Пример #1
0
        /// <summary>
        /// Zooms the camera to the specified rectangle.
        /// </summary>
        /// <param name="camera">
        /// The camera.
        /// </param>
        /// <param name="viewport">
        /// The viewport.
        /// </param>
        /// <param name="zoomRectangle">
        /// The zoom rectangle.
        /// </param>
        public static void ZoomToRectangle(this CameraCore camera, ViewportCore viewport, RectangleF zoomRectangle)
        {
            if (camera is ProjectionCameraCore pcam)
            {
                if (viewport.UnProject(new Vector2(zoomRectangle.Top, zoomRectangle.Left), out var topLeftRay) &&
                    viewport.UnProject(new Vector2(zoomRectangle.Top, zoomRectangle.Right), out var topRightRay) &&
                    viewport.UnProject(
                        new Vector2(
                            (zoomRectangle.Left + zoomRectangle.Right) * 0.5f,
                            (zoomRectangle.Top + zoomRectangle.Bottom) * 0.5f), out var centerRay))
                {
                    var u = topLeftRay.Direction;
                    var v = topRightRay.Direction;
                    var w = centerRay.Direction;
                    u.Normalize();
                    v.Normalize();
                    w.Normalize();
                    if (camera is PerspectiveCameraCore perspectiveCamera)
                    {
                        var distance = pcam.LookDirection.Length();

                        // option 1: change distance
                        var newDistance      = distance * zoomRectangle.Width / viewport.ViewportRectangle.Width;
                        var newLookDirection = (float)newDistance * w;
                        var newPosition      = perspectiveCamera.Position + ((distance - (float)newDistance) * w);
                        var newTarget        = newPosition + newLookDirection;
                        LookAt(pcam, newTarget, newLookDirection, 200);
                    }
                    else if (camera is OrthographicCameraCore orthographicCamera)
                    {
                        orthographicCamera.Width *= zoomRectangle.Width / viewport.ViewportRectangle.Width;
                        var oldTarget = pcam.Position + pcam.LookDirection;
                        var distance  = pcam.LookDirection.Length();

                        if (centerRay.PlaneIntersection(oldTarget, w, out var newTarget))
                        {
                            orthographicCamera.LookDirection = w * distance;
                            orthographicCamera.Position      = newTarget - orthographicCamera.LookDirection;
                        }
                    }
                }
            }
        }
Пример #2
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="viewport"></param>
        /// <param name="point2d"></param>
        /// <returns></returns>
        public static Ray UnProjectToRay(this ViewportCore viewport, Vector2 point2d)
        {
            var r = viewport.UnProject(point2d);

            return(new Ray(r.Position, r.Direction));
        }