private void Awake() { // Make this persistent if (GameObject.FindGameObjectsWithTag("Persistent").Length > 1) { Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); Globals.persistend = this; var sound_coll = new SoundCollection("sounds"); SetCursor(); UpdateOnMenu(); Volumes.Initialize(Globals.settings.GetChild("sound volume")); DeveloppmentTools.Testing(); }