Пример #1
0
 void OnConnectedToServer()
 {
     Debug.Log("OnConnectedToServer");
     proxy = VoiceChatNetworkUtils.CreateProxy();
     gameObject.AddComponent <VoiceChatUi>();
     isConnected = true;
 }
Пример #2
0
 void OnConnectedToServer()
 {
     proxy = VoiceChatNetworkUtils.CreateProxy();
 }