public void TearDown() { //AM THINKING THAT AFTER EACH TESt HAS RUN WE DISCARD THE CHANGES MADE THE CODE // AND RESTORE THE TABLE TO ITS ORIGINAL STATE if (all_victims != null) { VictimsManager.DropTable(); CreateTableIfItDoesntExist(); PopulateTable(); } }
public void VictimsManagerDropTableTest() { bool sucess = VictimsManager.DropTable(); Assert.IsTrue(sucess); }