private void OnVisitNeighborSuccess(VisitNeighborResponse response, object cookie) { ProcessingScreen.Hide(); if (response == null) { this.processing = false; return; } this.NeighborPlayer = new GamePlayer(); this.NeighborPlayer.PlayerName = response.Name; this.NeighborPlayer.Faction = response.Faction; this.NeighborPlayer.Map = response.MapData; this.NeighborPlayer.Inventory = response.InventoryData; this.NeighborPlayer.AttackRating = response.AttackRating; this.NeighborPlayer.DefenseRating = response.DefenseRating; this.NeighborPlayer.AttacksWon = response.AttacksWon; this.NeighborPlayer.DefensesWon = response.DefensesWon; this.NeighborPlayer.Squad = response.Squad; this.NeighborPlayer.UnlockedLevels = response.UpgradesData; this.NeighborSquadTroops = response.SquadTroops; NeighborMapDataLoader mapDataLoader = new NeighborMapDataLoader(response); IState currentState = Service.Get <GameStateMachine>().CurrentState; AbstractTransition transition; if (currentState is GalaxyState) { transition = new GalaxyMapToBaseTransition(new NeighborVisitState(), mapDataLoader, new TransitionCompleteDelegate(this.OnTransitionComplete), false, false); } else if (currentState is WarBoardState) { transition = new WarboardToWarbaseTransition(new NeighborVisitState(), mapDataLoader, new TransitionCompleteDelegate(this.OnTransitionComplete), false, false); } else { transition = new WorldToWorldTransition(new NeighborVisitState(), mapDataLoader, new TransitionCompleteDelegate(this.OnTransitionComplete), false, true); } Service.Get <WorldTransitioner>().StartTransition(transition); }
public NeighborMapDataLoader(VisitNeighborResponse response) { this.response = response; }