Пример #1
0
        bool canMove(OpenGL.Vector2 pos, Video.TileLayer collisionLayer)
        {
            int colliderWidth = 10, colliderHeight = 4;
            int newPosX = (int)pos.x;
            int newPosY = (int)pos.y;
            int colliderX = newPosX + character.sprite.rect.w / 2 - colliderWidth / 2;
            int colliderY = newPosY + 3 - colliderHeight / 2;

            //Check if we are colliding with something.
            bool colliding = false;
            if (collisionLayer != null)
                colliding = collisionLayer.intersects(
                    new Util.Rect(colliderX, colliderY, colliderWidth, colliderHeight));

            return !colliding;
        }