Пример #1
0
        // This determines which sector the thing is in and links it
        public void DetermineSector(VisualBlockMap blockmap)
        {
            // Find nearest sectors using the blockmap
            List <Sector> possiblesectors = blockmap.GetBlock(blockmap.GetBlockCoordinates(pos)).Sectors;

            // Check in which sector we are
            sector = null;
            foreach (Sector s in possiblesectors)
            {
                if (s.Intersect(pos))
                {
                    sector = s;
                    break;
                }
            }
        }
Пример #2
0
        // This determines which sector the thing is in and links it
        public void DetermineSector(VisualBlockMap blockmap)
        {
            //mxd. First check if the sprite is still in the same sector
            if (sector != null && !sector.IsDisposed && sector.Intersect(pos))
            {
                return;
            }

            // Find nearest sectors using the blockmap
            List <Sector> possiblesectors = blockmap.GetBlock(blockmap.GetBlockCoordinates(pos)).Sectors;

            // Check in which sector we are
            sector = null;
            foreach (Sector s in possiblesectors)
            {
                if (s.Intersect(pos))
                {
                    sector = s;
                    break;
                }
            }
        }