public void HandleMessage(IServerMessageBase msg)
        {
            if (!(msg.Data is VesselPositionMsgData msgData))
            {
                return;
            }

            var vesselId = msgData.VesselId;

            if (!VesselCommon.DoVesselChecks(vesselId))
            {
                return;
            }

            if (VesselPositionSystem.CurrentVesselUpdate.TryGetValue(vesselId, out var currentUpdate) && currentUpdate.GameTimeStamp > msgData.GameTime)
            {
                //A user reverted, so clear it and start from scratch
                System.RemoveVessel(vesselId);
            }

            if (!VesselPositionSystem.CurrentVesselUpdate.ContainsKey(vesselId))
            {
                VesselPositionSystem.CurrentVesselUpdate.TryAdd(vesselId, new VesselPositionUpdate(msgData));
                VesselPositionSystem.TargetVesselUpdateQueue.TryAdd(vesselId, new PositionUpdateQueue());
            }
            else
            {
                VesselPositionSystem.TargetVesselUpdateQueue.TryGetValue(vesselId, out var queue);
                queue?.Enqueue(msgData);
            }
        }
Пример #2
0
        public void ProcessVesselUpdate()
        {
            var vessel = FlightGlobals.fetch.LmpFindVessel(VesselId);

            if (vessel == null)
            {
                return;
            }

            if (!VesselCommon.DoVesselChecks(vessel.id))
            {
                return;
            }

            var previousSituation = vessel.situation;
            var previousStage     = vessel.currentStage;

            UpdateVesselFields(vessel);
            UpdateProtoVesselValues(vessel.protoVessel);

            //Reload the vessel when the situation changes and vessel is unloaded.
            //This will also fix the Landed and Splashed fields
            if (!vessel.loaded && previousSituation != (Vessel.Situations)Enum.Parse(typeof(Vessel.Situations), Situation))
            {
                VesselLoader.LoadVessel(vessel.protoVessel);
            }

            //Trigger a reload when staging!
            if (previousStage != Stage)
            {
                VesselLoader.LoadVessel(vessel.protoVessel);
            }
        }
Пример #3
0
        public void ProcessPartMethodCallSync()
        {
            var vessel = FlightGlobals.FindVessel(VesselId);

            if (vessel == null || !vessel.loaded)
            {
                return;
            }

            if (!VesselCommon.DoVesselChecks(VesselId))
            {
                return;
            }

            var part = vessel.protoVessel.GetProtoPart(PartFlightId);

            if (part != null)
            {
                var module = part.FindProtoPartModuleInProtoPart(ModuleName);
                if (module != null)
                {
                    if (module.moduleRef != null)
                    {
                        module.moduleRef.GetType().GetMethod(MethodName, AccessTools.all)?.Invoke(module.moduleRef, null);
                        PartModuleEvent.onPartModuleMethodProcessed.Fire(module, MethodName);
                    }
                }
            }
        }
Пример #4
0
        private void HandleVesselUpdates()
        {
            if (!PositionUpdateSystemBasicReady)
            {
                return;
            }

            foreach (var keyVal in CurrentVesselUpdate)
            {
                if (!VesselCommon.DoVesselChecks(keyVal.Key))
                {
                    RemoveVesselFromSystem(keyVal.Key);
                }

                if (SettingsSystem.CurrentSettings.InterpolationEnabled)
                {
                    keyVal.Value.ApplyInterpolatedVesselUpdate();
                }
                else
                {
                    keyVal.Value.ApplyVesselUpdate();
                }
            }

            while (VesselsToRemove.Count > 0)
            {
                var vesselToRemove = VesselsToRemove.Dequeue();
                TargetVesselUpdate.TryRemove(vesselToRemove, out _);
                CurrentVesselUpdate.TryRemove(vesselToRemove, out _);
                TargetVesselUpdateQueue.TryRemove(vesselToRemove, out _);
            }
        }
Пример #5
0
        public void HandleMessage(IServerMessageBase msg)
        {
            if (!(msg.Data is VesselFairingMsgData msgData) || !System.FairingSystemReady)
            {
                return;
            }

            //We received a msg for our own controlled/updated vessel so ignore it
            if (!VesselCommon.DoVesselChecks(msgData.VesselId))
            {
                return;
            }

            //Vessel might exist in the store but not in game (if the vessel is in safety bubble for example)
            VesselsProtoStore.UpdateVesselProtoPartFairing(msgData);

            var vessel = FlightGlobals.FindVessel(msgData.VesselId);

            if (vessel == null)
            {
                return;
            }

            var part = VesselCommon.FindProtoPartInProtovessel(vessel.protoVessel, msgData.PartFlightId);

            if (part != null)
            {
                var module = VesselCommon.FindProtoPartModuleInProtoPart(part, "ModuleProceduralFairing");
                module?.moduleValues.SetValue("fsm", "st_flight_deployed");
                module?.moduleValues.RemoveNodesStartWith("XSECTION");

                (module?.moduleRef as ModuleProceduralFairing)?.DeployFairing();
            }
        }
Пример #6
0
        public void HandleMessage(IServerMessageBase msg)
        {
            if (!(msg.Data is VesselPositionMsgData msgData))
            {
                return;
            }

            var vesselId = msgData.VesselId;

            if (!VesselCommon.DoVesselChecks(vesselId))
            {
                return;
            }

            if (!VesselPositionSystem.CurrentVesselUpdate.ContainsKey(vesselId))
            {
                VesselPositionSystem.CurrentVesselUpdate.TryAdd(vesselId, new VesselPositionUpdate(msgData));
                VesselPositionSystem.TargetVesselUpdateQueue.TryAdd(vesselId, new PositionUpdateQueue());
            }
            else
            {
                VesselPositionSystem.TargetVesselUpdateQueue.TryGetValue(vesselId, out var queue);
                queue?.Enqueue(msgData);
            }
        }
        public void HandleMessage(IServerMessageBase msg)
        {
            if (!(msg.Data is VesselDecoupleMsgData msgData))
            {
                return;
            }

            //We received a msg for our own controlled/updated vessel so ignore it
            if (!VesselCommon.DoVesselChecks(msgData.VesselId))
            {
                return;
            }

            if (!System.VesselDecouples.ContainsKey(msgData.VesselId))
            {
                System.VesselDecouples.TryAdd(msgData.VesselId, new VesselDecoupleQueue());
            }

            if (System.VesselDecouples.TryGetValue(msgData.VesselId, out var queue))
            {
                if (queue.TryPeek(out var value) && value.GameTime > msgData.GameTime)
                {
                    //A user reverted, so clear his message queue and start from scratch
                    queue.Clear();
                }

                queue.Enqueue(msgData);
            }
        }
Пример #8
0
        public void HandleMessage(IServerMessageBase msg)
        {
            if (!(msg.Data is VesselUpdateMsgData msgData) || !System.UpdateSystemReady)
            {
                return;
            }

            //We received a msg for our own controlled/updated vessel so ignore it
            if (!VesselCommon.DoVesselChecks(msgData.VesselId))
            {
                return;
            }

            //Vessel might exist in the store but not in game (if the vessel is in safety bubble for example)
            VesselsProtoStore.UpdateVesselProtoValues(msgData);

            var vessel = FlightGlobals.FindVessel(msgData.VesselId);

            if (vessel == null)
            {
                return;
            }

            UpdateVesselFields(vessel, msgData);
            UpdateActionGroups(vessel, msgData);
            UpdateProtoVesselValues(vessel.protoVessel, msgData);
        }
        public void ProcessActionGroup()
        {
            var vessel = FlightGlobals.fetch.LmpFindVessel(VesselId);

            if (vessel == null)
            {
                return;
            }

            if (!VesselCommon.DoVesselChecks(VesselId))
            {
                return;
            }

            //Ignore SAS if we are spectating as it will fight with the FI
            if (ActionGroup == KSPActionGroup.SAS && VesselCommon.IsSpectating && FlightGlobals.ActiveVessel && FlightGlobals.ActiveVessel.id == vessel.id)
            {
                return;
            }

            if (vessel.ActionGroups != null)
            {
                var currentValue = vessel.ActionGroups[ActionGroup];
                if (currentValue != Value)
                {
                    vessel.ActionGroups.ToggleGroup(ActionGroup);
                }
            }

            vessel.protoVessel?.actionGroups.SetValue(ActionGroup.ToString(), $"{Value.ToString(CultureInfo.InvariantCulture)}, 0");
        }
        public void ProcessPartMethodSync()
        {
            var vessel = FlightGlobals.FindVessel(VesselId);

            if (vessel == null)
            {
                return;
            }

            if (!VesselCommon.DoVesselChecks(VesselId))
            {
                return;
            }

            var part = vessel.protoVessel.GetProtoPart(PartFlightId);

            if (part != null)
            {
                var module = part.FindProtoPartModuleInProtoPart(ModuleName);
                if (module != null)
                {
                    switch (FieldType)
                    {
                    case PartSyncFieldType.Boolean:
                        module.moduleValues.SetValue(FieldName, BoolValue);
                        if (module.moduleRef != null)
                        {
                            module.moduleRef.Fields[FieldName].SetValue(BoolValue, module.moduleRef);
                        }
                        PartModuleEvent.onPartModuleBoolFieldProcessed.Fire(module, FieldName, BoolValue);
                        break;

                    case PartSyncFieldType.Integer:
                        module.moduleValues.SetValue(FieldName, IntValue);
                        if (module.moduleRef != null)
                        {
                            module.moduleRef.Fields[FieldName].SetValue(IntValue, module.moduleRef);
                        }
                        PartModuleEvent.onPartModuleIntFieldProcessed.Fire(module, FieldName, IntValue);
                        break;

                    case PartSyncFieldType.Float:
                        module.moduleValues.SetValue(FieldName, FloatValue);
                        if (module.moduleRef != null)
                        {
                            module.moduleRef.Fields[FieldName].SetValue(FloatValue, module.moduleRef);
                        }
                        PartModuleEvent.onPartModuleFloatFieldProcessed.Fire(module, FieldName, FloatValue);
                        break;

                    default:
                        throw new ArgumentOutOfRangeException();
                    }
                }
            }
        }
Пример #11
0
        public void HandleMessage(IServerMessageBase msg)
        {
            if (!(msg.Data is VesselPositionMsgData msgData))
            {
                return;
            }

            var vesselId = msgData.VesselId;

            if (!VesselCommon.DoVesselChecks(vesselId))
            {
                return;
            }

            //Vessel might exist in the store but not in game (if the vessel is in safety bubble for example)
            VesselsProtoStore.UpdateVesselProtoPosition(msgData);

            if (!VesselPositionSystem.CurrentVesselUpdate.TryGetValue(vesselId, out var existingPositionUpdate))
            {
                var current = MessageToPositionTransfer.CreateFromMessage(msg);
                var target  = MessageToPositionTransfer.CreateFromMessage(msg);

                VesselPositionSystem.CurrentVesselUpdate.TryAdd(vesselId, current);
                VesselPositionSystem.TargetVesselUpdate.TryAdd(vesselId, target);
                VesselPositionSystem.TargetVesselUpdateQueue.TryAdd(vesselId, new FixedSizedConcurrentQueue <VesselPositionUpdate>(VesselPositionSystem.MaxQueuedUpdates));

                current.SetTarget(target);
            }
            else
            {
                if (SettingsSystem.CurrentSettings.InterpolationEnabled)
                {
                    if (VesselPositionSystem.TargetVesselUpdateQueue.TryGetValue(vesselId, out var queue))
                    {
                        queue.Enqueue(MessageToPositionTransfer.CreateFromMessage(msg));
                    }
                }
                else
                {
                    if (VesselPositionSystem.TargetVesselUpdate.TryGetValue(vesselId, out var existingTargetPositionUpdate))
                    {
                        //Overwrite the TARGET data with the data we've received in the message
                        MessageToPositionTransfer.UpdateFromMessage(msg, existingTargetPositionUpdate);
                        //Here we just set the interpolation as not started
                        existingPositionUpdate.SetTarget(existingTargetPositionUpdate);
                    }
                }
            }
        }
Пример #12
0
        public void ProcessVesselResource()
        {
            var vessel = FlightGlobals.FindVessel(VesselId);

            if (vessel == null)
            {
                return;
            }

            if (!VesselCommon.DoVesselChecks(vessel.id))
            {
                return;
            }

            UpdateVesselFields(vessel);
        }
Пример #13
0
        public void HandleMessage(IServerMessageBase msg)
        {
            if (!(msg.Data is VesselFlightStateMsgData msgData))
            {
                return;
            }

            var vesselId = msgData.VesselId;

            if (!VesselCommon.DoVesselChecks(vesselId))
            {
                return;
            }

            //Vessel might exist in the store but not in game (while in KSC for example)
            VesselsProtoStore.UpdateVesselProtoFlightState(msgData);

            //System is not ready nor in use so just skip the message
            if (!System.FlightStateSystemReady)
            {
                return;
            }

            //We are not close (unpacked range) to this vessel so ignore the message
            if (!System.FlyByWireDictionary.ContainsKey(vesselId))
            {
                return;
            }

            if (VesselFlightStateSystem.CurrentFlightState.TryGetValue(vesselId, out var currentFlightState) && currentFlightState.GameTimeStamp > msgData.GameTime)
            {
                //A user reverted, so clear his message queue and start from scratch
                System.RemoveVessel(vesselId);
            }

            if (!VesselFlightStateSystem.CurrentFlightState.ContainsKey(vesselId))
            {
                VesselFlightStateSystem.CurrentFlightState.TryAdd(vesselId, new VesselFlightStateUpdate(msgData));
                VesselFlightStateSystem.TargetFlightStateQueue.TryAdd(vesselId, new FlightStateQueue());
            }
            else
            {
                VesselFlightStateSystem.TargetFlightStateQueue.TryGetValue(vesselId, out var queue);
                queue?.Enqueue(msgData);
            }
        }
Пример #14
0
        public void ProcessFairing()
        {
            if (!VesselCommon.DoVesselChecks(VesselId))
            {
                return;
            }

            var vessel = FlightGlobals.FindVessel(VesselId);

            if (vessel == null)
            {
                return;
            }

            var protoPart = vessel.protoVessel.GetProtoPart(PartFlightId);

            if (protoPart != null)
            {
                ProcessFairingChange(protoPart);
            }
        }
Пример #15
0
        public void ProcessVesselUpdate()
        {
            var vessel = FlightGlobals.FindVessel(VesselId);

            if (vessel == null)
            {
                return;
            }

            if (!VesselCommon.DoVesselChecks(vessel.id))
            {
                return;
            }

            var previousStage = vessel.currentStage;

            UpdateVesselFields(vessel);
            UpdateProtoVesselValues(vessel.protoVessel);

            if (vessel.orbitDriver && !vessel.loaded)
            {
                if (vessel.situation < Vessel.Situations.FLYING && vessel.orbitDriver.updateMode != OrbitDriver.UpdateMode.IDLE)
                {
                    vessel.orbitDriver.SetOrbitMode(OrbitDriver.UpdateMode.IDLE);
                }
                else if (vessel.situation >= Vessel.Situations.FLYING && vessel.orbitDriver.updateMode != OrbitDriver.UpdateMode.UPDATE)
                {
                    vessel.orbitDriver.SetOrbitMode(OrbitDriver.UpdateMode.UPDATE);
                }
            }

            if (previousStage != Stage)
            {
                vessel.currentStage = Stage;
                if (FlightGlobals.ActiveVessel == vessel)
                {
                    StageManager.RecalculateVesselStaging(vessel);
                }
            }
        }
Пример #16
0
        public void ProcessFairing()
        {
            if (!VesselCommon.DoVesselChecks(VesselId))
            {
                return;
            }

            //Finding using persistentId failed, try searching it with the flightId...
            var vessel = FlightGlobals.fetch.LmpFindVessel(VesselId);

            if (vessel == null)
            {
                return;
            }

            var protoPart = VesselCommon.FindProtoPartInProtovessel(vessel.protoVessel, PartFlightId);

            if (protoPart != null)
            {
                ProcessFairingChange(protoPart);
            }
        }
Пример #17
0
        public void HandleMessage(IServerMessageBase msg)
        {
            if (!(msg.Data is VesselPositionMsgData msgData))
            {
                return;
            }

            var vesselId = msgData.VesselId;

            if (!VesselCommon.DoVesselChecks(vesselId))
            {
                return;
            }

            //Vessel might exist in the store but not in game (if the vessel is in safety bubble for example)
            VesselsProtoStore.UpdateVesselProtoPosition(msgData);

            //System is not ready nor in use so just skip the position message
            if (!System.PositionUpdateSystemBasicReady)
            {
                return;
            }

            var update = CreatePosUpdateFromMessage(msgData);

            if (!VesselPositionSystem.CurrentVesselUpdate.ContainsKey(vesselId))
            {
                VesselPositionSystem.CurrentVesselUpdate.TryAdd(vesselId, update);
                VesselPositionSystem.TargetVesselUpdateQueue.TryAdd(vesselId, new FixedSizedConcurrentQueue <VesselPositionUpdate>(VesselPositionSystem.MaxQueuedUpdates));
            }
            else
            {
                if (VesselPositionSystem.TargetVesselUpdateQueue.TryGetValue(vesselId, out var queue))
                {
                    queue.Enqueue(update);
                }
            }
        }
Пример #18
0
        public void ProcessUndock()
        {
            if (!VesselCommon.DoVesselChecks(VesselId))
            {
                return;
            }

            var vessel = FlightGlobals.FindVessel(VesselId);

            if (vessel == null)
            {
                return;
            }

            var protoPart = vessel.protoVessel.GetProtoPart(PartFlightId);

            if (protoPart != null)
            {
                if (protoPart.partRef)
                {
                    VesselUndockSystem.Singleton.ManuallyUndockingVesselId = protoPart.partRef.vessel.id;
                    VesselUndockSystem.Singleton.IgnoreEvents = true;

                    protoPart.partRef.Undock(DockedInfo);
                    protoPart.partRef.vessel.id = NewVesselId;

                    LockSystem.Singleton.FireVesselLocksEvents(NewVesselId);

                    //Forcefully set the vessel as immortal
                    protoPart.partRef.vessel.SetImmortal(true);

                    VesselPositionSystem.Singleton.ForceUpdateVesselPosition(NewVesselId);

                    VesselUndockSystem.Singleton.IgnoreEvents = false;
                    VesselUndockSystem.Singleton.ManuallyUndockingVesselId = Guid.Empty;
                }
            }
        }
        public void HandleMessage(IServerMessageBase msg)
        {
            if (!(msg.Data is VesselPartSyncCallMsgData msgData))
            {
                return;
            }

            //We received a msg for our own controlled/updated vessel so ignore it
            if (!VesselCommon.DoVesselChecks(msgData.VesselId))
            {
                return;
            }

            if (!System.VesselPartsSyncs.ContainsKey(msgData.VesselId))
            {
                System.VesselPartsSyncs.TryAdd(msgData.VesselId, new VesselPartSyncCallQueue());
            }

            if (System.VesselPartsSyncs.TryGetValue(msgData.VesselId, out var queue))
            {
                queue.Enqueue(msgData);
            }
        }
Пример #20
0
        public void ProcessVesselUpdate()
        {
            var vessel = FlightGlobals.fetch.LmpFindVessel(VesselId);

            if (vessel == null)
            {
                return;
            }

            if (!VesselCommon.DoVesselChecks(vessel.id))
            {
                return;
            }

            var previousStage = vessel.currentStage;

            UpdateVesselFields(vessel);
            UpdateProtoVesselValues(vessel.protoVessel);

            if (vessel.orbitDriver && !vessel.loaded)
            {
                if (vessel.situation < Vessel.Situations.FLYING && vessel.orbitDriver.updateMode != OrbitDriver.UpdateMode.IDLE)
                {
                    vessel.orbitDriver.SetOrbitMode(OrbitDriver.UpdateMode.IDLE);
                }
                else if (vessel.situation >= Vessel.Situations.FLYING && vessel.orbitDriver.updateMode != OrbitDriver.UpdateMode.UPDATE)
                {
                    vessel.orbitDriver.SetOrbitMode(OrbitDriver.UpdateMode.UPDATE);
                }
            }

            //Trigger a reload when staging!
            if (previousStage != Stage)
            {
                VesselLoader.LoadVessel(vessel.protoVessel);
            }
        }
        public void HandleMessage(IServerMessageBase msg)
        {
            if (!(msg.Data is VesselFlightStateMsgData msgData))
            {
                return;
            }

            var vesselId = msgData.VesselId;

            if (!VesselCommon.DoVesselChecks(vesselId))
            {
                return;
            }

            //System is not ready nor in use so just skip the message
            if (!System.FlightStateSystemReady)
            {
                return;
            }

            //We are not close (unpacked range) to this vessel so ignore the message
            if (!System.FlyByWireDictionary.ContainsKey(vesselId))
            {
                return;
            }

            if (!VesselFlightStateSystem.CurrentFlightState.ContainsKey(vesselId))
            {
                VesselFlightStateSystem.CurrentFlightState.TryAdd(vesselId, new VesselFlightStateUpdate(msgData));
                VesselFlightStateSystem.TargetFlightStateQueue.TryAdd(vesselId, new FlightStateQueue());
            }
            else
            {
                VesselFlightStateSystem.TargetFlightStateQueue.TryGetValue(vesselId, out var queue);
                queue?.Enqueue(msgData);
            }
        }
Пример #22
0
        private static bool ProcessCoupleInternal(Guid vesselId, Guid coupledVesselId, uint partFlightId, uint coupledPartFlightId, CoupleTrigger trigger)
        {
            if (!VesselCommon.DoVesselChecks(vesselId))
            {
                return(false);
            }

            //If the coupling is against our OWN vessel we must FORCE the loading
            var forceLoad = FlightGlobals.ActiveVessel && (FlightGlobals.ActiveVessel.id == vesselId || FlightGlobals.ActiveVessel.id == coupledVesselId);

            _dominantVessel = FlightGlobals.FindVessel(vesselId);
            if (_dominantVessel == null)
            {
                return(false);
            }
            if (!_dominantVessel.loaded && forceLoad)
            {
                _dominantVessel.Load();
            }

            _weakVessel = FlightGlobals.FindVessel(coupledVesselId);
            if (_weakVessel == null)
            {
                return(false);
            }
            if (!_weakVessel.loaded && forceLoad)
            {
                _weakVessel.Load();
            }

            var protoPart        = _dominantVessel.protoVessel.GetProtoPart(partFlightId);
            var coupledProtoPart = _weakVessel.protoVessel.GetProtoPart(coupledPartFlightId);

            if (protoPart != null && coupledProtoPart != null)
            {
                if (protoPart.partRef && coupledProtoPart.partRef)
                {
                    VesselCoupleSystem.Singleton.IgnoreEvents = true;

                    //Remember! The weak vessel must couple with the DOMINANT vessel and not the other way around!

                    switch (trigger)
                    {
                    case CoupleTrigger.DockingNode:
                        var weakDockingNode = coupledProtoPart.partRef.FindModuleImplementing <ModuleDockingNode>();
                        if (weakDockingNode)
                        {
                            var dominantDockingNode = protoPart.partRef.FindModuleImplementing <ModuleDockingNode>();
                            if (dominantDockingNode)
                            {
                                weakDockingNode.DockToVessel(dominantDockingNode);
                            }
                        }
                        break;

                    case CoupleTrigger.GrappleNode:
                        var grappleModule = coupledProtoPart.partRef.FindModuleImplementing <ModuleGrappleNode>();
                        if (grappleModule)
                        {
                            GrappleMethod.Invoke(grappleModule, new object[] { coupledProtoPart, protoPart });
                        }
                        break;

                    case CoupleTrigger.Kerbal:
                        var kerbalEva = coupledProtoPart.partRef.FindModuleImplementing <KerbalEVA>();
                        if (kerbalEva)
                        {
                            var seat = KerbalSeatField.GetValue(kerbalEva) as KerbalSeat;
                            if (seat)
                            {
                                kerbalEva.fsm.RunEvent(kerbalEva.On_seatBoard);
                            }
                        }
                        break;

                    case CoupleTrigger.Other:
                        coupledProtoPart.partRef.Couple(protoPart.partRef);
                        break;
                    }
                    VesselCoupleSystem.Singleton.IgnoreEvents = false;

                    return(true);
                }
            }

            return(false);
        }
        public void ProcessPartFieldSync()
        {
            var vessel = FlightGlobals.FindVessel(VesselId);

            if (vessel == null)
            {
                return;
            }

            if (!VesselCommon.DoVesselChecks(VesselId))
            {
                return;
            }

            var part   = vessel.protoVessel.GetProtoPart(PartFlightId);
            var module = part?.FindProtoPartModuleInProtoPart(ModuleName);

            if (module != null)
            {
                switch (FieldType)
                {
                case PartSyncFieldType.Boolean:
                    module.moduleValues.SetValue(FieldName, BoolValue);
                    PartModuleEvent.onPartModuleBoolFieldProcessed.Fire(module, FieldName, BoolValue);
                    break;

                case PartSyncFieldType.Short:
                    module.moduleValues.SetValue(FieldName, ShortValue);
                    PartModuleEvent.onPartModuleShortFieldProcessed.Fire(module, FieldName, ShortValue);
                    break;

                case PartSyncFieldType.UShort:
                    module.moduleValues.SetValue(FieldName, UShortValue);
                    PartModuleEvent.onPartModuleUShortFieldProcessed.Fire(module, FieldName, UShortValue);
                    break;

                case PartSyncFieldType.Integer:
                    module.moduleValues.SetValue(FieldName, IntValue);
                    PartModuleEvent.onPartModuleIntFieldProcessed.Fire(module, FieldName, IntValue);
                    break;

                case PartSyncFieldType.UInteger:
                    module.moduleValues.SetValue(FieldName, UIntValue);
                    PartModuleEvent.onPartModuleUIntFieldProcessed.Fire(module, FieldName, UIntValue);
                    break;

                case PartSyncFieldType.Float:
                    module.moduleValues.SetValue(FieldName, FloatValue);
                    PartModuleEvent.onPartModuleFloatFieldProcessed.Fire(module, FieldName, FloatValue);
                    break;

                case PartSyncFieldType.Long:
                    module.moduleValues.SetValue(FieldName, LongValue);
                    PartModuleEvent.onPartModuleLongFieldProcessed.Fire(module, FieldName, LongValue);
                    break;

                case PartSyncFieldType.ULong:
                    module.moduleValues.SetValue(FieldName, ULongValue);
                    PartModuleEvent.onPartModuleULongFieldProcessed.Fire(module, FieldName, ULongValue);
                    break;

                case PartSyncFieldType.Double:
                    module.moduleValues.SetValue(FieldName, DoubleValue);
                    PartModuleEvent.onPartModuleDoubleFieldProcessed.Fire(module, FieldName, DoubleValue);
                    break;

                case PartSyncFieldType.Vector2:
                    module.moduleValues.SetValue(FieldName, Vector2Value);
                    PartModuleEvent.onPartModuleVector2FieldProcessed.Fire(module, FieldName, Vector2Value);
                    break;

                case PartSyncFieldType.Vector3:
                    module.moduleValues.SetValue(FieldName, Vector3Value);
                    PartModuleEvent.onPartModuleVector3FieldProcessed.Fire(module, FieldName, Vector3Value);
                    break;

                case PartSyncFieldType.Quaternion:
                    module.moduleValues.SetValue(FieldName, QuaternionValue);
                    PartModuleEvent.onPartModuleQuaternionFieldProcessed.Fire(module, FieldName, QuaternionValue);
                    break;

                case PartSyncFieldType.String:
                    module.moduleValues.SetValue(FieldName, StrValue);
                    PartModuleEvent.onPartModuleStringFieldProcessed.Fire(module, FieldName, StrValue);
                    break;

                case PartSyncFieldType.Enum:
                    module.moduleValues.SetValue(FieldName, StrValue);
                    PartModuleEvent.onPartModuleEnumFieldProcessed.Fire(module, FieldName, IntValue, StrValue);
                    break;

                case PartSyncFieldType.Object:
                    module.moduleValues.SetValue(FieldName, StrValue);
                    PartModuleEvent.onPartModuleObjectFieldProcessed.Fire(module, FieldName, StrValue);
                    //We do not set the value of objects in the module as we cannot be sure if they can be transformed from a string back to the object
                    break;

                default:
                    throw new ArgumentOutOfRangeException();
                }
            }
        }