Пример #1
0
        private bool CanFungusGrowOn(int t, int h, int b, VoxelInfo[, ,] neighbourhood)
        {
            bool res = false;

            if (t < 2)
            {
                res = res || TypeInformation.CanFungusGrowOn(neighbourhood[t + 1, h, b].Type);
            }
            if (t > 0)
            {
                res = res || TypeInformation.CanFungusGrowOn(neighbourhood[t - 1, h, b].Type);
            }
            if (h < 2)
            {
                res = res || TypeInformation.CanFungusGrowOn(neighbourhood[t, h + 1, b].Type);
            }
            if (h > 0)
            {
                res = res || TypeInformation.CanFungusGrowOn(neighbourhood[t, h - 1, b].Type);
            }
            if (b < 2)
            {
                res = res || TypeInformation.CanFungusGrowOn(neighbourhood[t, h, b + 1].Type);
            }
            if (b > 0)
            {
                res = res || TypeInformation.CanFungusGrowOn(neighbourhood[t, h, b - 1].Type);
            }

            return(res);
        }
Пример #2
0
        bool CanPlace(int t, int h, int b, VoxelInfo[, ,] neighbourhood)
        {
            bool res = neighbourhood[t, h, b].Type == VoxelType.EMPTY;

            //if (h < 2) res = res && neighbourhood[t, h + 1, b].Type != VoxelType.SPRUCE_NEEDLE;
            //if (h > 0) res = res && neighbourhood[t, h - 1, b].Type != VoxelType.SPRUCE_NEEDLE;
            return(res);// && neighbourhood[1, 1, 1].Resources < 51;
        }
Пример #3
0
        public VoxelInfo[, ,] ApplyRule(VoxelInfo[, ,] neighbourhood)
        {
            // Apply each 18-th turn
            if (neighbourhood[1, 1, 1].Ticks < TypeInformation.GetGrowingSteps(VoxelType.BEECH_WOOD))
            {
                return(null);
            }

            VoxelInfo[, ,] output = new VoxelInfo[3, 3, 3];
            int gen = neighbourhood[1, 1, 1].Generation;

            if (gen == 0)
            {
                // Grow 2x2 and ovveride current generation
                output[1, 1, 1] = new VoxelInfo(VoxelType.BEECH_WOOD, true, 1, 10);
                output[2, 1, 1] = new VoxelInfo(VoxelType.BEECH_WOOD, true, 1, 10);
                output[1, 1, 2] = new VoxelInfo(VoxelType.BEECH_WOOD, true, 1, 10);
                output[2, 1, 2] = new VoxelInfo(VoxelType.BEECH_WOOD, true, 1, 10);
            }
            else if (gen == 1 && neighbourhood[1, 1, 1].Resources == 10)
            {
                // Grow Cross and ovveride current generation
                output[1, 1, 1] = new VoxelInfo(VoxelType.BEECH_WOOD, true, 1, 0, TypeInformation.GetGrowingSteps(VoxelType.PINE_WOOD) / 2);
                if (neighbourhood[2, 1, 1].Type == VoxelType.EMPTY)
                {
                    output[2, 1, 1] = new VoxelInfo(VoxelType.BEECH_WOOD, true, 1);
                }
                if (neighbourhood[0, 1, 1].Type == VoxelType.EMPTY)
                {
                    output[0, 1, 1] = new VoxelInfo(VoxelType.BEECH_WOOD, true, 1);
                }
                if (neighbourhood[1, 1, 2].Type == VoxelType.EMPTY)
                {
                    output[1, 1, 2] = new VoxelInfo(VoxelType.BEECH_WOOD, true, 1);
                }
                if (neighbourhood[1, 1, 0].Type == VoxelType.EMPTY)
                {
                    output[1, 1, 0] = new VoxelInfo(VoxelType.BEECH_WOOD, true, 1);
                }
            }
            else if (gen < TypeInformation.GetGrowHeight(VoxelType.BEECH_WOOD))
            {
                // Grow upwards
                output[1, 2, 1] = new VoxelInfo(VoxelType.BEECH_WOOD, true, gen + 1);
                output[1, 1, 1] = new VoxelInfo(VoxelType.BEECH_WOOD);
            }
            else
            {
                // Grow upwards one last time
                output[1, 2, 1] = new VoxelInfo(VoxelType.BEECH_WOOD);
                output[1, 1, 1] = new VoxelInfo(VoxelType.BEECH_WOOD);
            }
            return(output);
        }
Пример #4
0
        bool CanPlace(int t, int h, int b, VoxelInfo[, ,] neighbourhood)
        {
            bool res = neighbourhood[t, h, b].Type == VoxelType.EMPTY;

            if (h < 2)
            {
                res = res && neighbourhood[t, h + 1, b].Type != VoxelType.TEAK_LEAF;
            }
            if (h > 0)
            {
                res = res && neighbourhood[t, h - 1, b].Type != VoxelType.TEAK_LEAF;
            }
            return(res && neighbourhood[1, 1, 1].Resources < 51);
        }
Пример #5
0
        /// <summary>
        /// The core of the simulation. This function applies all rules to all
        /// living voxels.
        /// </summary>
        /// <returns>Every change which have to be made to apply the latest changes.</returns>
        private ConcurrentDictionary <Int32, VoxelInfo> SimulateAsync()
        {
            // There is just one map but nobody should write before all have
            // seen the current state -> collect all results first.
            ConcurrentDictionary <Int32, VoxelInfo> results = new ConcurrentDictionary <Int32, VoxelInfo>();

            Parallel.ForEach(_livingVoxels, currentVoxel =>
                             //foreach( KeyValuePair<Int32, LivingVoxel> currentVoxel in _livingVoxels )
            {
                ++currentVoxel.Value.Ticks;
                // Create a local window for the rule algorithms
                VoxelInfo[, ,] localFrame = new VoxelInfo[3, 3, 3];
                IterateNeighbours((x, y, z) =>
                {
                    Int32 pos       = _map.EncodePosition(currentVoxel.Value.X + x - 1, currentVoxel.Value.Y + y - 1, currentVoxel.Value.Z + z - 1);
                    VoxelType voxel = _map.Get(pos);
                    // Living?
                    if (_map.IsLiving(pos))
                    {
                        // Yes: query more information from the dictinary
                        LivingVoxel voxelInfo = _livingVoxels[pos];
                        localFrame[z, y, x]   = new VoxelInfo(voxel, true, voxelInfo.Generation, voxelInfo.Resources, voxelInfo.Ticks, voxelInfo.From);
                    }
                    else
                    {
                        // No uses directly
                        localFrame[z, y, x] = new VoxelInfo((VoxelType)voxel);
                    }
                });
                // Apply the rule for currentVoxel
                VoxelInfo[, ,] ruleResult = TypeInformation.GetRule(localFrame[1, 1, 1].Type).ApplyRule(localFrame);
                if (ruleResult != null)
                {
                    currentVoxel.Value.Ticks = 0;
                    // Add changes to the change collection
                    IterateNeighbours((x, y, z) =>
                    {
                        if (ruleResult[z, y, x] != null && _map.IsInside(currentVoxel.Value.X + x - 1, currentVoxel.Value.Y + y - 1, currentVoxel.Value.Z + z - 1))
                        {
                            Int32 positionCode = _map.EncodePosition(currentVoxel.Value.X + x - 1, currentVoxel.Value.Y + y - 1, currentVoxel.Value.Z + z - 1);
                            // Two rules tried to grow at the same location. Use decision function
                            results.AddOrUpdate(positionCode, ruleResult[z, y, x], (key, old) => GamePlayUtils.GetStrongerVoxel(ref old, ref ruleResult[z, y, x]));
                        }
                    });
                }
            });

            return(results);
        }
Пример #6
0
 private Direction FoodInDirection(VoxelInfo[, ,] neighbourhood)
 {
     for (int t = 0; t < 3; ++t)
     {
         for (int h = 0; h < 3; ++h)
         {
             for (int b = 0; b < 3; ++b)
             {
                 if (!(t == 1 && h == 1 && b == 1))                             // if not the voxel itself
                 {
                     if (TypeInformation.IsBiomass(neighbourhood[t, h, b].Type))
                     {
                         return(DirectionConverter.ToDirection(t, h, b));
                     }
                 }
             }
         }
     }
     return(Direction.SELF);
 }
Пример #7
0
 private Direction GetBranchDirection(VoxelInfo[, ,] neighbourhood)
 {
     if (neighbourhood[2, 1, 1].Type == VoxelType.PINE_WOOD && neighbourhood[0, 1, 1].Type == VoxelType.EMPTY)
     {
         return(DirectionConverter.ToDirection(0, 1, 1));
     }
     if (neighbourhood[0, 1, 1].Type == VoxelType.PINE_WOOD && neighbourhood[2, 1, 1].Type == VoxelType.EMPTY)
     {
         return(DirectionConverter.ToDirection(2, 1, 1));
     }
     if (neighbourhood[1, 1, 2].Type == VoxelType.PINE_WOOD && neighbourhood[1, 1, 0].Type == VoxelType.EMPTY)
     {
         return(DirectionConverter.ToDirection(1, 1, 0));
     }
     if (neighbourhood[1, 1, 0].Type == VoxelType.PINE_WOOD && neighbourhood[1, 1, 2].Type == VoxelType.EMPTY)
     {
         return(DirectionConverter.ToDirection(1, 1, 2));
     }
     return(Direction.SELF);
 }
Пример #8
0
        public VoxelInfo[, ,] ApplyRule(VoxelInfo[, ,] neighbourhood)
        {
            // Apply each 18-th turn
            if (neighbourhood[1, 1, 1].Ticks < TypeInformation.GetGrowingSteps(VoxelType.OAK_WOOD))
            {
                return(null);
            }

            VoxelInfo[, ,] output = new VoxelInfo[3, 3, 3];
            int gen = neighbourhood[1, 1, 1].Generation;
            int res = neighbourhood[1, 1, 1].Resources;

            if (gen == 0)
            {
                // Grow Cross and ovveride current generation
                output[1, 1, 1] = new VoxelInfo(VoxelType.OAK_WOOD, true, 1, 0, TypeInformation.GetGrowingSteps(VoxelType.OAK_WOOD) / 2);
                output[2, 1, 1] = new VoxelInfo(VoxelType.OAK_WOOD, true, 1, 10);
                output[0, 1, 1] = new VoxelInfo(VoxelType.OAK_WOOD, true, 1, 10);
                output[1, 1, 2] = new VoxelInfo(VoxelType.OAK_WOOD, true, 1, 10);
                output[1, 1, 0] = new VoxelInfo(VoxelType.OAK_WOOD, true, 1, 10);
            }
            else if (gen == 1 && res == 10)
            {
                // Grow Cross and ovveride current generation
                output[1, 1, 1] = new VoxelInfo(VoxelType.OAK_WOOD, true, 2, 0, TypeInformation.GetGrowingSteps(VoxelType.OAK_WOOD) / 2);
                if (neighbourhood[2, 1, 1].Type == VoxelType.EMPTY)
                {
                    output[2, 1, 1] = new VoxelInfo(VoxelType.OAK_WOOD, true, 1, 20);
                }
                if (neighbourhood[0, 1, 1].Type == VoxelType.EMPTY)
                {
                    output[0, 1, 1] = new VoxelInfo(VoxelType.OAK_WOOD, true, 1, 20);
                }
                if (neighbourhood[1, 1, 2].Type == VoxelType.EMPTY)
                {
                    output[1, 1, 2] = new VoxelInfo(VoxelType.OAK_WOOD, true, 1, 20);
                }
                if (neighbourhood[1, 1, 0].Type == VoxelType.EMPTY)
                {
                    output[1, 1, 0] = new VoxelInfo(VoxelType.OAK_WOOD, true, 1, 20);
                }
            }
            else if (gen == 1 && res == 20)
            {
                int energy = 0;
                if (neighbourhood[1, 1, 0].Type != VoxelType.OAK_WOOD && neighbourhood[1, 1, 2].Type != VoxelType.OAK_WOOD)
                {
                    energy = 3;
                    if (neighbourhood[1, 1, 2].Type == VoxelType.EMPTY)
                    {
                        output[1, 1, 2] = new VoxelInfo(VoxelType.OAK_WOOD, true, 1);
                    }
                    if (neighbourhood[1, 1, 0].Type == VoxelType.EMPTY)
                    {
                        output[1, 1, 0] = new VoxelInfo(VoxelType.OAK_WOOD, true, 1);
                    }
                }
                else if (neighbourhood[0, 1, 1].Type != VoxelType.OAK_WOOD && neighbourhood[2, 1, 1].Type != VoxelType.OAK_WOOD)
                {
                    energy = 3;
                    if (neighbourhood[2, 1, 1].Type == VoxelType.EMPTY)
                    {
                        output[2, 1, 1] = new VoxelInfo(VoxelType.OAK_WOOD, true, 1);
                    }
                    if (neighbourhood[0, 1, 1].Type == VoxelType.EMPTY)
                    {
                        output[0, 1, 1] = new VoxelInfo(VoxelType.OAK_WOOD, true, 1);
                    }
                }
                output[1, 1, 1] = new VoxelInfo(VoxelType.OAK_WOOD, true, 2, energy, TypeInformation.GetGrowingSteps(VoxelType.OAK_WOOD) / 4);
            }
            else if (res == 4 && gen < 5)
            {
                if (neighbourhood[2, 1, 1].Type == VoxelType.EMPTY && neighbourhood[0, 1, 1].Type == VoxelType.OAK_WOOD)
                {
                    output[2, 1, 1] = new VoxelInfo(VoxelType.OAK_WOOD, gen < 4, gen + 1, res);
                }
                if (neighbourhood[0, 1, 1].Type == VoxelType.EMPTY && neighbourhood[2, 1, 1].Type == VoxelType.OAK_WOOD)
                {
                    output[0, 1, 1] = new VoxelInfo(VoxelType.OAK_WOOD, gen < 4, gen + 1, res);
                }
                if (neighbourhood[1, 1, 2].Type == VoxelType.EMPTY && neighbourhood[1, 1, 0].Type == VoxelType.OAK_WOOD)
                {
                    output[1, 1, 2] = new VoxelInfo(VoxelType.OAK_WOOD, gen < 4, gen + 1, res);
                }
                if (neighbourhood[1, 1, 0].Type == VoxelType.EMPTY && neighbourhood[1, 1, 2].Type == VoxelType.OAK_WOOD)
                {
                    output[1, 1, 0] = new VoxelInfo(VoxelType.OAK_WOOD, gen < 4, gen + 1, res);
                }

                /*if (!(gen < 4))
                 * {
                 *  if (neighbourhood[2, 1, 1].Type == VoxelType.EMPTY && neighbourhood[0, 1, 1].Type == VoxelType.OAK_WOOD)
                 *      output[2, 1, 1] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE, true, gen, res);
                 *  if (neighbourhood[0, 1, 1].Type == VoxelType.EMPTY && neighbourhood[2, 1, 1].Type == VoxelType.OAK_WOOD)
                 *      output[0, 1, 1] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE, true, gen, res);
                 *  if (neighbourhood[1, 1, 2].Type == VoxelType.EMPTY && neighbourhood[1, 1, 0].Type == VoxelType.OAK_WOOD)
                 *      output[1, 1, 2] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE, true, gen, res);
                 *  if (neighbourhood[1, 1, 0].Type == VoxelType.EMPTY && neighbourhood[1, 1, 2].Type == VoxelType.OAK_WOOD)
                 *      output[1, 1, 0] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE, true, gen, res);
                 * }*/
            }
            else if (gen < TypeInformation.GetGrowHeight(VoxelType.OAK_WOOD))
            {
                // Grow upwards
                output[1, 2, 1] = new VoxelInfo(VoxelType.OAK_WOOD, true, gen + 1, res);
                output[1, 1, 1] = new VoxelInfo(VoxelType.OAK_WOOD);
                if (res == 3 && gen > TypeInformation.GetGrowHeight(VoxelType.OAK_WOOD) / 2 && random.Next(0, 11) > 6)
                {
                    if (neighbourhood[2, 1, 1].Type == VoxelType.EMPTY)
                    {
                        output[2, 1, 1] = new VoxelInfo(VoxelType.OAK_WOOD, true, 1, 4);
                    }
                    if (neighbourhood[0, 1, 1].Type == VoxelType.EMPTY)
                    {
                        output[0, 1, 1] = new VoxelInfo(VoxelType.OAK_WOOD, true, 1, 4);
                    }
                    if (neighbourhood[1, 1, 2].Type == VoxelType.EMPTY)
                    {
                        output[1, 1, 2] = new VoxelInfo(VoxelType.OAK_WOOD, true, 1, 4);
                    }
                    if (neighbourhood[1, 1, 0].Type == VoxelType.EMPTY)
                    {
                        output[1, 1, 0] = new VoxelInfo(VoxelType.OAK_WOOD, true, 1, 4);
                    }
                }
            }
            else
            {
                // Grow upwards one last time
                output[1, 2, 1] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE, true);
                output[1, 1, 1] = new VoxelInfo(VoxelType.OAK_WOOD);
            }
            return(output);
        }
Пример #9
0
        public VoxelInfo[, ,] ApplyRule(VoxelInfo[, ,] neighbourhood)
        {
            // Apply each 18-th turn
            if (neighbourhood[1, 1, 1].Ticks < TypeInformation.GetGrowingSteps(VoxelType.SPRUCE_NEEDLE))
            {
                return(null);
            }

            VoxelInfo[, ,] output = new VoxelInfo[3, 3, 3];
            int gen = neighbourhood[1, 1, 1].Generation;
            int res = neighbourhood[1, 1, 1].Resources;

            if (gen == 0)
            {
                output[1, 1, 1] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE);
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[1, 2, 1].Type) || neighbourhood[1, 2, 1].Type == VoxelType.EMPTY)
                {
                    output[1, 2, 1] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE, true, -1, 0, TypeInformation.GetGrowingSteps(VoxelType.SPRUCE_NEEDLE) / 2);
                }
                if (CanPlace(2, 1, 1, neighbourhood))
                {
                    output[2, 1, 1] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE, true, 1);
                }
                if (CanPlace(0, 1, 1, neighbourhood))
                {
                    output[0, 1, 1] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE, true, 1);
                }
                if (CanPlace(1, 1, 2, neighbourhood))
                {
                    output[1, 1, 2] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE, true, 1);
                }
                if (CanPlace(1, 1, 0, neighbourhood))
                {
                    output[1, 1, 0] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE, true, 1);
                }
            }
            else if (gen == -1)
            {
                output[1, 1, 1] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE);
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[1, 2, 1].Type) || neighbourhood[1, 2, 1].Type == VoxelType.EMPTY)
                {
                    output[1, 2, 1] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE);
                }
            }
            else if (gen < TypeInformation.GetGrowHeight(VoxelType.SPRUCE_NEEDLE) && gen % 3 == 1)
            {
                // Grow to the side
                //output[1, 2, 1] = new VoxelInfo(VoxelType.TEAK_WOOD, true, gen + 1);
                //output[1, 1, 1] = new VoxelInfo(VoxelType.TEAK_WOOD);
                output[1, 1, 1] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE);
                if (CanPlace(2, 0, 2, neighbourhood))
                {
                    output[2, 0, 2] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE, true, gen + 1, 0, random.Next(0, TypeInformation.GetGrowingSteps(VoxelType.PINE_NEEDLE)));
                }
                if (CanPlace(1, 0, 2, neighbourhood))
                {
                    output[1, 0, 2] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE, true, gen + 1, 0, random.Next(0, TypeInformation.GetGrowingSteps(VoxelType.PINE_NEEDLE)));
                }
                if (CanPlace(0, 0, 2, neighbourhood))
                {
                    output[0, 0, 2] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE, true, gen + 1, 0, random.Next(0, TypeInformation.GetGrowingSteps(VoxelType.PINE_NEEDLE)));
                }
                if (CanPlace(0, 0, 1, neighbourhood))
                {
                    output[0, 0, 1] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE, true, gen + 1, 0, random.Next(0, TypeInformation.GetGrowingSteps(VoxelType.PINE_NEEDLE)));
                }
                if (CanPlace(1, 0, 1, neighbourhood))
                {
                    output[1, 0, 1] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE, true, gen + 1, 0, random.Next(0, TypeInformation.GetGrowingSteps(VoxelType.PINE_NEEDLE)));
                }
                if (CanPlace(2, 0, 1, neighbourhood))
                {
                    output[2, 0, 1] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE, true, gen + 1, 0, random.Next(0, TypeInformation.GetGrowingSteps(VoxelType.PINE_NEEDLE)));
                }
                if (CanPlace(1, 0, 0, neighbourhood))
                {
                    output[1, 0, 0] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE, true, gen + 1, 0, random.Next(0, TypeInformation.GetGrowingSteps(VoxelType.PINE_NEEDLE)));
                }
                if (CanPlace(2, 0, 0, neighbourhood))
                {
                    output[2, 0, 0] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE, true, gen + 1, 0, random.Next(0, TypeInformation.GetGrowingSteps(VoxelType.PINE_NEEDLE)));
                }
            }
            else if (gen < TypeInformation.GetGrowHeight(VoxelType.SPRUCE_NEEDLE))
            {
                // Grow to the side
                //output[1, 2, 1] = new VoxelInfo(VoxelType.TEAK_WOOD, true, gen + 1);
                //output[1, 1, 1] = new VoxelInfo(VoxelType.TEAK_WOOD);
                output[1, 1, 1] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE);
                if (CanPlace(1, 0, 1, neighbourhood))
                {
                    output[1, 0, 1] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE, true, gen + 1, 0, random.Next(0, TypeInformation.GetGrowingSteps(VoxelType.PINE_NEEDLE)));
                }

                /*if (CanPlace(1, 0, 2, neighbourhood))
                 *  output[1, 0, 2] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE, true, gen + random.Next(1, 3), 0, random.Next(0, TypeInformation.GetGrowingSteps(VoxelType.PINE_NEEDLE)));
                 * if (CanPlace(0, 0, 2, neighbourhood))
                 *  output[0, 0, 2] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE, true, gen + random.Next(1, 3), 0, random.Next(0, TypeInformation.GetGrowingSteps(VoxelType.PINE_NEEDLE)));
                 * if (CanPlace(0, 0, 1, neighbourhood))
                 *  output[0, 0, 1] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE, true, gen + random.Next(1, 3), 0, random.Next(0, TypeInformation.GetGrowingSteps(VoxelType.PINE_NEEDLE)));
                 * if (CanPlace(1, 0, 1, neighbourhood))
                 *  output[1, 0, 1] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE, true, gen + random.Next(1, 3), 0, random.Next(0, TypeInformation.GetGrowingSteps(VoxelType.PINE_NEEDLE)));
                 * if (CanPlace(2, 0, 1, neighbourhood))
                 *  output[2, 0, 1] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE, true, gen + random.Next(1, 3), 0, random.Next(0, TypeInformation.GetGrowingSteps(VoxelType.PINE_NEEDLE)));
                 * if (CanPlace(1, 0, 0, neighbourhood))
                 *  output[1, 0, 0] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE, true, gen + random.Next(1, 3), 0, random.Next(0, TypeInformation.GetGrowingSteps(VoxelType.PINE_NEEDLE)));
                 * if (CanPlace(2, 0, 0, neighbourhood))
                 *  output[2, 0, 0] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE, true, gen + random.Next(1, 3), 0, random.Next(0, TypeInformation.GetGrowingSteps(VoxelType.PINE_NEEDLE)));*/
            }
            else
            {
                // Grow upwards one last time
                //output[1, 2, 1] = new VoxelInfo(VoxelType.TEAK_WOOD);
                output[1, 1, 1] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE);
            }
            return(output);
        }
Пример #10
0
        public VoxelInfo[, ,] ApplyRule(VoxelInfo[, ,] neighbourhood)
        {
            // Apply each 18-th turn
            if (neighbourhood[1, 1, 1].Ticks < TypeInformation.GetGrowingSteps(VoxelType.SPRUCE_WOOD))
            {
                return(null);
            }

            VoxelInfo[, ,] output = new VoxelInfo[3, 3, 3];
            int gen = neighbourhood[1, 1, 1].Generation;

            if (gen == 0)
            {
                // Grow 3x3 and ovveride current generation
                output[1, 1, 1] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 1, 0, TypeInformation.GetGrowingSteps(VoxelType.SPRUCE_WOOD) / 2);
                output[2, 1, 1] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2, 0, TypeInformation.GetGrowingSteps(VoxelType.SPRUCE_WOOD) / 4);
                output[0, 1, 1] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2, 0, TypeInformation.GetGrowingSteps(VoxelType.SPRUCE_WOOD) / 4);
                output[1, 1, 2] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2, 0, TypeInformation.GetGrowingSteps(VoxelType.SPRUCE_WOOD) / 4);
                output[1, 1, 0] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2, 0, TypeInformation.GetGrowingSteps(VoxelType.SPRUCE_WOOD) / 4);
                output[2, 1, 2] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2);
                output[2, 1, 0] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2);
                output[0, 1, 2] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2);
                output[0, 1, 0] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2);

                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[2, 0, 1].Type) || neighbourhood[2, 0, 1].Type == VoxelType.EMPTY)
                {
                    output[2, 0, 1] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2, 0, TypeInformation.GetGrowingSteps(VoxelType.SPRUCE_WOOD) / 4, Direction.UP);
                }
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[0, 0, 1].Type) || neighbourhood[0, 0, 1].Type == VoxelType.EMPTY)
                {
                    output[0, 0, 1] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2, 0, TypeInformation.GetGrowingSteps(VoxelType.SPRUCE_WOOD) / 4, Direction.UP);
                }
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[1, 0, 2].Type) || neighbourhood[1, 0, 2].Type == VoxelType.EMPTY)
                {
                    output[1, 0, 2] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2, 0, TypeInformation.GetGrowingSteps(VoxelType.SPRUCE_WOOD) / 4, Direction.UP);
                }
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[1, 0, 0].Type) || neighbourhood[1, 0, 0].Type == VoxelType.EMPTY)
                {
                    output[1, 0, 0] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2, 0, TypeInformation.GetGrowingSteps(VoxelType.SPRUCE_WOOD) / 4, Direction.UP);
                }
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[2, 0, 2].Type) || neighbourhood[2, 0, 2].Type == VoxelType.EMPTY)
                {
                    output[2, 0, 2] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2, 0, 0, Direction.UP);
                }
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[2, 0, 0].Type) || neighbourhood[2, 0, 0].Type == VoxelType.EMPTY)
                {
                    output[2, 0, 0] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2, 0, 0, Direction.UP);
                }
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[0, 0, 2].Type) || neighbourhood[0, 0, 2].Type == VoxelType.EMPTY)
                {
                    output[0, 0, 2] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2, 0, 0, Direction.UP);
                }
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[0, 0, 0].Type) || neighbourhood[0, 0, 0].Type == VoxelType.EMPTY)
                {
                    output[0, 0, 0] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2, 0, 0, Direction.UP);
                }
            }
            else if (gen < TypeInformation.GetGrowHeight(VoxelType.SPRUCE_WOOD))
            {
                // Grow upwards
                // Grow in given direction
                Int3 coord = DirectionConverter.FromDirection(DirectionConverter.ToOppositeDirection(neighbourhood[1, 1, 1].From));
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[coord.X, coord.Y, coord.Z].Type) || neighbourhood[coord.X, coord.Y, coord.Z].Type == VoxelType.EMPTY)
                {
                    output[coord.X, coord.Y, coord.Z] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, gen + 1, 0, 0, neighbourhood[1, 1, 1].From);
                }
                //output[1, 2, 1] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, gen + 1);
                output[1, 1, 1] = new VoxelInfo(VoxelType.SPRUCE_WOOD);
            }
            else
            {
                // Grow upwards one last time
                //output[1, 2, 1] = new VoxelInfo(VoxelType.SPRUCE_WOOD);
                if (neighbourhood[1, 1, 1].From != Direction.UP)
                {
                    output[1, 2, 1] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE, true);
                }
                output[1, 1, 1] = new VoxelInfo(VoxelType.SPRUCE_WOOD);
            }
            return(output);
        }
Пример #11
0
        public VoxelInfo[, ,] ApplyRule(VoxelInfo[, ,] neighbourhood)
        {
            // Apply each 18-th turn
            if (neighbourhood[1, 1, 1].Ticks < TypeInformation.GetGrowingSteps(VoxelType.NOBLEROT_FUNGUS))
            {
                return(null);
            }

            VoxelInfo[, ,] output = new VoxelInfo[3, 3, 3];
            int gen = neighbourhood[1, 1, 1].Generation;
            int min = 0;// TypeInformation.GetGrowingSteps(VoxelType.NOBLEROT_FUNGUS) / 2;
            int max = TypeInformation.GetGrowingSteps(VoxelType.NOBLEROT_FUNGUS) / 2;
            int growadd;

            if (gen == 0)
            {
                int       fung = 0;
                VoxelType voxeltype;
                // check the neighbourhood
                for (int t = 0; t < 3; ++t)
                {
                    for (int h = 0; h < 3; ++h)
                    {
                        for (int b = 0; b < 3; ++b)
                        {
                            if (!(t == 1 && h == 1 && b == 1))                         // if not the voxel itself
                            {
                                voxeltype = neighbourhood[t, h, b].Type;
                                if ((TypeInformation.IsBiomass(voxeltype) || // there is a voxel in which the fungus can grow
                                     voxeltype == VoxelType.EMPTY) && // or the field is empty
                                    !TypeInformation.IsGroundOrFungus(voxeltype))
                                {
                                    if (CanFungusGrowOn(t, h, b, neighbourhood)) // there is a voxel in d6 on which the fungus can grow on
                                    {
                                        // grow
                                        growadd = 0;
                                        if (voxeltype == VoxelType.ROCK || voxeltype == VoxelType.TEAK_WOOD)
                                        {
                                            growadd = -30;
                                        }
                                        if (voxeltype == VoxelType.PINE_WOOD || voxeltype == VoxelType.BEECH_WOOD ||
                                            voxeltype == VoxelType.REDWOOD)
                                        {
                                            growadd = 10;
                                        }

                                        output[t, h, b] = new VoxelInfo(VoxelType.NOBLEROT_FUNGUS, true, 0, 0, random.Next(min, max) + growadd);
                                    }
                                }
                            }
                        }
                    }
                }
                // check for kill the fungus (if in d6 all places are occupied)
                if (TypeInformation.IsGroundOrFungus(neighbourhood[2, 1, 1].Type))
                {
                    fung++;
                }
                if (TypeInformation.IsGroundOrFungus(neighbourhood[0, 1, 1].Type))
                {
                    fung++;
                }
                if (TypeInformation.IsGroundOrFungus(neighbourhood[1, 2, 1].Type))
                {
                    fung++;
                }
                if (TypeInformation.IsGroundOrFungus(neighbourhood[1, 0, 1].Type))
                {
                    fung++;
                }
                if (TypeInformation.IsGroundOrFungus(neighbourhood[1, 1, 2].Type))
                {
                    fung++;
                }
                if (TypeInformation.IsGroundOrFungus(neighbourhood[1, 1, 0].Type))
                {
                    fung++;
                }
                if (fung == 6)
                {
                    output[2, 1, 1] = new VoxelInfo(VoxelType.NOBLEROT_FUNGUS);
                }
            }

            return(output);
        }
Пример #12
0
        public VoxelInfo[, ,] ApplyRule(VoxelInfo[, ,] neighbourhood)
        {
            // Apply each 18-th turn
            if (neighbourhood[1, 1, 1].Ticks < TypeInformation.GetGrowingSteps(VoxelType.TEAK_LEAF))
            {
                return(null);
            }

            VoxelInfo[, ,] output = new VoxelInfo[3, 3, 3];
            int gen = neighbourhood[1, 1, 1].Generation;
            int res = neighbourhood[1, 1, 1].Resources;

            if (gen == 0)
            {
                output[1, 1, 1] = new VoxelInfo(VoxelType.TEAK_LEAF);
                if (CanPlace(2, 1, 1, neighbourhood))
                {
                    output[2, 1, 1] = new VoxelInfo(VoxelType.TEAK_LEAF, true, 1);
                }
                if (CanPlace(0, 1, 1, neighbourhood))
                {
                    output[0, 1, 1] = new VoxelInfo(VoxelType.TEAK_LEAF, true, 1);
                }
                if (CanPlace(1, 1, 2, neighbourhood))
                {
                    output[1, 1, 2] = new VoxelInfo(VoxelType.TEAK_LEAF, true, 1);
                }
                if (CanPlace(1, 1, 0, neighbourhood))
                {
                    output[1, 1, 0] = new VoxelInfo(VoxelType.TEAK_LEAF, true, 1);
                }
            }
            else if (gen < TypeInformation.GetGrowHeight(VoxelType.TEAK_LEAF))
            {
                // Grow to the side
                //output[1, 2, 1] = new VoxelInfo(VoxelType.TEAK_WOOD, true, gen + 1);
                //output[1, 1, 1] = new VoxelInfo(VoxelType.TEAK_WOOD);
                output[1, 1, 1] = new VoxelInfo(VoxelType.TEAK_LEAF);
                if (CanPlace(2, 1, 1, neighbourhood))
                {
                    output[2, 1, 1] = new VoxelInfo(VoxelType.TEAK_LEAF, true, gen + random.Next(0, 3), res += 10, random.Next(0, TypeInformation.GetGrowingSteps(VoxelType.TEAK_LEAF)));
                }
                if (CanPlace(0, 1, 1, neighbourhood))
                {
                    output[0, 1, 1] = new VoxelInfo(VoxelType.TEAK_LEAF, true, gen + random.Next(0, 3), res += 10, random.Next(0, TypeInformation.GetGrowingSteps(VoxelType.TEAK_LEAF)));
                }
                if (CanPlace(1, 1, 2, neighbourhood))
                {
                    output[1, 1, 2] = new VoxelInfo(VoxelType.TEAK_LEAF, true, gen + random.Next(0, 3), res += 10, random.Next(0, TypeInformation.GetGrowingSteps(VoxelType.TEAK_LEAF)));
                }
                if (CanPlace(1, 1, 0, neighbourhood))
                {
                    output[1, 1, 0] = new VoxelInfo(VoxelType.TEAK_LEAF, true, gen + random.Next(0, 3), res += 10, random.Next(0, TypeInformation.GetGrowingSteps(VoxelType.TEAK_LEAF)));
                }
            }
            else
            {
                // Grow upwards one last time
                //output[1, 2, 1] = new VoxelInfo(VoxelType.TEAK_WOOD);
                output[1, 1, 1] = new VoxelInfo(VoxelType.TEAK_LEAF);
            }
            return(output);
        }
Пример #13
0
        public VoxelInfo[, ,] ApplyRule(VoxelInfo[, ,] neighbourhood)
        {
            if (neighbourhood[1, 1, 1].Ticks < TypeInformation.GetGrowingSteps(VoxelType.HESPEROPHANES_CINNEREUS))
            {
                return(null);
            }

            VoxelInfo[, ,] output = new VoxelInfo[3, 3, 3];
            int gen = neighbourhood[1, 1, 1].Generation;
            int res = neighbourhood[1, 1, 1].Resources;

            int t = random.Next(0, 3);
            int h = random.Next(0, 3);
            int b = random.Next(0, 3);

            if (gen == 0)
            {
                if (IsWalkable(neighbourhood[t, h, b]))
                {
                    output[1, 1, 1] = new VoxelInfo(VoxelType.EMPTY);
                    output[t, h, b] = new VoxelInfo(VoxelType.HESPEROPHANES_CINNEREUS, true, 1);
                }
                else
                {
                    output[1, 1, 1] = new VoxelInfo(VoxelType.HESPEROPHANES_CINNEREUS, true, 1);
                }
            }
            else if (gen < TypeInformation.GetGrowHeight(VoxelType.HESPEROPHANES_CINNEREUS) && res == 10)
            {
                Int3 moveTo = DirectionConverter.FromDirection(neighbourhood[1, 1, 1].From);
                t = moveTo.X;
                h = moveTo.Y;
                b = moveTo.Z;
                output[t, h, b] = new VoxelInfo(VoxelType.HESPEROPHANES_CINNEREUS, true, 0);
                if (random.Next(0, 11) > 7)
                {
                    output[1, 1, 1] = new VoxelInfo(VoxelType.HESPEROPHANES_CINNEREUS, true, gen + random.Next(1, 5), 0, TypeInformation.GetGrowingSteps(VoxelType.HESPEROPHANES_CINNEREUS), Direction.SELF);
                }
                else
                {
                    output[1, 1, 1] = new VoxelInfo(VoxelType.EMPTY);
                }
            }
            else// if (gen < TypeInformation.GetGrowHeight(VoxelType.HESPEROPHANES_CINNEREUS))
            {
                Direction food = FoodInDirection(neighbourhood);
                if (food != Direction.SELF)
                {
                    Int3 foodPos = DirectionConverter.FromDirection(food);
                    int  eattime = -10;
                    if (neighbourhood[foodPos.X, foodPos.Y, foodPos.Z].Type == VoxelType.PINE_WOOD || neighbourhood[foodPos.X, foodPos.Y, foodPos.Z].Type == VoxelType.SPRUCE_WOOD)
                    {
                        eattime = -20;
                    }
                    if (neighbourhood[foodPos.X, foodPos.Y, foodPos.Z].Type == VoxelType.TEAK_WOOD || neighbourhood[foodPos.X, foodPos.Y, foodPos.Z].Type == VoxelType.OAK_WOOD)
                    {
                        eattime = -5;
                    }

                    output[1, 1, 1] = new VoxelInfo(VoxelType.HESPEROPHANES_CINNEREUS, true, gen + random.Next(0, 3), 10, eattime, food);
                }
                else if (IsWalkable(neighbourhood[t, h, b]))
                {
                    output[1, 1, 1] = new VoxelInfo(VoxelType.EMPTY);
                    output[t, h, b] = new VoxelInfo(VoxelType.HESPEROPHANES_CINNEREUS, true, gen + random.Next(1, 5));
                }
                else
                {
                    output[1, 1, 1] = new VoxelInfo(VoxelType.HESPEROPHANES_CINNEREUS, true, gen + random.Next(1, 5));
                }
            }

            /* else
             * {
             *   output[1, 1, 1] = new VoxelInfo(VoxelType.EMPTY);
             * }*/

            return(output);
        }
Пример #14
0
        public VoxelInfo[, ,] ApplyRule(VoxelInfo[, ,] neighbourhood)
        {
            // Apply each 18-th turn
            if (neighbourhood[1, 1, 1].Ticks < TypeInformation.GetGrowingSteps(VoxelType.PINE_WOOD))
            {
                return(null);
            }

            int height = random.Next((int)(TypeInformation.GetGrowHeight(VoxelType.PINE_WOOD) * 0.75), (int)(TypeInformation.GetGrowHeight(VoxelType.PINE_WOOD) * 1.25));

            VoxelInfo[, ,] output = new VoxelInfo[3, 3, 3];
            int gen = neighbourhood[1, 1, 1].Generation;
            int res = neighbourhood[1, 1, 1].Resources;

            if (gen == 0)
            {
                // Grow Cross and ovveride current generation
                output[1, 1, 1] = new VoxelInfo(VoxelType.PINE_WOOD, true, 1, 0, TypeInformation.GetGrowingSteps(VoxelType.PINE_WOOD) / 2);
                output[2, 1, 1] = new VoxelInfo(VoxelType.PINE_WOOD, true, 2, 30);
                output[0, 1, 1] = new VoxelInfo(VoxelType.PINE_WOOD, true, 2, 30);
                output[1, 1, 2] = new VoxelInfo(VoxelType.PINE_WOOD, true, 2, 30);
                output[1, 1, 0] = new VoxelInfo(VoxelType.PINE_WOOD, true, 2, 30);

                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[1, 0, 1].Type) || neighbourhood[1, 0, 1].Type == VoxelType.EMPTY)
                {
                    output[1, 0, 1] = new VoxelInfo(VoxelType.PINE_WOOD, true, random.Next(1, height), 0, 0, Direction.UP);
                }
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[2, 0, 1].Type) || neighbourhood[2, 0, 1].Type == VoxelType.EMPTY)
                {
                    output[2, 0, 1] = new VoxelInfo(VoxelType.PINE_WOOD, true, random.Next(1, height), 0, 0, Direction.UP);
                }
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[0, 0, 1].Type) || neighbourhood[0, 0, 1].Type == VoxelType.EMPTY)
                {
                    output[0, 0, 1] = new VoxelInfo(VoxelType.PINE_WOOD, true, random.Next(1, height), 0, 0, Direction.UP);
                }
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[1, 0, 2].Type) || neighbourhood[1, 0, 2].Type == VoxelType.EMPTY)
                {
                    output[1, 0, 2] = new VoxelInfo(VoxelType.PINE_WOOD, true, random.Next(1, height), 0, 0, Direction.UP);
                }
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[1, 0, 0].Type) || neighbourhood[1, 0, 0].Type == VoxelType.EMPTY)
                {
                    output[1, 0, 0] = new VoxelInfo(VoxelType.PINE_WOOD, true, random.Next(1, height), 0, 0, Direction.UP);
                }
            }
            else if (gen == -1)
            {
                output[1, 2, 1] = new VoxelInfo(VoxelType.PINE_NEEDLE, true);
                output[1, 1, 1] = new VoxelInfo(VoxelType.PINE_WOOD);
            }
            else if (gen < height)
            {
                if (res > 0 && gen > TypeInformation.GetGrowHeight(VoxelType.PINE_WOOD) / 2)
                {
                    if (random.Next(0, 11) > 7)
                    {
                        res -= 15;
                        Direction grow = GetBranchDirection(neighbourhood);
                        Int3      temp = DirectionConverter.FromDirection(grow);
                        if (neighbourhood[temp.X, 0, temp.Z].Type == VoxelType.EMPTY || TypeInformation.IsNotWoodButBiomass(neighbourhood[temp.X, 0, temp.Z].Type))
                        {
                            output[temp.X, temp.Y, temp.Z] = new VoxelInfo(VoxelType.PINE_WOOD, true, random.Next((int)(height * 0.75), height), 0, 0, DirectionConverter.ToOppositeDirection(grow));
                        }
                    }
                }
                Int3 coord = DirectionConverter.FromDirection(DirectionConverter.ToOppositeDirection(neighbourhood[1, 1, 1].From));
                // Grow in given direction
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[coord.X, coord.Y, coord.Z].Type) || neighbourhood[coord.X, coord.Y, coord.Z].Type == VoxelType.EMPTY)
                {
                    output[coord.X, coord.Y, coord.Z] = new VoxelInfo(VoxelType.PINE_WOOD, true, gen + 1, res, 0, neighbourhood[1, 1, 1].From);
                }
                output[1, 1, 1] = new VoxelInfo(VoxelType.PINE_WOOD);
            }
            else
            {
                // Grow upwards one last time
                if (neighbourhood[1, 1, 1].From != Direction.UP)
                {
                    output[1, 2, 1] = new VoxelInfo(VoxelType.PINE_WOOD, true, -1, 0, TypeInformation.GetGrowingSteps(VoxelType.PINE_WOOD));
                }
                output[1, 1, 1] = new VoxelInfo(VoxelType.PINE_WOOD);
            }
            return(output);
        }
Пример #15
0
        public VoxelInfo[, ,] ApplyRule(VoxelInfo[, ,] neighbourhood)
        {
            // Apply each 18-th turn
            if (neighbourhood[1, 1, 1].Ticks < TypeInformation.GetGrowingSteps(VoxelType.TEAK_WOOD))
            {
                return(null);
            }

            int height = random.Next((int)(TypeInformation.GetGrowHeight(VoxelType.TEAK_WOOD) * 0.75), (int)(TypeInformation.GetGrowHeight(VoxelType.TEAK_WOOD) * 1.25));

            VoxelInfo[, ,] output = new VoxelInfo[3, 3, 3];
            int gen = neighbourhood[1, 1, 1].Generation;

            if (gen == 0)
            {
                // Grow a 2x2 quad (override current generation)
                output[1, 1, 1] = new VoxelInfo(VoxelType.TEAK_WOOD, true, 1);
                output[2, 1, 1] = new VoxelInfo(VoxelType.TEAK_WOOD, true, 1);
                output[1, 1, 2] = new VoxelInfo(VoxelType.TEAK_WOOD, true, 1);
                output[2, 1, 2] = new VoxelInfo(VoxelType.TEAK_WOOD, true, 1);

                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[1, 0, 1].Type) || neighbourhood[1, 0, 1].Type == VoxelType.EMPTY)
                {
                    output[1, 0, 1] = new VoxelInfo(VoxelType.TEAK_WOOD, true, 1, 0, 0, Direction.UP);
                }
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[2, 0, 1].Type) || neighbourhood[2, 0, 1].Type == VoxelType.EMPTY)
                {
                    output[2, 0, 1] = new VoxelInfo(VoxelType.TEAK_WOOD, true, 1, 0, 0, Direction.UP);
                }
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[1, 0, 2].Type) || neighbourhood[1, 0, 2].Type == VoxelType.EMPTY)
                {
                    output[1, 0, 2] = new VoxelInfo(VoxelType.TEAK_WOOD, true, 1, 0, 0, Direction.UP);
                }
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[2, 0, 2].Type) || neighbourhood[2, 0, 2].Type == VoxelType.EMPTY)
                {
                    output[2, 0, 2] = new VoxelInfo(VoxelType.TEAK_WOOD, true, 1, 0, 0, Direction.UP);
                }
            }
            else if (gen < height)
            {
                Int3 coord = DirectionConverter.FromDirection(DirectionConverter.ToOppositeDirection(neighbourhood[1, 1, 1].From));
                // Grow in given direction
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[coord.X, coord.Y, coord.Z].Type) || neighbourhood[coord.X, coord.Y, coord.Z].Type == VoxelType.EMPTY)
                {
                    output[coord.X, coord.Y, coord.Z] = new VoxelInfo(VoxelType.TEAK_WOOD, true, gen + 1, 0, 0, neighbourhood[1, 1, 1].From);
                }
                output[1, 1, 1] = new VoxelInfo(VoxelType.TEAK_WOOD);
            }
            else
            {
                if (neighbourhood[1, 1, 1].From == Direction.DOWN)
                {
                    if (TypeInformation.IsNotWoodButBiomass(neighbourhood[1, 2, 1].Type) || neighbourhood[1, 2, 1].Type == VoxelType.EMPTY)
                    {
                        output[1, 2, 1] = new VoxelInfo(VoxelType.TEAK_LEAF, true, 1);
                    }
                }
                output[1, 1, 1] = new VoxelInfo(VoxelType.TEAK_WOOD);
            }
            return(output);
        }