IEnumerator VerifySceneRestart()
    {
        UnityWebRequest www = UnityWebRequest.Get(Consts.playStopURL);

        yield return(www.SendWebRequest());

        if (www.downloadHandler.text.Contains("1"))
        {
            //System.Threading.Thread.Sleep(2000);
            StartCoroutine(VerifySceneRestart());
        }
        else
        {
            StartCoroutine(transformScript.Turnitoff());
        }
    }