Пример #1
0
 private (GameObject, IReadOnlyList <VRMShaders.MaterialFactory.MaterialLoadInfo>) ToUnity(GltfData data, VRMC_vrm vrm)
 {
     // Model => Unity
     using (var loader = new Vrm10Importer(data, vrm))
     {
         var loaded = loader.Load();
         return(loaded.gameObject, loader.MaterialFactory.Materials);
     }
 }
Пример #2
0
 private (GameObject, IReadOnlyList <VRMShaders.MaterialFactory.MaterialLoadInfo>) ToUnity(GltfParser parser)
 {
     // Model => Unity
     using (var loader = new Vrm10Importer(parser))
     {
         loader.Load();
         loader.DisposeOnGameObjectDestroyed();
         return(loader.Root, loader.MaterialFactory.Materials);
     }
 }
Пример #3
0
 static GameObject Import(byte[] bytes, FileInfo path)
 {
     using (var data = Vrm10Data.ParseOrMigrate(path.FullName, bytes, doMigrate: true, out Vrm10Data result, out MigrationData migration))
         using (var loader = new Vrm10Importer(result))
         {
             var loaded = loader.Load();
             loaded.ShowMeshes();
             return(loaded.gameObject);
         }
 }
Пример #4
0
 GameObject BuildGameObject(Vrm10Data data, bool showMesh)
 {
     using (var loader = new Vrm10Importer(data))
     {
         var loaded = loader.Load();
         if (showMesh)
         {
             loaded.ShowMeshes();
         }
         loaded.EnableUpdateWhenOffscreen();
         return(loaded.gameObject);
     }
 }
Пример #5
0
    static GameObject Import(byte[] bytes, FileInfo path)
    {
        var parser = new GltfParser();

        parser.Parse(path.FullName, bytes);

        using (var loader = new Vrm10Importer(parser))
        {
            loader.Load();
            loader.ShowMeshes();
            return(loader.DisposeOnGameObjectDestroyed().gameObject);
        }
    }
Пример #6
0
 GameObject BuildGameObject(GltfParser parser, bool showMesh)
 {
     using (var loader = new Vrm10Importer(parser))
     {
         loader.Load();
         if (showMesh)
         {
             loader.ShowMeshes();
         }
         loader.EnableUpdateWhenOffscreen();
         return(loader.DisposeOnGameObjectDestroyed().gameObject);
     }
 }
Пример #7
0
        static GameObject Import(byte[] bytes, FileInfo path)
        {
            if (!Vrm10Parser.TryParseOrMigrate(path.FullName, bytes, doMigrate: true, out Vrm10Parser.Result result))
            {
                return(null);
            }

            using (var loader = new Vrm10Importer(result.Data, result.Vrm))
            {
                var loaded = loader.Load();
                loaded.ShowMeshes();
                return(loaded.gameObject);
            }
        }
Пример #8
0
        void LoadModel(string path)
        {
            if (!File.Exists(path))
            {
                return;
            }

            Debug.LogFormat("{0}", path);
            var ext = Path.GetExtension(path).ToLower();

            switch (ext)
            {
            case ".vrm":
            {
                if (!Vrm10Parser.TryParseOrMigrate(path, doMigrate: true, out Vrm10Parser.Result result))
                {
                    Debug.LogError(result.Message);
                    return;
                }
                using (var loader = new Vrm10Importer(result.Data, result.Vrm))
                {
                    var loaded = loader.Load();
                    loaded.ShowMeshes();
                    loaded.EnableUpdateWhenOffscreen();
                    SetModel(loaded.gameObject);
                }
                break;
            }

            case ".glb":
            {
                var data = new GlbFileParser(path).Parse();

                using (var loader = new UniGLTF.ImporterContext(data))
                {
                    var loaded = loader.Load();
                    loaded.ShowMeshes();
                    loaded.EnableUpdateWhenOffscreen();
                    SetModel(loaded.gameObject);
                }
                break;
            }

            case ".gltf":
            {
                var data = new GltfFileWithResourceFilesParser(path).Parse();

                using (var loader = new UniGLTF.ImporterContext(data))
                {
                    var loaded = loader.Load();
                    loaded.ShowMeshes();
                    loaded.EnableUpdateWhenOffscreen();
                    SetModel(loaded.gameObject);
                }
                break;
            }

            case ".zip":
            {
                var data = new ZipArchivedGltfFileParser(path).Parse();

                using (var loader = new UniGLTF.ImporterContext(data))
                {
                    var loaded = loader.Load();
                    loaded.ShowMeshes();
                    loaded.EnableUpdateWhenOffscreen();
                    SetModel(loaded.gameObject);
                }
                break;
            }

            default:
                Debug.LogWarningFormat("unknown file type: {0}", path);
                break;
            }
        }
Пример #9
0
        void LoadModel(string path)
        {
            if (!File.Exists(path))
            {
                return;
            }

            Debug.LogFormat("{0}", path);
            var ext = Path.GetExtension(path).ToLower();

            switch (ext)
            {
            case ".vrm":
            {
                var parser = new UniGLTF.GltfParser();
                parser.ParsePath(path);

                using (var loader = new Vrm10Importer(parser))
                {
                    loader.Load();
                    loader.ShowMeshes();
                    loader.EnableUpdateWhenOffscreen();
                    var destroyer = loader.DisposeOnGameObjectDestroyed();
                    SetModel(destroyer.gameObject);
                }
                break;
            }

            case ".glb":
            {
                var file   = File.ReadAllBytes(path);
                var parser = new GltfParser();
                parser.ParseGlb(file);

                using (var loader = new UniGLTF.ImporterContext(parser))
                {
                    loader.Load();
                    loader.ShowMeshes();
                    loader.EnableUpdateWhenOffscreen();
                    loader.ShowMeshes();
                    var destroyer = loader.DisposeOnGameObjectDestroyed();
                    SetModel(destroyer.gameObject);
                }
                break;
            }

            case ".gltf":
            case ".zip":
            {
                var parser = new GltfParser();
                parser.ParsePath(path);

                using (var loader = new UniGLTF.ImporterContext(parser))
                {
                    loader.Load();
                    loader.ShowMeshes();
                    loader.EnableUpdateWhenOffscreen();
                    loader.ShowMeshes();
                    var destroyer = loader.DisposeOnGameObjectDestroyed();
                    SetModel(destroyer.gameObject);
                }
                break;
            }

            default:
                Debug.LogWarningFormat("unknown file type: {0}", path);
                break;
            }
        }