Пример #1
0
        private void HandleDC(byte[] message)
        {
            Logger.Log(username + " Disconnected.");
            GlobalMessage(username + " Left.");

            /*if (OnDisconnect != null)
             *  OnDisconnect(this);
             * if (PlayerDisconnect != null)
             *  PlayerDisconnect(this);*/
            PlayerDisconnectEvent.Call(this);
            socket.Close();
            Disconnect();
            foreach (int i in VisibleEntities.ToArray())
            {
                try
                {
                    Entity e = Entity.Entities[i];
                    e.p.SendDespawn(id);
                }
                catch { /* Ignore Me */ }
            }
        }
Пример #2
0
        private void HandleWindowClick(byte[] message)
        {
            short     slot     = util.EndianBitConverter.Big.ToInt16(message, 1);
            ClickType click    = (ClickType)message[3];
            short     ActionID = util.EndianBitConverter.Big.ToInt16(message, 4);
            bool      Shift    = (message[6] == 1);

            //Console.WriteLine(String.Format("{0} {1} {2}", click, slot, Shift));
            if (HasWindowOpen)
            {
                window.HandleClick(this, slot, click, ActionID, Shift);
            }
            else
            {
                inventory.HandleClick(slot, click, ActionID, Shift);
            }

            if (!HasWindowOpen)
            {
                if (slot == 5)
                {
                    foreach (int i in VisibleEntities.ToArray())
                    {
                        Entity e = Entity.Entities[i];
                        if (!e.isPlayer)
                        {
                            continue;
                        }
                        e.p.SendEntityEquipment(id, 4, inventory.items[5].id, 0);
                    }
                }
                else if (slot == 6)
                {
                    foreach (int i in VisibleEntities.ToArray())
                    {
                        Entity e = Entity.Entities[i];
                        if (!e.isPlayer)
                        {
                            continue;
                        }
                        e.p.SendEntityEquipment(id, 3, inventory.items[6].id, 0);
                    }
                }
                else if (slot == 7)
                {
                    foreach (int i in VisibleEntities.ToArray())
                    {
                        Entity e = Entity.Entities[i];
                        if (!e.isPlayer)
                        {
                            continue;
                        }
                        e.p.SendEntityEquipment(id, 2, inventory.items[7].id, 0);
                    }
                }
                else if (slot == 8)
                {
                    foreach (int i in VisibleEntities.ToArray())
                    {
                        Entity e = Entity.Entities[i];
                        if (!e.isPlayer)
                        {
                            continue;
                        }
                        e.p.SendEntityEquipment(id, 1, inventory.items[8].id, 0);
                    }
                }
                else if (slot == inventory.current_index)
                {
                    foreach (int i in VisibleEntities.ToArray())
                    {
                        Entity e = Entity.Entities[i];
                        if (!e.isPlayer)
                        {
                            continue;
                        }
                        e.p.SendEntityEquipment(id, 0, inventory.current_item.id, 0);
                    }
                }
            }
            else
            {
                byte currentc = (byte)((current_slot_holding - 9) + window.InventorySize); //TODO TEST
                if (slot == currentc)
                {
                    foreach (int i in VisibleEntities.ToArray())
                    {
                        Entity e = Entity.Entities[i];
                        if (!e.isPlayer)
                        {
                            continue;
                        }
                        e.p.SendEntityEquipment(id, 0, inventory.current_item.id, 0);
                    }
                }
            }

            if (HasWindowOpen)
            {
                if (slot < 5)
                {
                    // GlobalMessage(GetName() + " " + window.items[1].item);
                }
            }
            else
            {
                if (slot < 10)
                {
                    // GlobalMessage(GetName() + inventory.items[1].item);
                }
            }
        }