Пример #1
0
        public override void OnRemovedFromEntity()
        {
            base.OnRemovedFromEntity();

            attackInput.Deregister();
            horizontalInput.Deregister();
            verticalInput.Deregister();
        }
Пример #2
0
 public override void OnRemovedFromEntity()
 {
     // deregister virtual input
     _jumpInput.Deregister();
     _xAxisInput.Deregister();
     _yAxisInput.Deregister();
     _dashInput.Deregister();
     _runInput.Deregister();
 }
Пример #3
0
        public override void OnRemovedFromEntity()
        {
            _xAxisInput.Deregister();
            _yAxisInput.Deregister();
            _fireInput.Deregister();
            _fireInput.Deregister();

            _weapon1Input.Deregister();
            _weapon2Input.Deregister();
            _weapon3Input.Deregister();
        }
Пример #4
0
 public override void OnRemovedFromEntity()
 {
     xAxisInput.Deregister();
     yAxisInput.Deregister();
 }