public override byte[] Decompress(byte[] input, int DataOffset, VrPixelCodec PixelCodec, VrDataCodec DataCodec) { byte[] output = new byte[BitConverter.ToUInt32(input, 0x00)]; int SourcePointer = DataOffset; int DestPointer = 0x00; int PixelSize = (DataCodec.GetBpp(PixelCodec) / 8); // Copy the header if (DataOffset - 4 > 0) { Array.Copy(input, 0x04, output, 0x00, DataOffset - 4); DestPointer += (DataOffset - 4); } // Decompress while (SourcePointer < input.Length && DestPointer < output.Length) { int amount = input[SourcePointer + PixelSize] + 1; for (int i = 0; i < amount; i++) { Array.Copy(input, SourcePointer, output, DestPointer, PixelSize); DestPointer += PixelSize; } SourcePointer += PixelSize + 1; } return output; }
public override byte[] Compress(byte[] input, int DataOffset, VrPixelCodec PixelCodec, VrDataCodec DataCodec) { // We can't compress 4-bit textures if (DataCodec.Bpp < 8) return input; MemoryStream output = new MemoryStream(); int SourcePointer = DataOffset; int DestPointer = DataOffset + 4; int PixelSize = (DataCodec.Bpp >> 3); using (BinaryWriter Writer = new BinaryWriter(output)) { Writer.Write(input.Length); // Decompressed filesize Writer.Write(input, 0x00, DataOffset); // Header while (SourcePointer < input.Length) { byte[] pixel = new byte[PixelSize]; Array.Copy(input, SourcePointer, pixel, 0x00, PixelSize); Writer.Write(pixel); SourcePointer += PixelSize; DestPointer += PixelSize; int repeat = 0; while (SourcePointer + PixelSize < input.Length && repeat < 255) { bool match = true; for (int i = 0; i < PixelSize && match; i++) { if (input[SourcePointer + i] != pixel[i]) { match = false; break; } } if (match) { repeat++; SourcePointer += PixelSize; } else break; } Writer.Write((byte)repeat); DestPointer++; } Writer.Flush(); } return output.ToArray(); }
public abstract byte[] Decompress(byte[] input, int DataOffset, VrPixelCodec PixelCodec, VrDataCodec DataCodec);
public override byte[] Compress(byte[] input, int DataOffset, VrPixelCodec PixelCodec, VrDataCodec DataCodec) { // We can't compress 4-bit textures if (DataCodec.Bpp < 8) { return(input); } MemoryStream output = new MemoryStream(); int SourcePointer = DataOffset; int DestPointer = DataOffset + 4; int PixelSize = (DataCodec.Bpp >> 3); using (BinaryWriter Writer = new BinaryWriter(output)) { Writer.Write(input.Length); // Decompressed filesize Writer.Write(input, 0x00, DataOffset); // Header while (SourcePointer < input.Length) { byte[] pixel = new byte[PixelSize]; Array.Copy(input, SourcePointer, pixel, 0x00, PixelSize); Writer.Write(pixel); SourcePointer += PixelSize; DestPointer += PixelSize; int repeat = 0; while (SourcePointer + PixelSize < input.Length && repeat < 255) { bool match = true; for (int i = 0; i < PixelSize && match; i++) { if (input[SourcePointer + i] != pixel[i]) { match = false; break; } } if (match) { repeat++; SourcePointer += PixelSize; } else { break; } } Writer.Write((byte)repeat); DestPointer++; } Writer.Flush(); } return(output.ToArray()); }
public override byte[] Decompress(byte[] input, int DataOffset, VrPixelCodec PixelCodec, VrDataCodec DataCodec) { byte[] output = new byte[PTMethods.ToUInt32(input, 0x00, true)]; int SourcePointer = DataOffset; int DestPointer = 0x00; int PixelSize = (DataCodec.Bpp >> 3); // Copy the header if (DataOffset - 4 > 0) { Array.Copy(input, 0x04, output, 0x00, DataOffset - 4); DestPointer += (DataOffset - 4); } // Decompress while (SourcePointer < input.Length && DestPointer < output.Length) { int amount = input[SourcePointer + PixelSize] + 1; for (int i = 0; i < amount; i++) { Array.Copy(input, SourcePointer, output, DestPointer, PixelSize); DestPointer += PixelSize; } SourcePointer += PixelSize + 1; } return(output); }
public abstract byte[] Compress(byte[] input, int DataOffset, VrPixelCodec PixelCodec, VrDataCodec DataCodec);