Пример #1
0
        void StepSimulation()
        {
            simulationFrame++;

            // TODO: find a way to retrieve all active viewports, not just the main one.
            var mainViewport = GetViewport().GetViewportRid();

            // disable main viewport
            VisualServer.ViewportSetActive(mainViewport, false);

            try
            {
                var loadedTilesList = LoadedTiles.ToList();

                foreach (var tile in loadedTilesList)
                {
                    tile.RunSimulationOnNextDraw(simulationFrame);
                }

                VisualServer.ForceDraw(false);

                foreach (var tile in loadedTilesList)
                {
                    if (!tile.SwapBuffer())
                    {
                        continue;
                    }

                    var neighbors = GetTilesRange(tile.TileX - 1, tile.TileX + 1, tile.TileY - 1, tile.TileY + 1).Where(n => n != tile);
                    foreach (var neighbor in neighbors)
                    {
                        neighbor.SetDataTexture(tile.TileX, tile.TileY, tile.DataTexture);
                    }
                }
            }
            finally
            {
                // restore main viewport
                VisualServer.ViewportSetActive(mainViewport, true);
            }
        }