public override void OnVisionHasChanged(VisionType vt) { bool current = spawningVision == vt.CurrentVision; //if (current != previous) //{ // previous = current; // foreach (Transform child in _childs) // child.SendMessage(spawningVision == vt.CurrentVision ? "Pop" : "Depop"); //} //else //{ //} foreach (Collider c in _cols) { c.enabled = current; } foreach (Renderer r in _rds) { r.enabled = current; } }
public override void OnInspectorGUI() { EditorGUILayout.Space(); currentVision = (VisionType)EditorGUILayout.EnumPopup("View: ", currentVision); EditorGUILayout.Space(); switch (currentVision) { case VisionType.Standard: { base.OnInspectorGUI(); if (GUILayout.Button("Rebuild Grid")) { builder.Grid.RebuildGridComponent(); } break; } case VisionType.TowerList: { InspectorUtils.ShowTowerList(builder.TowersToBuild); break; } } EditorGUILayout.Space(); }
private Enemy SpawnEnemy(EnemyType _enemyType, VisionType _visionType, float dist, float degrees) { Enemy temp = null; switch (_enemyType) { case EnemyType.Skull: temp = Instantiate(Skull); break; case EnemyType.Drone: temp = Instantiate(Drone); break; case EnemyType.Golem: temp = Instantiate(Golem); break; default: Debug.LogError("Invalid Enemy Type of " + _enemyType); return(null); } float rad = degrees * Mathf.Deg2Rad; temp.transform.position = new Vector3(Mathf.Sin(rad) * dist, _enemyType == EnemyType.Drone ? 5 : 0, Mathf.Cos(rad) * dist); temp.ChangeColor(_visionType); enemies.Add(temp.gameObject); return(temp); }
IEnumerator CrystalCoroutine(int balNum) { Renderer r; int prevHP; coll.enabled = false; yield return(new WaitForSeconds(2f)); while (currHP > 0) { currentColor = (VisionType)Random.Range(1, 4); r = cover.GetComponent <Renderer>(); r.material.SetInt("_MaskType", 0); r.material.SetColor("_Color", Constants.Vision_Color(currentColor)); r.material.SetInt("_StencilComp", 0); cover.transform.localScale = Vector3.zero; cover.SetActive(true); for (float timer = 0; timer <= 0.5f; timer += Time.deltaTime) { cover.transform.localScale = new Vector3(coverScale.x * timer / 0.5f, coverScale.y * timer / 0.5f, coverScale.z); yield return(null); } cover.transform.localScale = coverScale; balloons = new List <Balloon>(); for (int i = 0; i < balNum; i++) { Balloon b = new Balloon(spherePrefab, linePrefab, this); float rad = (Random.Range(0, 2) == 0 ? Random.Range(-90f, -20f) : Random.Range(20f, 90f)) * Mathf.PI / 180f; float dist = Random.Range(6, 19); b.sphere.transform.position = new Vector3(Mathf.Sin(rad) * dist, Random.Range(5, 8), Mathf.Cos(rad) * dist); b.ChangeColor(currentColor); balloons.Add(b); } while (balloons.Count > 0) { yield return(null); } for (float timer = 0; timer <= 0.5f; timer += Time.deltaTime) { cover.transform.localScale = new Vector3(coverScale.x * (0.5f - timer) / 0.5f, coverScale.y * (0.5f - timer) / 0.5f, coverScale.z); yield return(null); } cover.SetActive(false); coll.enabled = true; prevHP = currHP; for (float timer = 0; timer <= 9 - balNum * 2; timer += Time.deltaTime) { //if (prevHP - currHP >= maxHP / 2 + 1 || currHP <= 0) break; yield return(null); } coll.enabled = false; } }
private Panel SpawnPanel(PanelType _panelType, VisionType _visionType) { Panel temp = null; switch (_panelType) { case PanelType.Normal: temp = Instantiate(Normal); break; case PanelType.Long: temp = Instantiate(Long); break; default: Debug.LogError("Invalid Enemy Type of " + _panelType); return(null); } toolSpawnBox.position = new Vector3(player.position.x, toolSpawnBox.position.y, player.position.z + 0.3f); temp.transform.position = new Vector3( Random.Range(toolSpawnBox.position.x - toolSpawnBox.localScale.x / 2, toolSpawnBox.position.x + toolSpawnBox.localScale.x / 2), Random.Range(toolSpawnBox.position.y - toolSpawnBox.localScale.y / 2, toolSpawnBox.position.y + toolSpawnBox.localScale.y / 2), Random.Range(toolSpawnBox.position.z - toolSpawnBox.localScale.z / 2, toolSpawnBox.position.z + toolSpawnBox.localScale.z / 2)); temp.ChangeColor(_visionType); return(temp); }
public virtual void ChangeColor(VisionType _visionType) { foreach (Renderer r in GetComponentsInChildren <Renderer>()) { r.material.SetInt("_MaskType", (int)_visionType); r.material.SetColor("_Color", Constants.Vision_Color(_visionType)); if (_visionType == VisionType.White) { r.material.SetInt("_StencilComp", 0); } if (r.gameObject.tag.Contains("HeartFill")) { r.material.SetColor("_Color", new Color(1, 0f, 0.8f)); } } visionType = _visionType; switch (_visionType) { case VisionType.Red: Illuminate(); break; case VisionType.Green: vibrationCoroutine = StartCoroutine(Vibrate()); break; case VisionType.Blue: Roar(); break; default: break; } }
/// <summary> /// Create a new entity, naked and squirming /// Created with no equipment, knowledge, family, etc /// </summary> /// <param name="template"></param> /// <param name="needs"></param> /// <param name="level"></param> /// <param name="job"></param> /// <param name="sex"></param> /// <param name="sexuality"></param> /// <param name="position"></param> /// <param name="icons"></param> /// <param name="world"></param> public Entity(EntityTemplate template, Dictionary <NeedIndex, EntityNeed> needs, int level, JobType job, Sex sex, Sexuality sexuality, Vector2Int position, List <Sprite> sprites, WorldInstance world) : base(NameProvider.GetRandomName(template.CreatureType, sex), template.Statistics[StatisticIndex.Endurance].Value * 2, position, sprites, template.JoyType, true) { this.CreatureType = template.CreatureType; this.m_Size = template.Size; this.Slots = template.Slots; this.m_JobLevels = new Dictionary <string, int>(); this.m_Sexuality = sexuality; this.m_IdentifiedItems = new List <string>(); this.m_Statistics = template.Statistics; if (template.Skills.Count == 0) { this.m_Skills = EntitySkillHandler.GetSkillBlock(needs); } else { this.m_Skills = template.Skills; } this.m_Needs = needs; this.m_Abilities = template.Abilities; this.m_Level = level; for (int i = 1; i < level; i++) { this.LevelUp(); } this.m_Experience = 0; this.m_CurrentJob = job; this.m_Sentient = template.Sentient; this.m_NaturalWeapons = NaturalWeaponHelper.MakeNaturalWeapon(template.Size); this.m_Equipment = new Dictionary <string, ItemInstance>(); this.m_Backpack = new List <ItemInstance>(); this.m_Relationships = new Dictionary <long, int>(); this.Sex = sex; this.m_Family = new Dictionary <long, RelationshipStatus>(); this.m_VisionType = template.VisionType; this.m_Tileset = template.Tileset; this.CalculateDerivatives(); this.m_Vision = new bool[1, 1]; this.m_Pathfinder = new Pathfinder(); this.m_PathfindingData = new Queue <Vector2Int>(); this.m_FulfillingNeed = (NeedIndex)(-1); this.m_FulfilmentCounter = 0; this.RegenTicker = RNG.Roll(0, REGEN_TICK_TIME - 1); this.MyWorld = world; SetFOVHandler(); SetCurrentTarget(); }
public void SetColor(VisionType visionType) { ParticleSystemRenderer r = GetComponent <ParticleSystemRenderer>(); r.material.SetInt("_MaskType", 0); r.material.SetColor("_Color", Constants.Vision_Color(visionType)); r.material.SetInt("_StencilComp", 0); }
public void ChangeColor(VisionType _visionType) { foreach (Renderer r in frameRenderers) { r.material.SetColor("_Color", Constants.Vision_Color(_visionType)); } panelRenderer.material.SetInt("_MaskType", (int)_visionType); panelRenderer.material.renderQueue = 1950 + (int)_visionType; visionType = _visionType; }
public override void ViewDidLoad() { base.ViewDidLoad(); // Perform any additional setup after loading the view, typically from a nib. standardUserDefaults = NSUserDefaults.StandardUserDefaults; selectedType = (VisionType)(int)standardUserDefaults.IntForKey(nameof(VisionType)); selectedScript = (TextRecognitionScript)(int)standardUserDefaults.IntForKey(nameof(TextRecognitionScript)); SettingsTable.ReloadSections(NSIndexSet.FromNSRange(new NSRange(0, 2)), UITableViewRowAnimation.Automatic); }
public void ChangeColor(VisionType _visionType) { visionType = _visionType; Renderer r = sphere.GetComponent <Renderer>(); r.material.SetInt("_MaskType", (int)visionType); r.material.SetColor("_Color", Constants.Vision_Color(visionType)); r.material.SetInt("_StencilComp", 3); r = line.GetComponent <LineRenderer>(); r.material.SetInt("_MaskType", (int)visionType); r.material.SetColor("_Color", Constants.Vision_Color(visionType)); r.material.SetInt("_StencilComp", 3); sphere.GetComponent <Renderer>().enabled = true; line.GetComponent <LineRenderer>().enabled = true; }
public string GetCurrentCorrectionFromWhen(VisionType visionType, int cardId) { return(""); /* * using (var session = Hibernate.SessionFactory.OpenSession()) * { * Card c = null; * * return session.QueryOver(() => c) * .Where(() => c.Id == cardId) * .SelectList(l => l * .Select(Pro.Conditional( * Res.Eq(Pro.Constant((int)visionType), Pro.Constant(1)), Pro.Property("GLCurrentCorrectionFromWhen"), Pro.Property("CLCurrentCorrectionFromWhen")))) * .SingleOrDefault<string>(); * } */ }
public EntityTemplate(Dictionary <StatisticIndex, EntityStatistic> statistics, Dictionary <string, EntitySkill> skills, List <Ability> abilities, List <string> slots, int size, bool sentient, VisionType visionType, string creatureType, string type, string tileset) { m_Statistics = statistics; m_Skills = skills; m_Abilities = abilities; m_Slots = slots; m_Size = size; m_Sentient = sentient; m_VisionType = visionType; m_CreatureType = creatureType; m_Type = type; m_Tileset = tileset; }
public VisionSummonedEventArgs(VisionType vision) { Vision = vision; }
public abstract void OnVisionHasChanged(VisionType vt);
public override void OnVisionHasChanged(VisionType vt) { StopAllCoroutines(); StartCoroutine("ChangeColor", _colors[(int)vt.CurrentVision]); }
void Start() { vType = VisionType.Mono; }
public static IEnumerable <StatDrawEntry> Postfix( IEnumerable <StatDrawEntry> statdrawentries, HediffDef __instance ) { List <StatDrawEntry> statDrawEntryList = statdrawentries.ToList(); foreach (StatDrawEntry sDE in statDrawEntryList) { yield return(sDE); } if (!Settings.Store.HediffLightMods.TryGetValue(__instance, out Hediff_LightModifiers hlm) || !hlm.HasAnyModifier()) { yield break; } VisionType vt = hlm.Setting; if (vt < VisionType.NVCustom) { #if RW10 yield return(new StatDrawEntry( Defs_Rimworld.BasicStats, "NVGrantsVisionType".Translate(), vt.ToString().Translate(), 0, hlm.AffectsEye ? "NVHediffQualifier".Translate() : "" )); #else yield return(new StatDrawEntry( Defs_Rimworld.BasicStats, "NVGrantsVisionType".Translate().RawText, vt.ToString().Translate().RawText, hlm.AffectsEye ? "NVHediffQualifier".Translate().RawText : "", 0 )); #endif } else { #if RW10 yield return(new StatDrawEntry( Defs_Rimworld.BasicStats, "NVGrantsVisionType".Translate(), vt.ToString(), 0, hlm.AffectsEye ? "NVHediffQualifier".Translate(): "" )); #else yield return(new StatDrawEntry( Defs_Rimworld.BasicStats, "NVGrantsVisionType".Translate().RawText, vt.ToString(), hlm.AffectsEye ? "NVHediffQualifier".Translate().RawText: "", 0 )); #endif yield return(new StatDrawEntry( Defs_Rimworld.BasicStats, Defs_NightVision.NightVision, hlm[0], StatRequest.ForEmpty(), ToStringNumberSense.Offset )); yield return(new StatDrawEntry( Defs_Rimworld.BasicStats, Defs_NightVision.LightSensitivity, hlm[1], StatRequest.ForEmpty(), ToStringNumberSense.Offset )); } }
void GetSelectedUserData() { currentVisionType = (VisionType)(int)NSUserDefaults.StandardUserDefaults.IntForKey(nameof(VisionType)); currentTxtRecogScript = (TextRecognitionScript)(int)NSUserDefaults.StandardUserDefaults.IntForKey(nameof(TextRecognitionScript)); }
public VisionType UpgradeVision(VisionType type) { type++; return(type); }
IEnumerator Stage() { List <VisionType> enableType = new List <VisionType>(); List <VisionType> disableType = new List <VisionType>(); List <PanelType> panelCand = new List <PanelType>(); enableType.Add(VisionType.White); disableType.Add(VisionType.Red); disableType.Add(VisionType.Green); disableType.Add(VisionType.Blue); panelCand.Add(PanelType.Long); panelCand.Add(PanelType.Normal); panelCand.Add(PanelType.Normal); int stage = 0; float delay = initialDelay; float nextDelay = 0; int enemyNum = initialEnemy; float angle = initialAngle; //fortest //스테이지 0 안내 StartCoroutine(StageTextShow("Stage 0")); yield return(new WaitForSeconds(5f)); while (true) { for (int i = 0; i < enemyNum; ++i) { SpawnEnemy((EnemyType)Random.Range(0, 3), enableType[Random.Range(0, enableType.Count)], enemySpawnDist, Random.Range(-angle, angle)); if (nextDelay >= delay) { yield return(new WaitForSeconds(delay + nextDelay)); nextDelay = 0; } else { float tDelay = Random.Range(0, delay + nextDelay); nextDelay = delay + nextDelay - tDelay; delay = Mathf.Max(delay - delayDec, delayMin); yield return(new WaitForSeconds(tDelay)); } } while (enemies.Count > 0) { yield return(null); } ++stage; if (stage >= 5) { break; } enemyNum += enemyIncByStage; delay = Mathf.Max(initialDelay - delayDecByStage * stage, delayMin); angle = Mathf.Min(angle + angleIncByStage, angleMax); if (disableType.Count > 0) { VisionType newVision = disableType[Random.Range(0, disableType.Count)]; disableType.Remove(newVision); enableType.Add(newVision); int pTmp = Random.Range(0, panelCand.Count); SpawnPanel(panelCand[pTmp], newVision); panelCand.RemoveAt(pTmp); } StartCoroutine(StageTextShow("Stage " + stage)); yield return(new WaitForSeconds(6f)); } StartCoroutine(StageTextShow("Boss Stage")); yield return(new WaitForSeconds(6f)); enemies.Add(Instantiate(BossBody).gameObject); }
public void LoadFromXML(string path) { XmlSerializer reader = new XmlSerializer(typeof(PlayerRace)); StreamReader file = new StreamReader(@path); var newRace = (PlayerRace)reader.Deserialize(file); this.AbilityScoreBuffs = newRace.AbilityScoreBuffs; this.Description = newRace.Description; this.LanguagesKnown = newRace.LanguagesKnown; this.MaxHeightinInches = newRace.MaxHeightinInches; this.MaxWeightinPounds = newRace.MaxWeightinPounds; this.MinHeightinInches = newRace.MinHeightinInches; this.MinWeightinPounds = newRace.MinWeightinPounds; this.Name = newRace.Name; this.Size = newRace.Size; this.SkillBuffs = newRace.SkillBuffs; this.SpeedInSquares = newRace.SpeedInSquares; this.Vision = newRace.Vision; }