private void OnDrawGizmos()
 {
     if (gizmoComponents != null && gizmoComponentIndices != null && gizmoComponentVertices != null)
     {
         VoxelMeshTessellation.DrawDebugGizmos(gizmoPosition, gizmoTransform, gizmoComponents, gizmoComponentIndices, gizmoComponentVertices, ref gizmoCell, new MaterialColors());
     }
 }