Пример #1
0
 protected override void OnEndMission()
 {
     base.OnEndMission();
     if (!GameNetwork.IsServer)
     {
         return;
     }
     foreach (NetworkCommunicator networkPeer in GameNetwork.NetworkPeers)
     {
         VirtualPlayer virtualPlayer = networkPeer.VirtualPlayer;
         TeamDeathmatchMissionRepresentative component = virtualPlayer.GetComponent <TeamDeathmatchMissionRepresentative>();
         if (component != null)
         {
             virtualPlayer.RemoveComponent((PeerComponent)component);
         }
     }
 }