// Constructor static DiceBoxVM() { VimDice = new VimDie [5]; for (int i = 0; i < 5; i++) { VimDice [i] = new VimDie() { }; } }
public static void UpdateDiceVisMod() { for (int _thisDie = 0; _thisDie < 5; _thisDie++) { var _gDie = GameDice.DieStructs [_thisDie]; var _vDie = new VimDie() { FaceValue = _gDie.FaceValue.ToString(), Left = (_thisDie * 130.0) + 60.0, Top = (_gDie.Held) ? 550.0 : 365.0, LeftValue = " ", RightValue = " ", }; VimDice [_thisDie] = _vDie; } }