void Start() { //theSprites = Resources.LoadAll("icons", typeof(Sprite)); imageOperations = gameObject.AddComponent <ImageOperations> (); video = gameObject.GetComponent <VideoGrid> (); StartCoroutine(start_(theSprites)); }
void Start() { //theSprites = Resources.LoadAll("icons", typeof(Sprite)); imageOperations = gameObject.AddComponent<ImageOperations> (); video = gameObject.GetComponent<VideoGrid> (); StartCoroutine (start_(theSprites)); }