//--> Launch a new Voice Over private void newVoiceOver() { TextProperties textProperties = gameObject.GetComponent <TextProperties> (); //-> Add the entry in the diary if needed int managerID = textProperties.managerID; bool alreadyInDiary = false; if (textProperties.textList.r_Available(0, managerID)) { for (var i = 0; i < ingameGlobalManager.instance.currentPlayerDiaryList.Count; i++) { if (textProperties.managerID == ingameGlobalManager.instance.currentPlayerDiaryList [i]) { alreadyInDiary = true; break; } } if (!alreadyInDiary) { ingameGlobalManager.instance.currentPlayerDiaryList.Add(managerID); } } if (textProperties) { if (voiceOverManager) { voiceOverManager.setupNewVoice( textProperties.r_TextList(), textProperties.t_Language, textProperties.managerID, textProperties.r_TextList().voiceOverDescription(textProperties.t_Language, textProperties.managerID), textProperties.r_TextList().r_audioPriority(textProperties.t_Language, textProperties.managerID), alreadyInDiary); } } }
// Update is called once per frame void Update() { if (ingameGlobalManager.instance.b_InputIsActivated) { if (_conditionsToAccessThePuzzle.b_PuzzleIsActivated && !ingameGlobalManager.instance.b_Ingame_Pause) { if (iconPosition.activeInHierarchy && ingameGlobalManager.instance.currentPuzzle == _conditionsToAccessThePuzzle) { iconPosition.SetActive(false); displayUIInfo(ingameGlobalManager.instance.currentFeedback.diaryList[ingameGlobalManager.instance.currentLanguage]._languageSlot[feedbackIDList[0].ID].diaryTitle[0]); if (voiceOverManager && b_VoiceOverActivated && !alreadyPlayed) { alreadyPlayed = true; // Debug.Log("Play Voice"); voiceOverManager.setupNewVoice( ingameGlobalManager.instance.currentDiary, ingameGlobalManager.instance.currentLanguage, diaryIDList[0].ID, ingameGlobalManager.instance.currentDiary.voiceOverDescription( ingameGlobalManager.instance.currentLanguage, diaryIDList[0].ID), ingameGlobalManager.instance.currentDiary.r_audioPriority( ingameGlobalManager.instance.currentLanguage, diaryIDList[0].ID), true); } } PuzzleBehaviour(); } if (!iconPosition.activeInHierarchy && ingameGlobalManager.instance.currentPuzzle == null) { iconPosition.SetActive(true); displayUIInfo(""); } } }
//--> This function is called to rotate or translate an object public void MoveObject() { //-> Object is unlocked if (callMethods.Call_A_Method_Only_Boolean(methodsList) && // Check if all the custom methods return true checkIfGameobjectsInTheListAreActivated() && // check if needed object are activated in the scene checkNeededObjectsInTheInventory() // check if needed object is in the inventory || ingameGlobalManager.instance._D // Debug Mode Activated ) { DeactivateObjectInTheInvenetoryViewer(); StopAllCoroutines(); if (checkFocusMode() && camManager != null) // Check if Focus Mode is activated { if (!ingameGlobalManager.instance.b_focusModeIsActivated) { ingameGlobalManager.instance.FocusIsActivated(gameObject); camManager.MoveCameraToFocusPosition(camManager.targetFocusCamera, true); } else { camManager.MoveCameraToDefaultPosition(); } } //-> Play one time Unlock options custom editor section 6 if (!b_unlocked) { //-> Play Voice Over if (voiceOverManager && b_VoiceOverActivatedUnlocked && howManyTimeVoiceOverWasPlayed == 0) { //Debug.Log ("Play Voice"); voiceOverManager.setupNewVoice( ingameGlobalManager.instance.currentDiary, ingameGlobalManager.instance.currentLanguage, diaryIDListUnlock [0].ID, ingameGlobalManager.instance.currentDiary.voiceOverDescription( ingameGlobalManager.instance.currentLanguage, diaryIDListUnlock [0].ID), ingameGlobalManager.instance.currentDiary.r_audioPriority( ingameGlobalManager.instance.currentLanguage, diaryIDListUnlock [0].ID), true); } //-> Display feedback if (info && b_feedbackActivatedUnlock) { bool b_Exist = false; for (var i = 0; i < info.listRefGameObject.Count; i++) { if (gameObject == info.listRefGameObject [i]) { b_Exist = true; } } if (!b_Exist) { info.playAnimInfo(ingameGlobalManager.instance.currentFeedback.diaryList [ingameGlobalManager.instance.currentLanguage]._languageSlot [feedbackIDListUnlock[0].ID].diaryTitle[0], "Feedback", gameObject); } } //-> Play unLock sound Fx if (_audio && a_Unlocked) { //Debug.Log ("Here"); audioVarious.prepareAudio(_audio, a_UnlockedVolume, .2f, a_Unlocked); // Prepare Audio before playing sound _audio.Play(); } b_unlocked = true; } //-> Start Rotate object if (movementType == 0) { StartCoroutine(I_Rotate()); } //-> Start translate if (movementType == 1) { StartCoroutine(I_Translate()); } } //-> Object is locked else { //-> Display feedback if (info && b_feedbackActivated) { bool b_Exist = false; for (var i = 0; i < info.listRefGameObject.Count; i++) { if (gameObject == info.listRefGameObject [i]) { b_Exist = true; } } if (!b_Exist) { info.playAnimInfo(ingameGlobalManager.instance.currentFeedback.diaryList [ingameGlobalManager.instance.currentLanguage]._languageSlot [feedbackIDList[0].ID].diaryTitle[0], "Feedback", gameObject); } } //-> Play Voice Over if (voiceOverManager && b_VoiceOverActivated && howManyTimeVoiceOverWasPlayed == 0) { if (b_playVoiceOverOnlyOneTime) { howManyTimeVoiceOverWasPlayed++; } voiceOverManager.setupNewVoice( ingameGlobalManager.instance.currentDiary, ingameGlobalManager.instance.currentLanguage, diaryIDList[0].ID, ingameGlobalManager.instance.currentDiary.voiceOverDescription( ingameGlobalManager.instance.currentLanguage, diaryIDList[0].ID), ingameGlobalManager.instance.currentDiary.r_audioPriority( ingameGlobalManager.instance.currentLanguage, diaryIDList[0].ID), true); } //-> Play Lock sound Fx if (_audio && a_Locked) { audioVarious.prepareAudio(_audio, a_LockedVolume, .2f, a_Locked); // Prepare Audio before playing sound _audio.Play(); } } }