private void OnRestrainOrderCheck() { VoidController controller = player.GetComponent <VoidController>(); controller.Repress(); controller.Reveal(lockedWall, new Vector3(0f, 0f, 3f));//Use Vector3.zero if no offset lockedWall.SetActive(false); }
void Awake() { inputBuffer = this.GetComponent <InputBuffer>(); motor = this.GetComponent <PlayerMotor>(); animator = this.GetComponent <Animator>(); voidController = this.GetComponent <VoidController>(); inspectController = this.GetComponent <InspectController>(); interactionManager = this.GetComponent <InteractionManager>(); lockController = this.GetComponent <LockController>(); }
public async Task Controller_ShouldReturnBadRequest_WhenIdNotFound() { // Arrange Payment payment = null; var mockLogger = new Mock <ILogger <VoidController> >(); var mockService = new Mock <IPaymentService>(); mockService.Setup(x => x.GetPaymentById(It.IsAny <string>())).ReturnsAsync(payment); var controller = new VoidController(mockLogger.Object, mockService.Object); // Act var actionResult = await controller.Void(It.IsAny <string>()); // Assert var result = actionResult.Result as NotFoundResult; result.StatusCode.Should().Be(404); }