private void Game1_GoDraw(TimeSpan TimeOldDraw, GraphicState GState) { System.Threading.Thread.Sleep(1); background.Draw(GState); gameObjectLeft.Draw(GState); GState.camera.Set(camera.position.X, camera.position.Y); foreach (Person person in people) { person.Draw(GState); } adsForce.Draw(GState); timeSpeed.Draw(GState); deleveryTime.Draw(GState); timeInGame.Draw(GState); shelfLife.Draw(GState); talkSpan.Draw(GState); table.Draw(GState); }