public override void OnRemovedFromEntity() { base.OnRemovedFromEntity(); attackInput.Deregister(); horizontalInput.Deregister(); verticalInput.Deregister(); }
public override void OnRemovedFromEntity() { // deregister virtual input _jumpInput.Deregister(); _xAxisInput.Deregister(); _yAxisInput.Deregister(); _dashInput.Deregister(); _runInput.Deregister(); }
public override void OnRemovedFromEntity() { _xAxisInput.Deregister(); _yAxisInput.Deregister(); _fireInput.Deregister(); _fireInput.Deregister(); _weapon1Input.Deregister(); _weapon2Input.Deregister(); _weapon3Input.Deregister(); }
public override void OnRemovedFromEntity() { xAxisInput.Deregister(); yAxisInput.Deregister(); }