Пример #1
0
 private void OnDestroy()
 {
     if (viewModel != null)
     {
         viewModel.NodeAdded             -= OnNodeAdded;
         viewModel.SpecializerFieldAdded -= OnSpecializerFieldAdded;
         viewModel.SkillUpgraded         -= OnSkillUpgraded;
         viewModel = null;
     }
 }
Пример #2
0
        public void SetContext(ViewModel.SkillSpecializer viewModel_)
        {
            Debug.Assert(fieldsContainer != null);
            Debug.Assert(viewModel_ != null);

            if (viewModel != null)
            {
                OnDestroy();
            }

            viewModel                        = viewModel_;
            viewModel.NodeAdded             += OnNodeAdded;
            viewModel.SpecializerFieldAdded += OnSpecializerFieldAdded;
            viewModel.SkillUpgraded         += OnSkillUpgraded;

            nodeName.text = viewModel.Name();
            OnSkillUpgraded();

            while (fieldsContainer.childCount > 0)
            {
                GameObject.DestroyImmediate(fieldsContainer.GetChild(0).gameObject);
            }
            viewModel.Setup();
        }