private static void OnWarning(string warning) { VungleLog.Log(VungleLog.Level.Debug, VungleLog.Context.LogEvent, "SendOnWarningEvent", "Vungle.onWarning => From Unity:" + warning); if (onWarningEvent != null) { onWarningEvent(warning); } }
private static void OnError(string error) { VungleLog.Log(VungleLog.Level.Debug, VungleLog.Context.LogEvent, "SendOnErrorEvent", "Vungle.onWarning => From Unity:" + error); if (onErrorEvent != null) { onErrorEvent(error); } }
public static void updateCCPAStatus(Consent consent) { try { helper.UpdateCCPAStatus(consent); } catch (Exception e) { VungleLog.Log(VungleLog.Level.Error, "updateCCPAStatus", "Vungle.updateCCPAStatus", e.Message); } }
public static void updateConsentStatus(Consent consent, string version = "1.0") { try { helper.UpdateConsentStatus(consent, version); } catch (Exception e) { VungleLog.Log(VungleLog.Level.Error, "updateConsentStatus", "Vungle.updateConsentStatus", e.Message); } }
private static void OnLog(string log) { VungleLog.Log(VungleLog.Level.Debug, VungleLog.Context.LogEvent, "SendOnLogEvent", "An log event. Log message is' " + log + "'."); if (onLogEvent != null) { #if UNITY_WSA_10_0 || UNITY_WINRT_8_1 || UNITY_METRO VungleSceneLoom.Loom.QueueOnMainThread(() => { onLogEvent(log); }); #else onLogEvent(log); #endif } }
private static void AdFinished(string placementId, AdFinishedEventArgs args) { VungleLog.Log(VungleLog.Level.Debug, VungleLog.Context.AdLifecycle, "SendOnAdFinishedEvent", string.Format("An ad finished displaying for {0}", placementId)); if (onAdFinishedEvent != null) { #if UNITY_WSA_10_0 || UNITY_WINRT_8_1 || UNITY_METRO VungleSceneLoom.Loom.QueueOnMainThread(() => { onAdFinishedEvent(placementId, args); }); #else onAdFinishedEvent(placementId, args); #endif } }
private static void AdPlayable(string placementId, bool playable) { VungleLog.Log(VungleLog.Level.Debug, VungleLog.Context.AdLifecycle, "SendAdPlayableEvent", string.Format("Placement {0} - Playable status {1}", placementId, playable.ToString())); if (adPlayableEvent != null) { #if UNITY_WSA_10_0 || UNITY_WINRT_8_1 || UNITY_METRO VungleSceneLoom.Loom.QueueOnMainThread(() => { adPlayableEvent(placementId, playable); }); #else adPlayableEvent(placementId, playable); #endif } }