//////////////////////////////////////////////////////////////////////// /// Func /// ///////////////////////////// /// Initialize public Vinove() { _scenes = new List <VinoveScene>(); _branchs = new List <VinoveBranch>(); _merges = new List <VinoveMerge>(); _uids = new List <string>(); _speakerNames = new List <string>(); _speakerIllustrations = new VinoveDictionary(); _backgroundIllustrations = new VinoveDictionary(); }
public VinoveGamedat(Vinove _saveVinove) { _fileDir = _saveVinove.FileDir; _fileName = _saveVinove.FileName; _uids = _saveVinove.UIDs; _starterUID = _saveVinove.StarterUID; _scenes = _saveVinove.Scene; _branchs = _saveVinove.Branchs; _merges = _saveVinove.Merges; _speakerNames = _saveVinove.SpeakerNames; _speakerIllustrations = _saveVinove.SpeakerIllustrations; _backgroundIllustrations = _saveVinove.BackgroundIllustrations; }