private void Awake()
        {
            stencilBlock = new MaterialPropertyBlock();

            callback        = window.gameObject.AddComponent <VisibilityCallback>();
            callback.target = this;
        }
Пример #2
0
 /// <summary>
 ///     Sets the visibility callback for the current window.
 /// </summary>
 /// <param name="func">
 ///     The new visibility callback function.  See <see cref="VisibilityCallback" />.
 /// </param>
 /// <remarks>
 ///     <para>
 ///         <b>glutVisibilityFunc</b> sets the visibility callback for the current window.
 ///         The visibility callback for a window is called when the visibility of a
 ///         window changes.  The state callback parameter is either
 ///         <see cref="GLUT_NOT_VISIBLE" /> or <see cref="GLUT_VISIBLE" /> depending on
 ///         the current visibility of the window.  <i>GLUT_VISIBLE</i> does not
 ///         distinguish a window being totally versus partially visible.
 ///         <i>GLUT_NOT_VISIBLE</i> means no part of the window is visible, i.e., until
 ///         the window's visibility changes, all further rendering to the window is
 ///         discarded.
 ///     </para>
 ///     <para>
 ///         GLUT considers a window visible if any pixel of the window is visible or any
 ///         pixel of any descendant window is visible on the screen.
 ///     </para>
 ///     <para>
 ///         Passing <c>null</c> to <b>glutVisibilityFunc</b> disables the generation of
 ///         the visibility callback.
 ///     </para>
 ///     <para>
 ///         If the visibility callback for a window is disabled and later re-enabled, the
 ///         visibility status of the window is undefined; any change in window visibility
 ///         will be reported, that is if you disable a visibility callback and re-enable
 ///         the callback, you are guaranteed the next visibility change will be reported.
 ///     </para>
 /// </remarks>
 /// <seealso cref="VisibilityCallback" />
 // GLUTAPI void APIENTRY glutVisibilityFunc(void (GLUTCALLBACK *func)(int state));
 public static void glutVisibilityFunc([In] VisibilityCallback func) {
     visibilityCallback = func;
     __glutVisibilityFunc(visibilityCallback);
 }
Пример #3
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 private static extern void __glutVisibilityFunc(VisibilityCallback func);