Пример #1
0
        private void RemoveIntensityFromTargetsVulnerability(String targetObjectID, String capabilityName, int intensityToReduceBy)
        {
            //get target proxy
            SimulationObjectProxy target = objectProxies[targetObjectID];

            //get vulnerabilities
            VulnerabilityValue vv = target["Vulnerability"].GetDataValue() as VulnerabilityValue;

            //remove effect from vulnerability
            foreach (VulnerabilityValue.Transition t in vv.transitions)
            {
                if (t.RemoveSingleEffect(capabilityName, intensityToReduceBy))
                {
                    bool removed = true;// send message instead?
                }
            }
            //save vulnerabilities
            target["Vulnerability"].SetDataValue(vv);
        }
Пример #2
0
        /// <summary>
        /// Similar to CalculateRangeRings, this is done with ABSOLUTE data, not detected values.
        /// This method is called in a ViewProAttributeUpdate call, which only contains attributes
        /// which have CHANGED, and will determine if either the sensors, vulnerabilties, or capabilities (including docked weapons) has
        /// changed.  If so, then new attributes will be added to the attribute collection value.
        /// </summary>
        /// <param name="acv"></param>
        /// <param name="fullObjectView"></param>
        /// <returns></returns>
        private void AddRangeRings(ref AttributeCollectionValue acv, ref SimulationObjectProxy fullObjectView)
        {
            if (acv.attributes.ContainsKey("Sensors"))
            {
                //detected contains a sensor array type
                CustomAttributesValue sensorCollection = DataValueFactory.BuildCustomAttributes(new Dictionary <string, DataValue>()) as CustomAttributesValue;
                RangeRingDisplayValue sensorRing;
                SensorArrayValue      detectedSensors = acv["Sensors"] as SensorArrayValue;

                foreach (SensorValue sv in detectedSensors.sensors)
                {
                    sensorRing = DataValueFactory.BuildRangeRingDisplayValue(sv.sensorName, "Sensors", false, new Dictionary <int, int>()) as RangeRingDisplayValue;
                    sensorRing.rangeIntensities.Add(Convert.ToInt32(sv.maxRange), -1);

                    sensorCollection.attributes.Add(sv.sensorName, sensorRing);
                }

                if (sensorCollection.attributes.Count > 0)
                {
                    acv.attributes.Add("SensorRangeRings", sensorCollection);
                }
                else
                {
                    Console.WriteLine("No SensorRangeRings added to ACV");
                }
            }
            if (acv.attributes.ContainsKey("Vulnerability"))
            {
                //gets detected values, containing a vulnerability type
                CustomAttributesValue    vulnerabilityCollection = DataValueFactory.BuildCustomAttributes(new Dictionary <string, DataValue>()) as CustomAttributesValue;
                RangeRingDisplayValue    vulnerabilityRing;
                VulnerabilityValue       detectedVulnerability = acv["Vulnerability"] as VulnerabilityValue;
                Dictionary <string, int> longestRange          = new Dictionary <string, int>();//[Capability],[Range]

                foreach (VulnerabilityValue.Transition tr in detectedVulnerability.transitions)
                {
                    foreach (VulnerabilityValue.TransitionCondition tc in tr.conditions)
                    {
                        if (!longestRange.ContainsKey(tc.capability))
                        {
                            longestRange.Add(tc.capability, -1);
                        }
                        if (longestRange[tc.capability] < Convert.ToInt32(tc.range))
                        {
                            longestRange[tc.capability] = Convert.ToInt32(tc.range);
                        }
                    }
                }

                foreach (KeyValuePair <string, int> kvp in longestRange)
                {
                    vulnerabilityRing = DataValueFactory.BuildRangeRingDisplayValue(kvp.Key, "Vulnerability", false, new Dictionary <int, int>()) as RangeRingDisplayValue;
                    vulnerabilityRing.rangeIntensities.Add(kvp.Value, -1);

                    vulnerabilityCollection.attributes.Add(kvp.Key, vulnerabilityRing);
                }


                if (vulnerabilityCollection.attributes.Count > 0)
                {
                    acv.attributes.Add("VulnerabilityRangeRings", vulnerabilityCollection);
                }
                else
                {
                    Console.WriteLine("No VulnerabilityRangeRings added to ACV");
                }
            }
            if (acv.attributes.ContainsKey("Capability") || acv.attributes.ContainsKey("DockedWeapons"))
            {
                CustomAttributesValue capabilityCollection = DataValueFactory.BuildCustomAttributes(new Dictionary <string, DataValue>()) as CustomAttributesValue;
                RangeRingDisplayValue capabilityRing;

                Dictionary <string, int> longestWeaponRange = new Dictionary <string, int>();//[Capability],[Range]


                //docked weapons gets string list of IDs
                if (acv.attributes.ContainsKey("DockedWeapons"))
                {
                    StringListValue dockedWeapons = acv["DockedWeapons"] as StringListValue;
                    foreach (String weaponID in dockedWeapons.strings)
                    {
                        //get weapon id
                        //get proxy info for weapon
                        SimulationObjectProxy weapon = objectProxies[weaponID];
                        string species = ((StringValue)weapon["ClassName"].GetDataValue()).value;
                        if (longestWeaponRange.ContainsKey(species))
                        {
                            continue;
                            //For now, assume that all weapons of the same species type have the same ranges.
                            //this will cut back on unneccessary loops, and for the most part is 100% true.
                        }

//get max speed, maxfuel or current fuel, get fuel consumption rate, get SHORTEST capability range
                        double maxSpeed             = ((DoubleValue)weapon["MaximumSpeed"].GetDataValue()).value;
                        double maxFuel              = ((DoubleValue)weapon["FuelCapacity"].GetDataValue()).value;
                        double fuelConsumptionRate  = ((DoubleValue)weapon["FuelConsumptionRate"].GetDataValue()).value;
                        double shortCapabilityRange = -1;

                        CapabilityValue             weaponCV  = (CapabilityValue)weapon["Capability"].GetDataValue();
                        Dictionary <string, double> capRanges = new Dictionary <string, double>();

                        foreach (CapabilityValue.Effect ef in weaponCV.effects)
                        {
                            if (!capRanges.ContainsKey(ef.name))
                            {
                                capRanges.Add(ef.name, ef.range);
                            }
                            else
                            {
                                if (capRanges[ef.name] > ef.range)
                                {//You want the smaller range here because that's how weapons work.  Auto-attacks use the SHORTEST range to trigger.
                                    capRanges[ef.name] = ef.range;
                                }
                            }
                        }
                        //but here, you want the LONGEST of the ranges that could trigger an auto-attack.
                        foreach (KeyValuePair <string, double> kvp in capRanges)
                        {
                            if (kvp.Value > shortCapabilityRange)
                            {
                                shortCapabilityRange = kvp.Value;
                            }
                        }

                        double thisRange = maxSpeed * maxFuel * fuelConsumptionRate + shortCapabilityRange;
                        longestWeaponRange.Add(species, Convert.ToInt32(thisRange));
                    }
                    //
                }

                Dictionary <string, Dictionary <double, double> > capabilityRanges = new Dictionary <string, Dictionary <double, double> >();
                if (acv.attributes.ContainsKey("Capability"))
                {
                    CapabilityValue detectedCapability = acv["Capability"] as CapabilityValue;


                    foreach (CapabilityValue.Effect ef in detectedCapability.effects)
                    {
                        if (!capabilityRanges.ContainsKey(ef.name))
                        {
                            capabilityRanges.Add(ef.name, new Dictionary <double, double>());
                        }

                        capabilityRanges[ef.name].Add(ef.range, ef.intensity);
                    }
                }

                //add all capabilities to ring collection
                foreach (string capName in capabilityRanges.Keys)
                {
                    if (!capabilityCollection.attributes.ContainsKey(capName))
                    {
                        capabilityRing = DataValueFactory.BuildRangeRingDisplayValue(capName, "Capability", false, new Dictionary <int, int>()) as RangeRingDisplayValue;
                        Dictionary <int, int> convertedRanges = new Dictionary <int, int>();
                        foreach (KeyValuePair <double, double> kvp in capabilityRanges[capName])
                        {
                            convertedRanges.Add(Convert.ToInt32(kvp.Key), Convert.ToInt32(kvp.Value));
                        }
                        capabilityRing.AddAndSortRanges(convertedRanges); //this sorts as well

                        capabilityCollection.attributes.Add(capName, capabilityRing);
                    }
                    else
                    {
                        Console.WriteLine("Failed to add duplicate capability to collection, {0}", capName);
                    }
                }

                foreach (string weaponSpeciesName in longestWeaponRange.Keys)
                {
                    if (!capabilityCollection.attributes.ContainsKey(weaponSpeciesName))
                    {
                        capabilityRing = DataValueFactory.BuildRangeRingDisplayValue(weaponSpeciesName, "Capability", true, new Dictionary <int, int>()) as RangeRingDisplayValue;
                        capabilityRing.rangeIntensities.Add(longestWeaponRange[weaponSpeciesName], -1); //TODO: Maybe add intensity above?
                        capabilityCollection.attributes.Add(weaponSpeciesName, capabilityRing);
                    }
                    else
                    {
                        Console.WriteLine("Failed to add duplicate capability(Weapon species) to collection, {0}", weaponSpeciesName);
                    }
                }

                if (capabilityCollection.attributes.Count > 0)
                {
                    acv.attributes.Add("CapabilityRangeRings", capabilityCollection);
                }
                else
                {
                    Console.WriteLine("No CapabilityRangeRings added to ACV");
                }
            }
        }
Пример #3
0
        private void TimeTick(SimulationEvent e)
        {
            time = ((IntegerValue)e["Time"]).value;

            DataValue dv = null;

            SimulationObjectProxy targetProx = null;
            Vec3D targetLoc = new Vec3D(0, 0, 0);
            SimulationObjectProxy obProx = null;

            bool   selfDefenseStartAttack;
            string selfDefenseCapability;
            string selfDefenseTargetID;
            Dictionary <string, Dictionary <string, List <AttackCollectionValue.AttackValue> > > currentAttackCollection = new Dictionary <string, Dictionary <string, List <AttackCollectionValue.AttackValue> > >();
            //[ [TargetID]/[ CapabilityUsed]/[List of Attacks] ]
            Dictionary <string, List <AttackCollectionValue.AttackValue> > attacksToRemove = new Dictionary <string, List <AttackCollectionValue.AttackValue> >();

            // [AttackerID]/[List of attacks to remove]
            //as you clean up attacks, add them to this list.  once done iterating over targets, go through this list and update the attacks in the keys.
            foreach (string id in objectProxies.Keys)
            {
                obProx = objectProxies[id];
                //Generate Attack dictionary
                AttackCollectionValue attacks = (AttackCollectionValue)obProx["CurrentAttacks"].GetDataValue();

                foreach (AttackCollectionValue.AttackValue av in attacks.GetCurrentAttacks())
                {
                    if (!currentAttackCollection.ContainsKey(av.targetObjectId))
                    {
                        currentAttackCollection.Add(av.targetObjectId, new Dictionary <string, List <AttackCollectionValue.AttackValue> >());
                    }
                    if (!currentAttackCollection[av.targetObjectId].ContainsKey(av.capabilityName))
                    {
                        currentAttackCollection[av.targetObjectId].Add(av.capabilityName, new List <AttackCollectionValue.AttackValue>());
                    }
                    currentAttackCollection[av.targetObjectId][av.capabilityName].Add(av); //store pointer
                }

                selfDefenseStartAttack = ((BooleanValue)obProx["SelfDefenseStartAttack"].GetDataValue()).value;

                if (selfDefenseStartAttack)
                {
                    selfDefenseCapability = ((StringValue)obProx["SelfDefenseCapability"].GetDataValue()).value;
                    selfDefenseTargetID   = ((StringValue)obProx["SelfDefenseTargetID"].GetDataValue()).value;

                    targetProx = objectProxies[selfDefenseTargetID];

                    if (((AttackCollectionValue)obProx["CurrentAttacks"].GetDataValue()).GetCurrentAttacks().Count == 0 &&
                        ((StringValue)obProx["State"].GetDataValue()).value != "Dead" &&
                        ((StringValue)targetProx["State"].GetDataValue()).value != "Dead")
                    {
                        AttackObject(id, selfDefenseTargetID, selfDefenseCapability, 100, true);
                        if (((StringValue)obProx["AttackState"].GetDataValue()).value == "")
                        {
                            SendSelfDefenseAttackStarted(id, selfDefenseTargetID);
                        }
                    }
                }
            }

            foreach (string targetID in objectProxies.Keys)
            {
                targetProx = objectProxies[targetID];
                string currentState = ((StringValue)objectProxies[targetID]["State"].GetDataValue()).value;
                dv = targetProx["AttackState"].GetDataValue();
                if (((StringValue)dv).value == "BEING_ATTACKED")
                {
                    if (!currentAttackCollection.ContainsKey(targetID))
                    {
                        currentAttackCollection.Add(targetID, new Dictionary <string, List <AttackCollectionValue.AttackValue> >());
                        //this should not happen, or we're in trouble
                    }
                    int capabilitiesCompleted = 0; //this gets incremented as you add to attacksToRemove
                    foreach (String capability in currentAttackCollection[targetID].Keys)
                    {
                        //update attack windows for each attack object?
                        int attackEndTime = -1;
                        foreach (AttackCollectionValue.AttackValue av in currentAttackCollection[targetID][capability])
                        {
                            if (attackEndTime == -1)
                            {
                                attackEndTime = av.attackStartTime + av.attackTimeWindow;
                            }
                            else
                            {
                                attackEndTime = Math.Min(attackEndTime, av.attackStartTime + av.attackTimeWindow);
                            }
                        }
                        int newDuration = attackEndTime - time;
                        foreach (AttackCollectionValue.AttackValue av in currentAttackCollection[targetID][capability])
                        {
                            av.attackTimeWindow = attackEndTime - av.attackStartTime;// newDuration;
                        }

                        //check attack window vs current time
                        if (time >= attackEndTime)
                        {
                            //cleanup if needed

                            //add attacks to remove list

                            foreach (AttackCollectionValue.AttackValue av in currentAttackCollection[targetID][capability])
                            {
                                if (!attacksToRemove.ContainsKey(av.attackingObjectId))
                                {
                                    attacksToRemove.Add(av.attackingObjectId, new List <AttackCollectionValue.AttackValue>());
                                }
                                attacksToRemove[av.attackingObjectId].Add(av);
                            }

                            //check vulnerabilities
                            VulnerabilityValue targetVul = (VulnerabilityValue)targetProx["Vulnerability"].GetDataValue();
                            bool          attackSuccess  = false;
                            List <string> capabilitiesApplied;
                            List <string> attackers = new List <string>();

                            foreach (VulnerabilityValue.Transition t in targetVul.transitions)
                            {
                                foreach (String cap in t.GetAppliedCapabilities())
                                {
                                    if (!currentAttackCollection[targetID].ContainsKey(cap))
                                    {
                                        continue; //workaround for issue at USF; for some reason capability was not added to current attack collection.
                                    }
                                    foreach (AttackCollectionValue.AttackValue val in currentAttackCollection[targetID][cap])
                                    {
                                        string attackerID = val.attackingObjectId;
                                        if (!attackers.Contains(attackerID))
                                        {
                                            attackers.Add(attackerID);
                                        }
                                    }
                                }
                                if (t.ConditionsMet())
                                {
                                    capabilitiesApplied = t.GetAppliedCapabilities();
                                    // Send state change
                                    string          newState = t.state;
                                    SimulationEvent sc       = SimulationEventFactory.BuildEvent(ref simModel, "StateChange");
                                    ((StringValue)sc["ObjectID"]).value = targetID;
                                    ((StringValue)sc["NewState"]).value = newState;
                                    ((IntegerValue)sc["Time"]).value    = time;
                                    distClient.PutEvent(sc);
                                    foreach (string attackerID in attackers)
                                    {
                                        distClient.PutEvent(SimUtility.BuildSystemMessageEvent(ref simModel,
                                                                                               time,
                                                                                               ((StringValue)(objectProxies[attackerID]["OwnerID"].GetDataValue())).value,
                                                                                               attackerID + " has succesfully engaged " + targetID));
                                        distClient.PutEvent(SimUtility.BuildSystemMessageEvent(ref simModel,
                                                                                               time,
                                                                                               ((StringValue)(targetProx["OwnerID"].GetDataValue())).value,
                                                                                               targetID + " has been succesfully engaged by " + attackerID));

                                        ScoringDB.UpdateScore_StateChange(new ScoringDB.ActorFrame(attackerID,
                                                                                                   StateDB.physicalObjects[attackerID].speciesName,
                                                                                                   StateDB.physicalObjects[attackerID].ownerID,
                                                                                                   StateDB.physicalObjects[attackerID].activeRegions),
                                                                          currentState,
                                                                          t.state,
                                                                          new ScoringDB.ActorFrame(targetID,
                                                                                                   StateDB.physicalObjects[targetID].speciesName,
                                                                                                   StateDB.physicalObjects[targetID].ownerID,
                                                                                                   StateDB.physicalObjects[targetID].activeRegions));
                                    }


                                    t.ClearAppliedEffects();

                                    distClient.PutEvent(SimUtility.BuildHistory_AttackedObjectReportEvent(ref simModel,
                                                                                                          time,
                                                                                                          targetID,
                                                                                                          targetLoc,
                                                                                                          true,
                                                                                                          t.state));
                                    distClient.PutEvent(SimUtility.BuildAttackSucceededEvent(ref simModel, time, attackers[0], targetID, newState, capabilitiesApplied));
                                    attackSuccess = true;
                                    break;
                                }
                            }
                            //send messages
                            if (!attackSuccess)
                            {
                                foreach (String attackerID in attackers)
                                {
                                    distClient.PutEvent(SimUtility.BuildSystemMessageEvent(ref simModel,
                                                                                           time,
                                                                                           ((StringValue)(objectProxies[attackerID]["OwnerID"].GetDataValue())).value,
                                                                                           attackerID + " has failed in engagement of " + targetID));
                                    distClient.PutEvent(SimUtility.BuildSystemMessageEvent(ref simModel,
                                                                                           time,
                                                                                           ((StringValue)(targetProx["OwnerID"].GetDataValue())).value,
                                                                                           targetID + " has been unsuccesfully engaged by " + attackerID));
                                }
                                foreach (VulnerabilityValue.Transition t in targetVul.transitions)
                                {
                                    t.ClearAppliedEffects();
                                }

                                distClient.PutEvent(SimUtility.BuildHistory_AttackedObjectReportEvent(ref simModel,
                                                                                                      time,
                                                                                                      targetID,
                                                                                                      targetLoc,
                                                                                                      false,
                                                                                                      ""));
                            }

                            capabilitiesCompleted++;
                            //if there are more capabilities being applied than this one, don't remove target's attack state.
                            if (currentAttackCollection[targetID].Count - capabilitiesCompleted == 0)
                            {// this occurs when all attacks will be removed in this loop
                                dv = targetProx["AttackState"].GetDataValue();
                                ((StringValue)dv).value = "";
                                targetProx["AttackState"].SetDataValue(dv);
                            }
                        }
                    }

                    foreach (string attackerID in attacksToRemove.Keys)
                    {
                        SimulationObjectProxy attackerProxy = objectProxies[attackerID];
                        if (attackerProxy != null)
                        {
                            AttackCollectionValue acv = attackerProxy["CurrentAttacks"].GetDataValue() as AttackCollectionValue;
                            foreach (AttackCollectionValue.AttackValue attackVal in attacksToRemove[attackerID])
                            {
                                if (!acv.RemoveAttack(attackVal))
                                {
                                    acv.RemoveAttack(attackVal.capabilityName, attackVal.targetObjectId, attackVal.attackingObjectId, attackVal.attackStartTime);
                                }
                            }

                            attackerProxy["CurrentAttacks"].SetDataValue(acv);
                            if (((BooleanValue)attackerProxy["IsWeapon"].GetDataValue()).value)
                            {
                                distClient.PutEvent(SimUtility.BuildStateChangeEvent(ref simModel, time, attackerID, "Dead"));
                            }
                        }
                    }

                    if (capabilitiesCompleted > 0)
                    {//some attacks were removed, actually remove them from the currentAttackCollection, update attacker list.
                     //update attack lists (this will require some iteration over the attacks.
                        List <string> attackers = null;
                        dv        = targetProx["AttackerList"].GetDataValue();
                        attackers = ((StringListValue)dv).strings;
                        attackers.Clear();

                        foreach (String capability in currentAttackCollection[targetID].Keys)
                        {
                            foreach (AttackCollectionValue.AttackValue av in currentAttackCollection[targetID][capability])
                            {
                                if (!attackers.Contains(av.attackingObjectId))
                                {
                                    attackers.Add(av.attackingObjectId);
                                }
                            }
                        }

                        ((StringListValue)dv).strings = attackers;
                        targetProx["AttackerList"].SetDataValue(dv);
                    }
                }
            }
        }
Пример #4
0
        private void AttackObject(string attackerID, string targetID, string capabilityName, int percentageApplied, bool isSelfDefense)
        {
            DataValue dv = null;


            //AD Note: on 9/23/09, we decided that Vulnerabilities would now have an "EngagementDuration", which is the Vulnerability
            // version of Capability's "AttackDuration".  If an EngagementDuration exists, it will override a Capability's AttackDuration.

            SimulationObjectProxy attackerProx = objectProxies[attackerID];
            SimulationObjectProxy targetProx   = objectProxies[targetID];

            CapabilityValue    attackerCap = (CapabilityValue)attackerProx["Capability"].GetDataValue();
            VulnerabilityValue targetVul   = (VulnerabilityValue)targetProx["Vulnerability"].GetDataValue();

            // Check to see if this attack can start

            if (((StringValue)attackerProx["AttackState"].GetDataValue()).value == "BEING_ATTACKED")
            {
                distClient.PutEvent(SimUtility.BuildSystemMessageEvent(ref simModel,
                                                                       time,
                                                                       ((StringValue)(attackerProx["OwnerID"].GetDataValue())).value,
                                                                       attackerID + " is being engaged -- it can't initiate an engagement."));

                return;
            }
            if (targetVul.transitions.Count == 0)
            {
                distClient.PutEvent(SimUtility.BuildSystemMessageEvent(ref simModel,
                                                                       time,
                                                                       ((StringValue)(attackerProx["OwnerID"].GetDataValue())).value,
                                                                       attackerID + " can't engage " + targetID + " -- object has no vulnerabilities."));
                return;
            }

            //AD 11/16/2009: New Attack Logic: Allow for partial capabilities to be applied to attacks.

            AttackCollectionValue attackCollection = (AttackCollectionValue)attackerProx["CurrentAttacks"].GetDataValue();
            int attackDuration = -1;

            AttackCollectionValue.AttackValue newAttack = new AttackCollectionValue.AttackValue(time, attackDuration, targetID, attackerID, capabilityName, percentageApplied, isSelfDefense);
            string errMsg = String.Empty;

            attackDuration = ((IntegerValue)attackerProx["AttackDuration"].GetDataValue()).value;
            int  defenseDuration  = ((IntegerValue)targetProx["EngagementDuration"].GetDataValue()).value;
            int  attackTimeWindow = attackDuration;
            bool attackSuccess    = true;

            if (defenseDuration > 0)
            {
                attackTimeWindow = defenseDuration;
            }
            Console.WriteLine("AttackObject: Attack duration for " + attackerID + " is " + attackDuration.ToString());
            Console.WriteLine("AttackObject: Attack duration for attack is " + attackTimeWindow.ToString());
            newAttack.attackTimeWindow = attackTimeWindow;

            if (attackCollection.AddAttack(newAttack, out errMsg) == false)
            {
                string msg = "The attack between " + attackerID + " and " + targetID + " encountered the following problem: " + errMsg;
                distClient.PutEvent(SimUtility.BuildSystemMessageEvent(ref simModel,
                                                                       time,
                                                                       ((StringValue)(attackerProx["OwnerID"].GetDataValue())).value,
                                                                       msg));
                attackSuccess = false;
            }
            else if (errMsg != String.Empty)
            {
                string msg = "The attack between " + attackerID + " and " + targetID + " encountered the following problem: " + errMsg;
                distClient.PutEvent(SimUtility.BuildSystemMessageEvent(ref simModel,
                                                                       time,
                                                                       ((StringValue)(attackerProx["OwnerID"].GetDataValue())).value,
                                                                       msg));
            }
            else //success
            {
                dv = targetProx["AttackState"].GetDataValue();
                ((StringValue)dv).value = "BEING_ATTACKED";
                targetProx["AttackState"].SetDataValue(dv);

                dv = targetProx["AttackerList"].GetDataValue();
                ((StringListValue)dv).strings.Add(attackerID);
                targetProx["AttackerList"].SetDataValue(dv);
            }



            if (!attackSuccess)
            {
                attackerProx["CurrentAttacks"].SetDataValue(attackCollection); //set below if attackSuccess is true
                return;
            }


            //End new attack logic.


            //
            Vec3D  attackerPosition = new Vec3D((LocationValue)attackerProx["Location"].GetDataValue());
            Vec3D  targetPosition   = new Vec3D((LocationValue)targetProx["Location"].GetDataValue());
            double distance         = attackerPosition.ScalerDistanceTo(targetPosition); //FIX find actual diatance

            int appliedIntensity = -1;
            List <CapabilityValue.Effect> capabilities = attackerCap.GetOrderedEffectsByCapability(capabilityName);

            foreach (CapabilityValue.Effect eff in capabilities)
            {
                if (eff.name == capabilityName && distance <= eff.range)
                {
                    int r = random.Next(0, 100);
                    if (r <= ((int)(eff.probability * 100)))
                    {
                        appliedIntensity           = Convert.ToInt32(Math.Round(((double)eff.intensity * (double)newAttack.percentageApplied / 100), MidpointRounding.AwayFromZero));
                        newAttack.appliedIntensity = appliedIntensity;
                        targetVul.ApplyEffect(eff.name, appliedIntensity, distance, ref random);
                    }
                    //break outside of the if because if the probability failed, you dont want a second chance with a different range.
                    break; //break because we only want to apply the first range found that satisfied the distance restraint
                }
            }
            attackerProx["CurrentAttacks"].SetDataValue(attackCollection);
            targetProx["Vulnerability"].SetDataValue((DataValue)targetVul);


            distClient.PutEvent(SimUtility.BuildSystemMessageEvent(ref simModel,
                                                                   time,
                                                                   ((StringValue)(attackerProx["OwnerID"].GetDataValue())).value,
                                                                   attackerID + " has engaged " + targetID));
            distClient.PutEvent(SimUtility.BuildSystemMessageEvent(ref simModel,
                                                                   time,
                                                                   ((StringValue)(targetProx["OwnerID"].GetDataValue())).value,
                                                                   targetID + " has been engaged by " + attackerID));

            distClient.PutEvent(SimUtility.BuildHistory_AttackerObjectReportEvent(ref simModel,
                                                                                  time,
                                                                                  attackerID,
                                                                                  attackerPosition,
                                                                                  targetID,
                                                                                  targetPosition,
                                                                                  capabilityName,
                                                                                  appliedIntensity));
        }
Пример #5
0
        private void ChangeObjectVulnerability(VulnerabilityValue newVulnerabilitySet, string objectID)
        {
            SimulationObjectProxy obj = objectProxies[objectID];

            if (obj == null)
            {
                return;
            }

            VulnerabilityValue previousVulnerabilityValue = obj["Vulnerability"].GetDataValue() as VulnerabilityValue;
            List <string>      previousVulnerabilityNames = new List <string>();

            foreach (VulnerabilityValue.Transition tr in previousVulnerabilityValue.transitions)
            {
                foreach (VulnerabilityValue.TransitionCondition tc in tr.conditions)
                {
                    if (!previousVulnerabilityNames.Contains(tc.capability))
                    {
                        previousVulnerabilityNames.Add(tc.capability);
                    }
                }
            }
            List <string> newVulnerabilityNames = new List <string>();

            foreach (VulnerabilityValue.Transition tr in newVulnerabilitySet.transitions)
            {
                foreach (VulnerabilityValue.TransitionCondition tc in tr.conditions)
                {
                    if (!newVulnerabilityNames.Contains(tc.capability))
                    {
                        newVulnerabilityNames.Add(tc.capability);
                    }
                }
            }
            List <string> missingVulnerabilityNames = new List <string>();

            foreach (string capName in previousVulnerabilityNames)
            {
                if (!newVulnerabilityNames.Contains(capName))
                {
                    if (!missingVulnerabilityNames.Contains(capName))
                    {
                        missingVulnerabilityNames.Add(capName);
                    }
                }
            }
            List <string> attackerList        = ((StringListValue)obj["AttackerList"].GetDataValue()).strings;
            List <string> updatedAttackerList = new List <string>();

            foreach (string attacker in attackerList)
            {
                //get attacker's current attacks
                AttackCollectionValue currentAttacks = objectProxies[attacker]["CurrentAttacks"].GetDataValue() as AttackCollectionValue;
                List <AttackCollectionValue.AttackValue> attacksOnTarget = currentAttacks.GetCurrentAttacksOnTarget(objectID);
                List <AttackCollectionValue.AttackValue> allAttacks      = currentAttacks.GetCurrentAttacks();

                //foreach attack
                foreach (AttackCollectionValue.AttackValue av in attacksOnTarget)
                {
                    if (missingVulnerabilityNames.Contains(av.capabilityName))
                    {
//if this attack is targetting my object with a capability that's in missingVulnerabilities, cancel the attack
                        CancelAttack(attacker, objectID, av.capabilityName);
                    }
                }
                if (allAttacks.Count > attacksOnTarget.Count)
                {
                    updatedAttackerList.Add(attacker);
                }
            }
            obj["AttackerList"].SetDataValue(DataValueFactory.BuildStringList(updatedAttackerList));
            obj["Vulnerability"].SetDataValue(newVulnerabilitySet);
            previousVulnerabilityNames.Clear();
            newVulnerabilityNames.Clear();
        }
Пример #6
0
        private void ForceUpdateObjectAttribute(SimulationEvent e)
        {
            string objectId      = ((StringValue)e["ObjectID"]).value;
            string attributeName = ((StringValue)e["AttributeName"]).value;

            if (!objectProxies.ContainsKey(objectId))
            {
                return;
            }
            try
            {
                if (!objectProxies[objectId][attributeName].IsOwner())
                {
                    return;
                }
            }
            catch (Exception ex)
            {
                return;
            }

            DataValue attributeValue = e["AttributeValue"];

            if (attributeValue.dataType != "WrapperType")
            {
                return;
            }
            attributeValue = ((WrapperValue)attributeValue).value;
            SimulationObjectProxy obj = null;

            //depending on the attribute, you might have specific functionality
            //Capability
            //Vulnerability
            //Attack State
            //Current Attacks
            //Attacker List
            switch (attributeName)
            {
            case "Capability":
                //change object's capability set, update attacks
                CapabilityValue capVal = attributeValue as CapabilityValue;
                ChangeObjectCapability(capVal, objectId);
                return;

                break;

            case "Vulnerability":
                //change object's vulnerability set, update attacks
                VulnerabilityValue vulValue = attributeValue as VulnerabilityValue;
                ChangeObjectVulnerability(vulValue, objectId);
                return;

                break;

            case "AttackState":
                //if changing from "BEING_ATTACKED" to not, then cancel all attacks

                return;

                break;

            case "CurrentAttacks":
                //for now, do not let them modify this
                return;

                break;

            case "AttackerList":
                //any missing attackers should have their attacks cancelled

                return;

                break;

            default:
                //somehow you are able to publish, but it's not one of the current attributes as of 12/9
                return;

                break;
            }

            try
            {
                obj[attributeName].SetDataValue(attributeValue);
            }
            catch (Exception ex)
            {
                return;
            }

            attributeValue = null;
            obj            = null;
        }
Пример #7
0
        private void TimeTick(SimulationEvent e)
        {
            int       oldTime = time;
            DataValue dv      = null;


            //Vec3D curVec = new Vec3D(0, 0, 0);
            //Vec3D destVec = new Vec3D(0, 0, 0);
            //Vec3D velVec = new Vec3D(0, 0, 0);

            Vec3D loc1  = new Vec3D(0, 0, 0);
            Vec3D loc2  = new Vec3D(0, 0, 0);
            Vec3D next1 = new Vec3D(0, 0, 0);
            Vec3D next2 = new Vec3D(0, 0, 0);

            Vec3D vel1 = new Vec3D(0, 0, 0);
            Vec3D vel2 = new Vec3D(0, 0, 0);

            dv   = e["Time"];
            time = ((IntegerValue)dv).value;

            double dTime = ((double)(time - oldTime)) / 1000;
            SimulationObjectProxy obProx1 = null;
            SimulationObjectProxy obProx2 = null;


            List <string> ids = new List <string>(objectProxies.Keys);

            string id1;

            SimulationEvent collision = null;
            double          distance;
            double?         d;

            while (ids.Count > 0)
            {
                id1 = ids[0];
                ids.Remove(id1);


                foreach (string id2 in ids)
                {
                    d = ObjectDistances.GetScalarDistanceBetweenObjects(id1, id2);

                    if (d == null)
                    {
                        // Don't look for collisions if they aren't on the screen
                        continue;
                    }
                    distance = d.Value;

                    double objectSize1 = 0;
                    double objectSize2 = 0;
                    obProx1 = objectProxies[id1];
                    obProx2 = objectProxies[id2];


                    //// Don't look for collisions if they aren't on the screen

                    dv = obProx1["Location"].GetDataValue();
                    //if (!((LocationValue)dv).exists)
                    //{
                    //    continue;
                    //}
                    loc1.Set((LocationValue)dv);
                    dv = obProx2["Location"].GetDataValue();
                    //if (!((LocationValue)dv).exists)
                    //{
                    //    continue;
                    //}
                    loc2.Set((LocationValue)dv);

                    if (((BooleanValue)obProx1["DockedToParent"].GetDataValue()).value)
                    {
                        continue;
                    }
                    if (((BooleanValue)obProx2["DockedToParent"].GetDataValue()).value)
                    {
                        continue;
                    }

                    // Don't look for collisions if they are owned by the same player
                    if (StateDB.physicalObjects[id1].ownerID == StateDB.physicalObjects[id2].ownerID)
                    {
                        continue;
                    }
                    // Don't look for collisions if they are on the same team
                    if (StateDB.physicalObjects[id1].teamName == StateDB.physicalObjects[id2].teamName)
                    {
                        continue;
                    }
                    //Don't look for collisions if they are not hostile
                    if (StateDB.teams.ContainsKey(StateDB.physicalObjects[id1].teamName) &&
                        StateDB.teams.ContainsKey(StateDB.physicalObjects[id2].teamName))
                    {
                        if (!StateDB.teams[StateDB.physicalObjects[id1].teamName].hostility.Contains(StateDB.teams[StateDB.physicalObjects[id2].teamName].id) &&
                            !StateDB.teams[StateDB.physicalObjects[id2].teamName].hostility.Contains(StateDB.teams[StateDB.physicalObjects[id1].teamName].id))
                        {//only continue if both teams are not hostile to one another
                            continue;
                        }
                    }

                    CapabilityValue.Effect eff = null;

                    // check ranges and add objects to target lists for self defense sim
                    CapabilityValue    cap1 = ((CapabilityValue)obProx1["Capability"].GetDataValue());
                    VulnerabilityValue vul1 = ((VulnerabilityValue)obProx1["Vulnerability"].GetDataValue());
                    CapabilityValue    cap2 = ((CapabilityValue)obProx2["Capability"].GetDataValue());
                    VulnerabilityValue vul2 = ((VulnerabilityValue)obProx2["Vulnerability"].GetDataValue());
                    //double distance = loc1.ScalerDistanceTo(loc2);


                    eff = SimUtility.FindCapabilityEffect(cap1, vul2);
                    dv  = obProx1["TargetsInRange"].GetDataValue();
                    //AD: TODO need a "TargetsInSensorRange"? which can drive the ViewPro loops
                    if (eff != null && distance <= eff.range &&
                        ((StringValue)obProx2["State"].GetDataValue()).value != "Dead")
                    {
                        if (!((StringListValue)dv).strings.Contains(id2))
                        {
                            ((StringListValue)dv).strings.Add(id2);
                        }
                    }
                    else
                    {
                        if (((StringListValue)dv).strings.Contains(id2))
                        {
                            ((StringListValue)dv).strings.Remove(id2);
                        }
                    }
                    obProx1["TargetsInRange"].SetDataValue(dv);

                    eff = SimUtility.FindCapabilityEffect(cap2, vul1);
                    dv  = obProx2["TargetsInRange"].GetDataValue();
                    if (eff != null && distance <= eff.range &&
                        ((StringValue)obProx1["State"].GetDataValue()).value != "Dead")
                    {
                        if (!((StringListValue)dv).strings.Contains(id1))
                        {
                            ((StringListValue)dv).strings.Add(id1);
                        }
                    }
                    else
                    {
                        if (((StringListValue)dv).strings.Contains(id1))
                        {
                            ((StringListValue)dv).strings.Remove(id1);
                        }
                    }
                    obProx2["TargetsInRange"].SetDataValue(dv);


                    // Don't look for collisions if they are dead

                    if (((StringValue)obProx1["State"].GetDataValue()).value == "Dead")
                    {
                        continue;
                    }
                    if (((StringValue)obProx2["State"].GetDataValue()).value == "Dead")
                    {
                        continue;
                    }


                    // Don't look for collisions if they are too small to collide

                    dv          = obProx1["Size"].GetDataValue();
                    objectSize1 = ((DoubleValue)dv).value;
                    if (objectSize1 <= 0.000001)
                    {
                        continue;
                    }
                    dv          = obProx2["Size"].GetDataValue();
                    objectSize2 = ((DoubleValue)dv).value;
                    if (objectSize2 <= 0.000001)
                    {
                        continue;
                    }

                    dv = obProx1["Velocity"].GetDataValue();
                    vel1.Set((VelocityValue)dv);
                    dv = obProx2["Velocity"].GetDataValue();
                    vel2.Set((VelocityValue)dv);
                    if (vel1.X == 0 && vel2.X == 0 && vel1.Y == 0 && vel2.Y == 0 && vel1.Z == 0 && vel2.Z == 0)
                    {
                        continue;
                    }

                    next1 = loc1.Add(vel1.Multiply(dTime));
                    next2 = loc2.Add(vel2.Multiply(dTime));

                    if (next1.ScalerDistanceTo(next2) < (objectSize1 + objectSize2))
                    {
                        collision = SimulationEventFactory.BuildEvent(ref simModel, "ObjectCollision");
                        ((StringValue)collision["ObjectID1"]).value = id1;
                        ((StringValue)collision["ObjectID2"]).value = id2;
                        ((IntegerValue)collision["Time"]).value     = time;
                        distClient.PutEvent(collision);
                    }
                }
            }

            /*foreach (string id1 in objectProxies.Keys)
             * {
             *  foreach (string id2 in objectProxies.Keys)
             *  {
             *      if (id1 == id2)
             *      {
             *          continue;
             *      }
             *      obProx1 = objectProxies[id1];
             *      obProx2 = objectProxies[id1];
             *
             *      dv = obProx1["Location"].GetDataValue();
             *      loc1.Set((LocationValue)dv);
             *      dv = obProx2["Location"].GetDataValue();
             *      loc2.Set((LocationValue)dv);
             *
             *  }
             *
             * }*/
        }
Пример #8
0
        /*
         * static public void SkipToReset(ref List<SimulationEvent> eventList)
         * {
         *  bool resetFound = false;
         *
         *  foreach (SimulationEvent e in eventList)
         *  {
         *      if (e.eventType == "ResetSimulation")
         *      {
         *          resetFound = true;
         *      }
         *  }
         *
         *  if (resetFound)
         *  {
         *      while (eventList.Count > 0 && eventList[0].eventType != "ResetSimulation")
         *      {
         *          eventList.Remove(eventList[0]);
         *      }
         *  }
         * }
         */
        static public CapabilityValue.Effect FindCapabilityEffect(CapabilityValue cap, VulnerabilityValue vuln)
        {
            List <string> vulnNames = new List <string>();

            foreach (VulnerabilityValue.Transition t in vuln.transitions)
            {
                foreach (VulnerabilityValue.TransitionCondition tc in t.conditions)
                {
                    if (!vulnNames.Contains(tc.capability))
                    {
                        vulnNames.Add(tc.capability);
                    }
                }
            }

            foreach (CapabilityValue.Effect e in cap.effects)
            {
                if (vulnNames.Contains(e.name))
                {
                    return(e);
                }
            }
            return(null);
        }