Пример #1
0
    private void OnMouseDown()
    {
        Vector3  mouseWorldPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
        TileBase clickedTile   = ActionTiles.GetTile(grid.WorldToCell(mouseWorldPos));

        if (clickedTile != null)
        {
            tileIndex++;
            if (tileIndex + 1 >= steps)
            {
                victoryCondition.DoVictory();
            }
            // Debug.Log(dialog[tileIndex]);
            UpdateTiles();
        }
    }