internal void Statistics(long AddedBytes, long RealTime, VirtualConnection vConnection) { if (zSeg != null) { long lTime = Interlocked.Read(ref RealTime); long rBytes = Interlocked.Read(ref AddedBytes); zSeg.Statistics(rBytes, lTime); VirtualSlot vSlot = vConnection.Scheduler.Slots.Item(zSeg.SlotID); if (vSlot != null) { vSlot.Statistics(rBytes, lTime); } } }