private static ChunkView Visibility(ChunkBlocks blocks) { var iterator = blocks.GetIterator(); var directions = System.Enum.GetValues(typeof(VoxelFace)); var visibility = new ChunkView(blocks.Length, blocks.Height, blocks.Depth); foreach (var coord in iterator) { var type = blocks.Blocks[coord.x, coord.y, coord.z]; if (!type.isVisible) { visibility.Blocks[coord.x, coord.y, coord.z] = true; continue; } visibility.Blocks[coord.x, coord.y, coord.z] = true; foreach (int face in directions) { var neighbour = coord + Voxel.Direction((VoxelFace)face); if (blocks.TryGet(ref neighbour, out BlockType neighbourType) && neighbourType.IsObscure()) { visibility.Faces[coord.x, coord.y, coord.z, face] = false; }