private void Avatars_ViewerEffectLookAt(object sender, ViewerEffectLookAtEventArgs e)
 {
     if (ShowEffects)
     {
         WriteLine(
             "ViewerEffect [LookAt]: SourceID: {0} TargetID: {1} TargetPos: {2} Type: {3} Duration: {4} ID: {5}",
             e.SourceID.ToString(), e.TargetID.ToString(), e.TargetPosition, e.LookType, e.Duration,
             e.EffectID.ToString());
     }
 }
Пример #2
0
 private void Avatars_ViewerEffectLookAt(object sender, ViewerEffectLookAtEventArgs e)
 {
     lock (m_AgentList)
     {
         if (m_AgentList.ContainsKey(e.SourceID))
         {
             m_AgentList[e.SourceID] = true;
         }
         else
         {
             m_AgentList.Add(e.SourceID, true);
         }
     }
 }
Пример #3
0
        public override void Avatars_OnLookAt(object sender, ViewerEffectLookAtEventArgs e)
        {
            // we have our own packet handler
            client.Avatars.ViewerEffectLookAt -= Avatars_OnLookAt;
            var sourceID  = e.SourceID;
            var targetID  = e.TargetID;
            var targetPos = e.TargetPosition;
            var lookType  = e.LookType;
            var duration  = e.Duration;
            var id        = e.EffectID;

            if (!MaintainEffects)
            {
                return;
            }
            SendEffect(client.Network.CurrentSim, sourceID, targetID, targetPos, "LookAtType-" + lookType.ToString(), duration, id, PCode.Avatar);
        }