public static void SetVoxel(this VoxelChunkAddress address, Voxel voxel)
 {
     address.Chunk.SetSafe(address.RelativeVoxelIndex, voxel);
 }
Пример #2
0
 public DarknessSource(VoxelChunkAddress address, Voxel oldVoxel)
 {
     Address  = address;
     OldVoxel = oldVoxel;
 }