Пример #1
0
        private MatchKind CheckKeyCombination(KeyCombination combination, VirtualKey keyAdded, KeyCombination precedingCombination = null)
        {
            // A key gesture is defined by either explicit modifier keys in both combinations
            // or no modifiers specified for second combination,
            // but then the second combination works with either no modifiers or same modifiers as the first.

            // A gesture is rejected if a combination with unrecognized non-modifier key is used.
            var downState = CoreVirtualKeyStates.Down;
            var ctrl      = (this.window.CoreWindow.GetKeyState(VirtualKey.Control) & downState) == downState;
            var alt       = (this.window.CoreWindow.GetKeyState(VirtualKey.Menu) & downState) == downState;
            var shift     = (this.window.CoreWindow.GetKeyState(VirtualKey.Shift) & downState) == downState;

            if (!keyAdded.IsModifier())
            {
                if (combination.Contains(keyAdded))
                {
                    foreach (var key in combination)
                    {
                        if (key == keyAdded)
                        {
                            continue;
                        }


                        if ((this.window.CoreWindow.GetKeyState(key) & downState) != downState)
                        {
                            // Missing some modifier key
                            return(MatchKind.Mismatch);
                        }
                    }

                    // All the keys matched!

                    // Reject if found additional modifiers pressed
                    if (ctrl &&
                        (!combination.Contains(VirtualKey.Control) &&
                         (precedingCombination == null || !precedingCombination.Contains(VirtualKey.Control))) ||
                        alt &&
                        (!combination.Contains(VirtualKey.Menu) ||
                         (precedingCombination == null || !precedingCombination.Contains(VirtualKey.Menu))) ||
                        shift &&
                        (!combination.Contains(VirtualKey.Shift) ||
                         (precedingCombination == null || !precedingCombination.Contains(VirtualKey.Shift))))
                    {
                        return(MatchKind.Mismatch);
                    }

                    return(MatchKind.Match);
                }
                else
                {
                    // An invalid non-modifier key was pressed
                    return(MatchKind.Mismatch);
                }
            }
            else
            {
                // Only recognizing combinations when a non-modifier key is pressed
                return(MatchKind.Incomplete);
            }
        }
        private MatchKind CheckKeyCombination(KeyCombination combination, VirtualKey keyAdded, KeyCombination precedingCombination = null)
        {
            // A key gesture is defined by either explicit modifier keys in both combinations
            // or no modifiers specified for second combination,
            // but then the second combination works with either no modifiers or same modifiers as the first.

            // A gesture is rejected if a combination with unrecognized non-modifier key is used.
            var downState = CoreVirtualKeyStates.Down;
            var ctrl = (this.window.CoreWindow.GetKeyState(VirtualKey.Control) & downState) == downState;
            var alt = (this.window.CoreWindow.GetKeyState(VirtualKey.Menu) & downState) == downState;
            var shift = (this.window.CoreWindow.GetKeyState(VirtualKey.Shift) & downState) == downState;

            if (!keyAdded.IsModifier())
            {
                if (combination.Contains(keyAdded))
                {
                    foreach (var key in combination)
                    {
                        if (key == keyAdded)
                        {
                            continue;
                        }


                        if ((this.window.CoreWindow.GetKeyState(key) & downState) != downState)
                        {
                            // Missing some modifier key
                            return MatchKind.Mismatch;
                        }
                    }

                    // All the keys matched!

                    // Reject if found additional modifiers pressed
                    if (ctrl &&
                        (!combination.Contains(VirtualKey.Control) &&
                        (precedingCombination == null || !precedingCombination.Contains(VirtualKey.Control))) ||
                        alt &&
                        (!combination.Contains(VirtualKey.Menu) ||
                        (precedingCombination == null || !precedingCombination.Contains(VirtualKey.Menu))) ||
                        shift &&
                        (!combination.Contains(VirtualKey.Shift) ||
                        (precedingCombination == null || !precedingCombination.Contains(VirtualKey.Shift))))
                    {
                        return MatchKind.Mismatch;
                    }

                    return MatchKind.Match;
                }
                else
                {
                    // An invalid non-modifier key was pressed
                    return MatchKind.Mismatch;
                }
            }
            else
            {
                // Only recognizing combinations when a non-modifier key is pressed
                return MatchKind.Incomplete;
            }
        }