Пример #1
0
        void OnSceneGUI(SceneView sceneView)
        {
            if (voxelMesh == null)
            {
                return;
            }

            if (Event.current.type == EventType.Layout)
            {
                HandleUtility.AddDefaultControl(0);
            }

            Ray ray = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition);

            RaycastHit hit;

            if (Physics.Raycast(ray, out hit) && tool != null)
            {
                tool.Mode = mode;
                tool.SetVoxelMesh(voxelMesh);

                if (!Event.current.alt)
                {
                    if (Event.current.type == EventType.MouseDown && Event.current.button == 0 && !isPress)
                    {
                        tool.OnClickPress(hit);
                        isPress = true;
                    }
                    else if (Event.current.type == EventType.MouseUp && Event.current.button == 0)
                    {
                        tool.OnClickRelease(hit);
                        isPress = false;
                    }
                    else if (Event.current.type == EventType.MouseDrag && Event.current.button == 0)
                    {
                        tool.OnDrag(hit);
                    }
                }
                tool.DisplayVisualHelp(hit);
                SceneView.RepaintAll();
            }
            else
            {
                if (Event.current.type == EventType.MouseUp && Event.current.button == 0 && isPress)
                {
                    tool.CancelAction();
                    isPress = false;
                }
            }
            voxelMesh.RefreshMesh();
        }