internal Camera(Engine engine) { _engine = engine; this.Viewport = new Viewport(0, 0, _engine.Window.Width, _engine.Window.Height); this.View = Matrix.LookAtLH(new Vector3(0, 20, -90), new Vector3(0, 20, 0), new Vector3(0, 1, 0)); this.Projection = Matrix.PerspectiveFovLH((float)(Math.PI / 4.0), Viewport.AspectRatio(), 0.5f, 10000.0f); CenterCursor(); }