoint));
        sdk = AdFactory.GetInstance(appId, config);
        sdk.AddOnEvent(VungleManager.OnEvent);
        VungleSceneLoom.Initialize();
    }