protected override void OnVfxPrefabSpawn(Vfx.SpawnPrefab logic) { base.OnVfxPrefabSpawn(logic); spawnPrefabLogic = logic; vfxTransform = logic.Vfx; vfxTransform.parent = logic.Joint; }
protected override void OnVfxPrefabSpawn(Vfx.SpawnPrefab logic) { base.OnVfxPrefabSpawn(logic); Renderer renderer = logic.Vfx.GetComponent <Renderer>(); if (renderer) { if (renderer.material.HasProperty("_Cutoff")) { circleProgressBarMaterial = renderer.material; } } }