/// <summary> /// Standard starting function. It generates an interactable button for each /// script implementing the VisualScript abstract class. /// </summary> void Start() { List <string> scrobjects = GlobalVariables.GetFilesFrom("Visualscripts", "cs"); var type = typeof(VisualScript); var types = AppDomain.CurrentDomain.GetAssemblies() .SelectMany(s => s.GetTypes()) .Where(p => type.IsAssignableFrom(p) && p != typeof(VisualScript)).ToList(); for (int i = 0; i < types.Count; i++) { VisualScript instance = (VisualScript)Activator.CreateInstance(types[i]); if (instance.HasGuiButton) { GameObject btn = Instantiate(lookOfButtons); btn.GetComponent <Button>().onClick.AddListener(() => { instance.Nodes = GlobalVariables.GetGraphNodes(1); instance.Links = GlobalVariables.GetGraphLinks(1); instance.RenderedLinks = GlobalVariables.GetRenderedGraphLinks(1); instance.RenderedNodes = GlobalVariables.GetRenderedGraphNodes(1); instance.Execute(); instance.UpdateGraph(); }); btn.transform.GetChild(0).GetComponent <Text>().text = scrobjects[i]; btn.transform.SetParent(PanelToShow.transform); btn.transform.localScale = new Vector3(1, 1, 1); btn.transform.localRotation = Quaternion.Euler(new Vector3(0, 0, 0)); btn.transform.localPosition = new Vector3(0, 0, 0); } } }
private void Resume() { VisualScript visualScript = FindObjectOfType <VisualScript>(); if (visualScript == null) { return; } visualScript.ResumeVisualization(); }
public void Next() { if (!isPaused) { return; } VisualScript visualScript = FindObjectOfType <VisualScript>(); if (visualScript == null) { return; } visualScript.StepForward(); }
public void Begin() { if (!isPaused) { return; } VisualScript visualScript = FindObjectOfType <VisualScript>(); if (visualScript == null) { return; } visualScript.StepBegin(); }
public void Previous() { if (!isPaused) { return; } VisualScript visualScript = FindObjectOfType <VisualScript>(); if (visualScript == null) { return; } visualScript.StepBackwards(); }
public Node(VisualScript script, uint nodeId, SpriteHandle iconCollapsed, SpriteHandle iconOpened) : base(false, iconCollapsed, iconOpened) { Tag = new NodeInfo(script, nodeId); }
public Node(VisualScript script, uint nodeId) : this(script, nodeId, SpriteHandle.Invalid, SpriteHandle.Invalid) { }
public NodeInfo(VisualScript script, uint nodeId) { Script = script; NodeId = nodeId; }
internal void Dispose() { OnAssetReloading(_asset); _asset = null; }
internal VisualScriptType(VisualScript asset) { _asset = asset; }