public void SetRetracted() { if (this.VoteState == VoteState.Active) { this.VoteState = VoteState.Retracted; } }
internal bool CanVote() { bool Return; switch (State) { case VoteState.None: default: return(true); case VoteState.InProgress: case VoteState.Fail: case VoteState.Captcha: Return = (DateTime.Now - StateTime).TotalMinutes > 5; break; case VoteState.Success: Return = (DateTime.Now - StateTime).TotalHours > 24; break; case VoteState.Wait: Return = (DateTime.Now - StateTime).TotalHours > 1; break; } if (Return && State != VoteState.None) { State = VoteState.None; StateTime = DateTime.Now; } return(Return); }
private EventsViewModel Vote(int Id, VoteState newVote) { var currEvent = this.Data .Events .All() .FirstOrDefault(a => a.Id == Id); var vote = this.GetUserVote(currEvent); if (vote != null && vote.State == newVote) { return(this.Data .Events .All() .Where(a => a.Id == Id) .Project().To <EventsViewModel>() .FirstOrDefault()); } if (vote != null && vote.State != newVote) { currEvent.Votes.Remove(vote); } var voteModel = this.AddVote(currEvent, newVote); return(voteModel); }
internal bool CanVote() { bool Return; switch (State) { case VoteState.None: default: return true; case VoteState.InProgress: case VoteState.Fail: case VoteState.Captcha: Return = (DateTime.Now - StateTime).TotalMinutes > 5; break; case VoteState.Success: Return = (DateTime.Now - StateTime).TotalHours > 24; break; case VoteState.Wait: Return = (DateTime.Now - StateTime).TotalHours > 1; break; } if (Return && State != VoteState.None) { State = VoteState.None; StateTime = DateTime.Now; } return Return; }
/** * Démarrage de la phase de rythme */ public void StartVoteState() { state = RoundState.Vote; VoteState.MakeVoteState(this, game); gameObject.GetComponent <AudioSource> ().clip = machineStop; gameObject.GetComponent <AudioSource> ().Play(); }
private VoteState VoteState() { if (_voteState == null) { _voteState = _voteStorage.InitialState; } return(_voteState); }
public CommentVoteRequest(Comment comment, VoteState vote) : base(comment) { if (vote != VoteState.Down && vote != VoteState.Up) { throw new ArgumentOutOfRangeException(nameof(vote)); } Vote = vote; }
private TagRequest(TagCollection collection, string tags, VoteState vote) : base(collection.Owner) { this.Vote = vote; if (tags.Length >= 200) { throw new ArgumentException(LocalizedStrings.Resources.TagsTooLong, nameof(tags)); } this.Tags = tags; }
public Player(string name, Profile profile) { this.name = name; this.profile = profile; this.vices = new int[40]; // when a player is created, it means the player just connected this.is_connected = true; this.is_alive = false; this.vote = VoteState.NOTHING; }
public override IEnumerable <VoteState> GetVotes(IEnumerable <Transaction> others) { VoteState vs = new VoteState() { Count = Fixed8.FromDecimal(1), PublicKeys = TestUtils.StandbyValidators }; return(new VoteState[] { vs }); }
/** * Créer une voteState */ public static VoteState MakeVoteState(Round round, ExecGame game) { bool voteStarted = false; if (voteStarted == false) { GameObject go = new GameObject ("VoteState"); vs = go.AddComponent<VoteState> (); vs.transform.SetParent (round.transform); vs.round = round; vs.game = game; voteStarted = true; } return vs; }
/** * Créer une voteState */ public static VoteState MakeVoteState(Round round, ExecGame game) { bool voteStarted = false; if (voteStarted == false) { GameObject go = new GameObject("VoteState"); vs = go.AddComponent <VoteState> (); vs.transform.SetParent(round.transform); vs.round = round; vs.game = game; voteStarted = true; } return(vs); }
private ArticlesViewModel AddVote(Article currArticle, VoteState state) { if (currArticle == null) { ModelState.AddModelError("ArticleId", "Article not founed!"); } var uId = this.User.Identity.GetUserId(); var vote = new Vote() { State = state, UserId = this.User.Identity.GetUserId() }; currArticle.Votes.Add(vote); this.Data.SaveChanges(); var upsCount = currArticle.Votes.Where(v => v.State == VoteState.Up).Count(); var downsCount = currArticle.Votes.Where(v => v.State == VoteState.Down).Count(); var newVoteModel = new VotesViewModel() { Ups = upsCount, Downs = downsCount }; //Mapper.CreateMap<Article, ArticlesViewModel>() // .ForMember(a => a.Ups, opt => opt.MapFrom(u => u.Votes.Where(v => v.State == VoteState.Up).Count())); //Mapper.CreateMap<Article, ArticlesViewModel>() // .ForMember(a => a.Downs, opt => opt.MapFrom(u => u.Votes.Where(v => v.State == VoteState.Down).Count())); var article = this.Data .Articles .All() .Where(a => a.Id == currArticle.Id) .Project().To <ArticlesViewModel>() .FirstOrDefault(); return(article); }
public long Vote(long postId, VoteState voteState) { if (!this.PostExists(postId)) { throw new ApiException(x => x.BadRequestResult( (ErrorCode.Parse(ErrorCodeType.PropertyInvalidData, OctopostEntityName.Post, PropertyName.Post.Id), new ErrorDefinition(postId, "Post does not exist", PropertyName.Post.Id)))); } using (var unitOfWork = this.unitOfWorkFactory.CreateUnitOfWork()) { var voteRepo = unitOfWork.CreateEntityRepository <Vote>(); var vote = new Vote { PostId = postId, State = voteState }; voteRepo.Create(vote); unitOfWork.Save(); return(vote.Id); } }
private EventsViewModel AddVote(Event currEvent, VoteState state) { if (currEvent == null) { ModelState.AddModelError("ArticleId", "Article not founed!"); } var uId = this.User.Identity.GetUserId(); var vote = new Vote() { State = state, UserId = this.User.Identity.GetUserId() }; currEvent.Votes.Add(vote); this.Data.SaveChanges(); var upsCount = currEvent.Votes.Where(v => v.State == VoteState.Up).Count(); var downsCount = currEvent.Votes.Where(v => v.State == VoteState.Down).Count(); var newVoteModel = new VotesViewModel() { Ups = upsCount, Downs = downsCount }; var eventt = this.Data .Events .All() .Where(a => a.Id == currEvent.Id) .Project().To <EventsViewModel>() .FirstOrDefault(); return(eventt); }
public void SetVoted(VoteState voted) { collab.Voted = voted; RaisePropertyChanged("Voted"); }
public void Connected() { this.is_connected = true; this.vote = VoteState.NOTHING; }
public GameState(VoteState voteState) { this.voteState = voteState; players = new List <Player>(); }
public void ClientRead(IReadMessage inc) { AllowSubVoting = inc.ReadBoolean(); if (allowSubVoting) { UpdateVoteTexts(null, VoteType.Sub); int votableCount = inc.ReadByte(); for (int i = 0; i < votableCount; i++) { int votes = inc.ReadByte(); string subName = inc.ReadString(); List <SubmarineInfo> serversubs = new List <SubmarineInfo>(); foreach (GUIComponent item in GameMain.NetLobbyScreen?.SubList?.Content?.Children) { if (item.UserData != null && item.UserData is SubmarineInfo) { serversubs.Add(item.UserData as SubmarineInfo); } } SubmarineInfo sub = serversubs.FirstOrDefault(s => s.Name == subName); SetVoteText(GameMain.NetLobbyScreen.SubList, sub, votes); } } AllowModeVoting = inc.ReadBoolean(); if (allowModeVoting) { UpdateVoteTexts(null, VoteType.Mode); int votableCount = inc.ReadByte(); for (int i = 0; i < votableCount; i++) { int votes = inc.ReadByte(); string modeIdentifier = inc.ReadString(); GameModePreset mode = GameModePreset.List.Find(m => m.Identifier == modeIdentifier); SetVoteText(GameMain.NetLobbyScreen.ModeList, mode, votes); } } AllowEndVoting = inc.ReadBoolean(); if (AllowEndVoting) { GameMain.NetworkMember.EndVoteCount = inc.ReadByte(); GameMain.NetworkMember.EndVoteMax = inc.ReadByte(); } AllowVoteKick = inc.ReadBoolean(); byte subVoteStateByte = inc.ReadByte(); VoteState subVoteState = VoteState.None; try { subVoteState = (VoteState)subVoteStateByte; } catch (System.Exception e) { DebugConsole.ThrowError("Failed to cast vote type \"" + subVoteStateByte + "\"", e); } if (subVoteState != VoteState.None) { byte voteTypeByte = inc.ReadByte(); VoteType voteType = VoteType.Unknown; try { voteType = (VoteType)voteTypeByte; } catch (System.Exception e) { DebugConsole.ThrowError("Failed to cast vote type \"" + voteTypeByte + "\"", e); } if (voteType != VoteType.Unknown) { byte yesClientCount = inc.ReadByte(); for (int i = 0; i < yesClientCount; i++) { byte clientID = inc.ReadByte(); var matchingClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == clientID); matchingClient?.SetVote(voteType, 2); } byte noClientCount = inc.ReadByte(); for (int i = 0; i < noClientCount; i++) { byte clientID = inc.ReadByte(); var matchingClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == clientID); matchingClient?.SetVote(voteType, 1); } GameMain.NetworkMember.SubmarineVoteYesCount = yesClientCount; GameMain.NetworkMember.SubmarineVoteNoCount = noClientCount; GameMain.NetworkMember.SubmarineVoteMax = inc.ReadByte(); switch (subVoteState) { case VoteState.Started: Client myClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == GameMain.Client.ID); if (!myClient.InGame) { VoteRunning = true; return; } string subName1 = inc.ReadString(); SubmarineInfo info = GameMain.Client.ServerSubmarines.FirstOrDefault(s => s.Name == subName1); if (info == null) { DebugConsole.ThrowError("Failed to find a matching submarine, vote aborted"); return; } VoteRunning = true; byte starterID = inc.ReadByte(); Client starterClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == starterID); float timeOut = inc.ReadByte(); GameMain.Client.ShowSubmarineChangeVoteInterface(starterClient, info, voteType, timeOut); break; case VoteState.Running: // Nothing specific break; case VoteState.Passed: case VoteState.Failed: VoteRunning = false; bool passed = inc.ReadBoolean(); string subName2 = inc.ReadString(); SubmarineInfo subInfo = GameMain.Client.ServerSubmarines.FirstOrDefault(s => s.Name == subName2); if (subInfo == null) { DebugConsole.ThrowError("Failed to find a matching submarine, vote aborted"); return; } if (GameMain.Client.VotingInterface != null) { GameMain.Client.VotingInterface.EndVote(passed, yesClientCount, noClientCount); } else if (GameMain.Client.ConnectedClients.Count > 1) { GameMain.NetworkMember.AddChatMessage(VotingInterface.GetSubmarineVoteResultMessage(subInfo, voteType, yesClientCount.ToString(), noClientCount.ToString(), passed), ChatMessageType.Server); } if (passed) { int deliveryFee = inc.ReadInt16(); switch (voteType) { case VoteType.PurchaseAndSwitchSub: GameMain.GameSession.PurchaseSubmarine(subInfo); GameMain.GameSession.SwitchSubmarine(subInfo, 0); break; case VoteType.PurchaseSub: GameMain.GameSession.PurchaseSubmarine(subInfo); break; case VoteType.SwitchSub: GameMain.GameSession.SwitchSubmarine(subInfo, deliveryFee); break; } SubmarineSelection.ContentRefreshRequired = true; } break; } } } GameMain.NetworkMember.ConnectedClients.ForEach(c => c.SetVote(VoteType.StartRound, false)); byte readyClientCount = inc.ReadByte(); for (int i = 0; i < readyClientCount; i++) { byte clientID = inc.ReadByte(); var matchingClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == clientID); matchingClient?.SetVote(VoteType.StartRound, true); } UpdateVoteTexts(GameMain.NetworkMember.ConnectedClients, VoteType.StartRound); inc.ReadPadBits(); }
internal void Fail() { State = VoteState.Fail; StateTime = DateTime.Now; }
internal VoteIP(DateTime time, VoteState state = VoteState.None) { State = state; StateTime = time; }
public static string ToValString(this VoteState state) => StateVals[state];
public VoteHub(VoteState voteState) { this.voteState = voteState; }
public async Task <CommentResponse> ManageCommentVote(int commentId, int userId, int foodId, VoteState voteState) { var commentVotes = await _mouthfeel.CommentVotes.ToListAsync(); var comments = await GetCommentsByFood(foodId, userId); var foodExists = await _foods.FoodExists(foodId); if (!foodExists) { throw new ErrorResponse(HttpStatusCode.NotFound, ErrorMessages.FoodNotFound, DescriptiveErrorCodes.FoodNotFound); } var userExists = await _users.UserExists(userId); if (!userExists) { throw new ErrorResponse(HttpStatusCode.BadRequest, ErrorMessages.UserNotFound, DescriptiveErrorCodes.UserNotFound); } if (!comments.Any(c => c.Id == commentId)) { throw new ErrorResponse(HttpStatusCode.BadRequest, ErrorMessages.CommentDoesNotExist, DescriptiveErrorCodes.CommentDoesNotExist); } var existingVoteByUser = commentVotes.FirstOrDefault(v => v.CommentId == commentId && v.UserId == userId); var newVote = new CommentVote { CommentId = commentId, UserId = userId, Vote = (int)voteState }; if (existingVoteByUser != null) { if (voteState == VoteState.Neutral) { _mouthfeel.CommentVotes.Remove(existingVoteByUser); } else { existingVoteByUser.Vote = (int)voteState; } } else { _mouthfeel.CommentVotes.Add(newVote); } await _mouthfeel.SaveChangesAsync(); return((await GetCommentsByFood(foodId, userId)).FirstOrDefault(c => c.Id == commentId)); }
public void TestSetup() { uut = new VoteState(); }
public int VoteValue(VoteState vote) { return(vote == VoteState.plus ? 1 : -1); }
public void DisableVoting() { VoteState = VoteState.Disabled; }
public TagRequest(TagCollection collection, IEnumerable <Tag> tags, VoteState vote) : this(collection, string.Join(",", tags), vote) { }
private void UpdateMotionState(VoteState state) { SelectedMotion.State = state; motionsDataGrid.Rows[_SelectedMotion].Cells[5].Value = state.ToValString(); }
public void Disconnected() { this.is_connected = false; this.vote = VoteState.OFFLINE; }
public TagRequest(TagCollection collection, Tag tag, VoteState vote) : this(collection, tag.ToString(), vote) { }
public void EnableVoting() { VoteState = VoteState.Enabled; }