void Start() { volDown = new VolumeToAction(gameObject.GetComponent<AudioSource>(), 0.0f, 5.0f); volDown.SetGraph(Graph.Exponential); VolumeToAction volUp = new VolumeToAction(gameObject.GetComponent<AudioSource>(), 1.0f, 5.0f); volUp.SetGraph(Graph.InverseExponential); sequence = new ActionSequence(volDown, volUp); forever = new ActionRepeatForever(sequence); ActionHandler.RunAction(forever); }
void Start() { volDown = new VolumeToAction(gameObject.GetComponent <AudioSource>(), 0.0f, 5.0f); volDown.SetGraph(Graph.Exponential); VolumeToAction volUp = new VolumeToAction(gameObject.GetComponent <AudioSource>(), 1.0f, 5.0f); volUp.SetGraph(Graph.InverseExponential); sequence = new ActionSequence(volDown, volUp); forever = new ActionRepeatForever(sequence); ActionHandler.RunAction(forever); }